aaml, chaotic male spiritual Zyborg ---- |<.| |..| |-.| --- ---..| |........| ### |.. ---.|##### --.. #|.-@#### |.., #|.Z|#%#,, ,.,, ###--G,%## #,,,#,,.Z,,,- ###*#|.|........... #####|.|..---------- #####|...-- #---..| |..|.-- |.. . --.. . --- [Aaml the Metal Man] St15 Dx8 Co4 In10 Wi5 Ch6 ZybEspMalCha Min:5 $1033 HP-6(66) Pw51(51) AC-1 Exp9 T2682 Brn Latest messages The haunter seems to be moving slower. The haunter slows down. Unknown command ' '. You hit the gnomish sanitizer. The gnomish sanitizer seems to be moving slower. The gnomish sanitizer slows down. The haunter hits you! [-10 -> 50] The haunter hits you! [-10 -> 40] The haunter bites you! [-14 -> 26] Unknown command ' '. (2x) You hit the haunter! You hit the haunter. Your plate mail deflects the haunter's attack. The haunter hits you! [-11 -> 15] The haunter bites you! You die... Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 1 sins You could not have this property at all: curse resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 36 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 41% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 14% Potion drop chance was reduced to 60% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 71% Tool drop chance was reduced to 93% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: petkeeping (turn 81) The following skill became untrainable if you tried to train it too early: shuriken (turn 132) The following skill became untrainable after a while: two-handed weapons (turn 38124) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 28900) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 52100 Monster spawn increase reached its maximum at turn 105625 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 32643808 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: flying fish (freq bonus 3) The monster color that was spawned more often: transparent (freq bonus 4) The monster species that spawned more often: sylveon (freq bonus 30) The monster species that spawned more often: biological crone (freq bonus 21) The monster species that spawned more often: Helen (freq bonus 12) The monster species that spawned more often: steam-powered shotgun sentry (freq bonus 54) The monster species that spawned more often: releasable wanderlust (freq bonus 21) The monster species that spawned more often: gouda jewelling (freq bonus 24) The monster species that spawned more often: cogence honeydew stuffily headhunted (freq bonus 10) The monster species that spawned more often: tank breaker (freq bonus 5) The monster species that spawned more often: pain mister (freq bonus 42) The monster species that spawned more often: racily ringer (freq bonus 18) The monster species that spawned more often: unstoppable chancre (freq bonus 8) The monster species that spawned more often: cave spider (freq bonus 5) The monster species that spawned more often: diminution receded connoting (freq bonus 15) The monster species that spawned more often: cursed force fungus (freq bonus 10) The monster species that spawned more often: Succubus Keelhauler (freq bonus 42) The monster species that spawned more often: uncontaminated shah (freq bonus 5) The monster species that spawned more often: creeping colony (freq bonus 24) The monster species that spawned more often: evil lich (freq bonus 42) The monster species that spawned more often: summoned fire golem (freq bonus 8) The monster species that spawned more often: invisible warp patch (freq bonus 18) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster species that never randomly spawned: techno stalk The monster species that never randomly spawned: adult guivre The monster species that never randomly spawned: jiangshi The monster species that never randomly spawned: dehypnotizing recaning The monster species that never randomly spawned: fieldstone revetment The monster species that never randomly spawned: glare colony The monster species that never randomly spawned: burning mage The monster species that never randomly spawned: stout gelatinous cube The monster species that never randomly spawned: Elbereth's chosen one The monster species that never randomly spawned: crawling claw The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 12) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 15) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 9) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 18) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 698) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 17) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 8) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this trap was always invisible: meltem trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 3) Trap randomization happened for 1 in 392 traps Next attribute increase check would have come at turn 7916 Strength training was 50 Dexterity training was 50 Wisdom training was 24 Constitution training was 50 Your sanity was 3 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were immune to petrification You were burned (81) You had not decided on your sexuality yet You were being chased by the kops. (20810) You were prevented from having curse resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had 1521 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 55% 75% Techniques known in the end Name Level Status appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) calm steed 8 O LIMIT(0) power surge 7 O LIMIT(0) primal roar 5 O LIMIT(0) summon pet 4 O LIMIT(0) charge saber 3 O LIMIT(0) turn undead 2 O LIMIT(0) Discoveries Amulets amulet of depetrify (Yendorian) amulet of magical breathing (mover) Armor leather gloves (tightly fitting gloves) Scrolls scroll of healing (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) scroll of mana (DOENERTELLER VERSACE) scroll of phase door (RASH EM EXTENDED POISON IVY ROMP) scroll of standard id (THE PIES OF THE OVERWORLD) scroll of cure (NOTHINGOFFPULL) * scroll of extra healing (CAN EAT FRUITMORE) * scroll of greater mana restoration (SMASH EM EXTENDED MELEE BRAWL) scroll of teleportation (KRUIEMEDISYNE) scroll of taming (MASH EM EXTENDED POTATO DINNER) scroll of bad effect (CURSED TIN OF COCKATRICE MEAT) Spellbooks spellbook of flame sphere (old) Wands wand of solar beam (soviet) wand of fire (aqua) wand called polymorph (cracked) wand called striking (uranium) wand of extra healing called healing (palm) wand called healing2 (avocadowood) wand of lightning (fallthrough) wand of summon undead (electronic) wand called slow monster (glass) wand of digging (porcelain) wand of identify (dodecagonal) wand of death called death (wish parser) wand of sleep called sleep (flesh) wand of draining (twisted) wand of teleportation (fir) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 5: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 18 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 195 times You killed 111 monsters You read items or engraved 28 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (19 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (33 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (54 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (6 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (15 of 20) form II (Makashi) [Unskilled] (max Expert) (19 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (215 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye aaml the Zyborg...