aaml, chaotic male spiritual Zyborg }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}.}}}}}}}}.}}}}}}}}.$}}.}}}}}}}}}}}}}}}}}}}.}}}}} }}}}}}}}}}}}}}}..}}}}}}}}}}}}...}}}.}}}....}}}}}}}.....}..}}}}}}}}}}}}}}}.}}}}} }.}}.}.}.}}}}..}...}}}}}}.}(..}}}}}........}}}}}}}}...}}}.....}}..}}}}}}...}}}} }....;.%..}}}.}}}....}}}}.....}}}}......}}.}}}}}}}........}}}...}}}}}........}} }}..........}}}}}.....}}}!....}}}......s}}}}}}}}}}....}}}}}}}.......>........}} }}..........}}}}}.....}}...........}}...@}.}}}}}}}}..}}}}}}}}..}}}}}........}}} }...........}}}}}.}}...............}}}}?...}}}}}}}......}}}}}.}}}}}.}}}.....}}} }}.........}}}}}.}}}}..............}}}}.....}}}}}}.}}}..}}}}}[.}}}}.}}}......}} }}.........}}}}}..}}.}.......}}....}}}}}....}}.}}}.}}...}}}}}}..}}}}}}}.}.}.}}} }.....}}...}}}}}}}(}}}.....}}}}}.....}}}}}.}}....}/}}}.}}}}}}}}.}}}}}};.}}}}}}} }}.}}}}}..}}}}.}}}.}}..}..}}}}}}.....}.}}}}}}.......}}}}}}}}}}}.}}}}}}}.}}}}}}} }.}}}}}}}.}}}.}}}.}.}.}}.}}}}}}}}}.}}}.}}.}}.......}}}}}}}}}}}}...}}}}.b}}}}}}} }}.}}}}}}.}}}...}}.}}.}}.}}}}}}}}}.}}}}.......x....}}}}}}}}}}}}}}.}}}}}..}}}}}} }}}}}}}}..}.+...}}.../}}}}}}}}}}}}}}}}}......@......}}}.}}.}}}}}}....}}}.}}}}}} }}}}}}}}.}}}..............}}}}}}}}}}}}}..[}}.........}......}}}}}....}}}}}}}}}} }}}}}.}..}......}.}}}}}}}......}}}}...}.}.}}.)....;.....}}}}}}}}}}}..}}}}}}}}}} }}}}....(.......}.}}}}}}}}}}}}.......}}}}}}.............}}}}}}}}}}}.}}}}}}}}}}} }}}....}}}}}}.}}..}}}}}}}}}}}}}.............}....}}}}.}.}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}.}}}}}}}}}}.}}.}}}}}}}}}}}.}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} [Aaml the Artificial Stupidity] St12 Dx11 Co15 In16 Wi11 Ch5 ZybEspMalCha Dlvl:3 $92 HP-1(37) Pw12(12) AC-2 Exp3 T658 Latest messages Your plate mail deflects its attack. The pike bites you! [-4 -> 9] Your plate mail deflects its attack. The pike just misses! The dark grue's sinister gaze fills your mind with dreadful, evil thoughts! The hermit crab claws you! [-1 -> 8] The floor grue Regenerator's sinister gaze fills your mind with dreadful, evil thoughts! You fly down along the stairs. Pick an object. There is a pool of water here. The watchman of Ambarannon picks up a finalized scroll {0}. The floor grue's sinister gaze fills your mind with dreadful, evil thoughts! The piercoid bites you! You hear the wailing of the Banshee... [-8 -> 1] Warning: HP low! The piercoid bites you! You die... Your inventory Weapons o - an uncursed +0 asbestos javelin {8} Armor a - a blessed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - an uncursed greased scroll of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of enchant weapon {0} Rings m - an uncursed ring of sickness resistance {0} Wands d - an uncursed wand of solar beam (0:6) {0} n - an uncursed wand of locking (0:4) {0} Tools b - an uncursed +1 green lightsaber (1410) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: searching You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 173 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 17 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 35% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 88% Food drop chance was reduced to 95% Monster death drops spawned with only 96% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: techniques (turn 131) The following skill became untrainable if you tried to train it too early: shield (turn 96) The following skill became untrainable after a while: searching (turn 26293) The following skill couldn't be trained before a certain turn number is reached: riding (turn 51409) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14374 Monster spawn increase reached its maximum at turn 74515 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1595360 The monster class that cannot be genocided was blob The monster class that was spawned more often: gremlin (freq bonus 5) The monster color that was spawned more often: gray (freq bonus 14) The monster species that spawned more often: real disenchantment hound (freq bonus 32) The monster species that spawned more often: incubus (freq bonus 8) The monster species that spawned more often: mahatma bristol (freq bonus 18) The monster species that spawned more often: predictor untruthfully maneuver (freq bonus 14) The monster species that spawned more often: wobbly jelly (freq bonus 18) The monster species that spawned more often: starvation light (freq bonus 12) The monster species that spawned more often: slugged told brakeage alphameric dribbler pacifist (freq bonus 14) The monster species that spawned more often: blink patch (freq bonus 42) The monster species that spawned more often: yellow patch (freq bonus 9) The monster species that spawned more often: journeyman colony lichen (freq bonus 27) The monster species that spawned more often: Tenebrous (freq bonus 9) The monster species that spawned more often: buffed grunthack beholder (freq bonus 14) The monster species that spawned more often: undercoat expired (freq bonus 28) The monster species that spawned more often: Katia's lovely sneaker (freq bonus 24) The monster species that spawned more often: skilled light (freq bonus 78) The monster species that spawned more often: effulgent hinduism (freq bonus 18) The monster species that spawned more often: clairvoyant (freq bonus 24) The monster species that spawned more often: wood elf tracker (freq bonus 32) The monster species that spawned more often: eyrir resisted (freq bonus 16) The monster species that spawned more often: toxic cat (freq bonus 40) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 5) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster species that never randomly spawned: gray warp fungus The monster species that never randomly spawned: pumping beam The monster species that never randomly spawned: petty rhumbat The monster species that never randomly spawned: mangler The monster species that never randomly spawned: Sandra's buckled boot The monster species that never randomly spawned: moloch syncom bluebook amounted foliar tourneyed The monster species that never randomly spawned: young adult plain dragon The monster species that never randomly spawned: complainant saintly overargumentative The monster species that never randomly spawned: Maugneshnaagar The monster species that never randomly spawned: Elsa The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 17) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 85) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 9) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 13) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 61) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this trap was always invisible: evil variant trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 2) Trap randomization happened for 1 in 852 traps Next attribute increase check would have come at turn 3970 Strength training was 16 Dexterity training was 11 Wisdom training was 3 Constitution training was 17 Your sanity was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were immune to petrification You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were warned of undead You had infravision You had 804 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Scrolls scroll of healing (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) scroll of mana (NETHACK FORC) scroll of phase door (AINZ OOAL GOWN) scroll of standard id (CERB BRK PAND) scroll of cure (ZARRO BOOGS) * scroll of extra healing (ARCHENTECHTHA) * scroll of greater mana restoration (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of enchant weapon (PRIRUTSENIE) Rings ring of sickness resistance (rubber) Wands wand of solar beam (stubby-necked) wand of locking (bionic) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 22 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (28 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (42 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye aaml the Zyborg...