aaml, chaotic male vampiric Zyborg .). (<. ..... .*f. -@-- ... [Aaml the Tin Can] St8 Dx13 Co7 In12 Wi13 Ch7 ZybVamMalCha Dlvl:2 $15 HP30(30) Pw26(26) AC-3 Exp2 T336 Latest messages The kobold zombie is destroyed! You fly down along the stairs. You're pushed back! You kill the kobold! What do you want to eat? [$ac or ?*,] You drain the blood from the kobold corpse. Ecch - that must have been poisonous! [-3 -> 27] The kitten bites the large hobbit. The large hobbit wields a long sword {16}! The large hobbit swings his long sword at the kitten. The large hobbit misses the kitten. Unknown command ' '. You hit the large hobbit. You just miss the large hobbit. The kitten bites the large hobbit. The large hobbit is killed! Really save? [yn] (n) # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 6 You carried 5 sins You could not have this property at all: jumping You could not have this property extrinsically: polymorph control You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 197 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 67 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 75% chance Wand drop chance was reduced to 88% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 76% Tool drop chance was reduced to 95% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: enchantment spells (turn 66) The following skill became untrainable if you tried to train it too early: devices (turn 200) The following skill became untrainable after a while: whip (turn 25195) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 29117) Heavy curses were more common by 50% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24146 Monster spawn increase reached its maximum at turn 178016 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1191832 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: ant or other insect (freq bonus 24) The monster species that spawned more often: rebilling cobby dacha (freq bonus 162) The monster species that spawned more often: bureaucrat eulogy (freq bonus 29) The monster species that spawned more often: threshold mold (freq bonus 75) The monster species that spawned more often: clavicle bailiff (freq bonus 78) The monster species that spawned more often: azure mold (freq bonus 27) The monster species that spawned more often: arithmetician flamboyance (freq bonus 27) The monster species that spawned more often: evil kneevil (freq bonus 156) The monster species that spawned more often: large implant trove (freq bonus 52) The monster species that spawned more often: invisible mushroom (freq bonus 50) The monster species that spawned more often: hunting hawk (freq bonus 54) The monster species that spawned more often: wiver duckbill servomotor (freq bonus 54) The monster species that spawned more often: babbitting terrorist (freq bonus 84) The monster species that spawned more often: nerf orb (freq bonus 87) The monster species that spawned more often: nexus colony (freq bonus 104) The monster species that spawned more often: Ymir (freq bonus 50) The monster species that spawned more often: javold (freq bonus 232) The monster species that spawned more often: joust buzzard (freq bonus 156) The monster species that spawned more often: water warp fungus (freq bonus 52) The monster species that spawned more often: blue-green growth (freq bonus 156) The monster species that spawned more often: desert colony (freq bonus 78) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster species that never randomly spawned: squad earth elemental The monster species that never randomly spawned: force fire giant The monster species that never randomly spawned: wahine farm The monster species that never randomly spawned: deleterious bug The monster species that never randomly spawned: Mister Submarine The monster species that never randomly spawned: Grindorn The monster species that never randomly spawned: glass piercer The monster species that never randomly spawned: hedgehog The monster species that never randomly spawned: Eveline's sweet wedge sandal The monster species that never randomly spawned: spear monster The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 19) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 3) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 4) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 12) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 5) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 8) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 8) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: mojibake stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 5) Trap randomization happened for 1 in 903 traps Next attribute increase check would have come at turn 2842 Strength training was 12 Dexterity training was 2 Wisdom training was 0 Constitution training was 22 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You had 1166 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (662) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) draw blood 2 R Prepared(0) turn undead 1 O Prepared(0) Discoveries Scrolls scroll of healing (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of mana (SUDDENLY THE ALTAR VANISHES) scroll of phase door (MORKE GRUVER) scroll of standard id (SEGMENTATION FAULT) scroll of cure (ADD STRENGTHS DIVIDE EVENLY) * scroll of extra healing (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) * scroll of greater mana restoration (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) Potions potion of blood (blood-red) Rings ring of gain strength (cut) Wands wand of solar beam (tolkienian) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (30 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye aaml the Zyborg...