aaml, chaotic male vampiric Zyborg --- |<..--- ------- |.[...-- |.....| -.)|....| |.._..| -.|-.....---- |.....| .........| ---|--- --.|....|..----.. |.| --+.. ..)|....|.....---- |.| -...... ------ |[.|.......%.....---%-- ....... |...!| --......---.........%.-- ...{... |....| |...%%...| ......%.. -...... ---|-- ----%...---- -... --......- ------..--.. |%%.-|..| ..---...| ..|...|..%.|------ |..|-.........|%.--|..| .....|-....|........---...-|.(((| .e--- |..-...%...........-|---.----%).-|....%.....--... ...-..((| |.\.| -----.....{....----...%.%.......%.|...`%...... ..-|.(((| |..\| |..............-- --+--.---------......... ...------ |.--|-|----- -+-----.........| |.|..((| --.....%.- ...|-.------...@.|....| --..------- |.-.(((| ---...--- ..--......|...{...(.-.| ---- --|.(.(| ---- .....----........|..|(| ------ ----- -------------- [Aaml the Metal Man] St10 Dx8 Co9 In10 Wi7 Ch6 ZybVamMalCha Min:5 $198 HP-4(80) Pw70(70) AC-15 Exp8 T2958 Sat Latest messages Your plain dragonhide shield deflects the dimmer's attack. The dimmer breathes fragments! The blast of missiles hits you! [-24 -> 38] The blast of missiles bounces! The blast of missiles hits you! [-19 -> 19] The blast of missiles hits the dimmer. The dimmer touches you! [-1 -> 18] [-5 -> 13] Warning: HP low! The dimmer breathes fragments! The blast of missiles hits you! You hear the howling of the CwnAnnwn... [-8 -> 5] Warning: HP low! The blast of missiles bounces! The blast of missiles hits you! You die... Your inventory Amulets t - an uncursed amulet of reflection {0} Weapons H - the uncursed +0 elven dagger named Sting (weapon in hand) {4} Armor y - an uncursed corroded +0 pair of iron shoes (being worn) {20} z - a blessed +0 dwarvish cloak (being worn) {4} C - an uncursed +1 plate mail (being worn) {200} D - a blessed +0 dwarvish iron helm (being worn) {16} I - an uncursed +0 plain dragon scale shield (being worn) {20} Scrolls h - 3 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} l - a cursed scroll of cure {0} q - a cursed scroll of enchant weapon {0} u - an uncursed scroll of destroy armor {0} Potions g - 2 cursed potions of vampire blood {0} r - a cursed finalized potion of extra healing {0} w - 2 uncursed potions of blood {0} K - an uncursed potion of fruit juice {0} P - an uncursed potion of water {0} Rings f - a cursed ring of free action {0} s - a cursed -3 ring of protection {0} Wands d - an uncursed wand of solar beam (0:6) {0} x - an uncursed wand of create familiar (0:5) {0} G - an uncursed wand of wonder (3:6) {0} L - a ! uncursed wand of sliming (0:1) {0} Tools a - a blessed +1 green lightsaber (1043) {24} b - a blessed bag of tricks (0:0) {5} c - 20 cursed diodes {20} O - an uncursed bag of tricks (0:10) {5} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 5 sins You could not have this property at all: regeneration You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 334 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 40% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 88% Wand drop chance was reduced to 83% Potion drop chance was reduced to 88% Armor drop chance was reduced to 73% Tool drop chance was reduced to 92% Monster death drops spawned with only 94% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: form VII (Vaapad) The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: trident (turn 11) The following skill became untrainable if you tried to train it too early: flail (turn 12) The following skill became untrainable after a while: flail (turn 48612) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 23161) Number of artifacts generated was 1 Number of fake artifacts generated was 7 Monster spawn increase started at turn 39350 Monster spawn increase reached its maximum at turn 117441 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 5356309 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: interlocutory rocking (freq bonus 28) The monster species that spawned more often: byakhee, the star-steeds (freq bonus 6) The monster species that spawned more often: metal fire ant (freq bonus 20) The monster species that spawned more often: battering giant (freq bonus 28) The monster species that spawned more often: onanocter 4d (freq bonus 16) The monster species that spawned more often: werebear (freq bonus 6) The monster species that spawned more often: Null, the Living Void (freq bonus 3) The monster species that spawned more often: undead bleeder (freq bonus 10) The monster species that spawned more often: buttonhook guanin (freq bonus 16) The monster species that spawned more often: borrowing cube (freq bonus 4) The monster species that spawned more often: special agent (freq bonus 16) The monster species that spawned more often: supererogation squinted (freq bonus 30) The monster species that spawned more often: lichen (freq bonus 12) The monster species that spawned more often: brown eye (freq bonus 5) The monster species that spawned more often: petro force patch (freq bonus 4) The monster species that spawned more often: unknown permamimic (freq bonus 12) The monster species that spawned more often: sleep trove (freq bonus 8) The monster species that spawned more often: siena mushroom (freq bonus 32) The monster species that spawned more often: large dog-man (freq bonus 10) The monster species that spawned more often: laten patch (freq bonus 3) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 8) The monster species that never randomly spawned: 4chan horse The monster species that never randomly spawned: Brightar The monster species that never randomly spawned: virtual medium wall The monster species that never randomly spawned: mi-go operator The monster species that never randomly spawned: ceinture kiddish polymorphously The monster species that never randomly spawned: shoaly mamma The monster species that never randomly spawned: floorshift trickier The monster species that never randomly spawned: klarotik The monster species that never randomly spawned: baby platinum dragon The monster species that never randomly spawned: finer skittered The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 126) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 20) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 10) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 14) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 9) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 4) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 64) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 52) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 3) Trap randomization happened for 1 in 533 traps Next attribute increase check would have come at turn 3386 Strength training was 50 Dexterity training was 50 Wisdom training was 30 Constitution training was 50 Your sanity was 0 The escalating chokhmah attack damage was 2 You were level-drain resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (14) You were prevented from having regeneration (0) You were prevented from having wonderlegs (0) Your chance to block was 25% You were aware of the presence of orcs You had 3699 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 71% b - acid ingestion 5 healing 95% 72% Techniques known in the end Name Level Status dazzle 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(740) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) draw blood 8 R LIMIT(0) Discoveries Amulets amulet of reflection (strange) Weapons elven dagger (runed dagger) Armor iron shoes (hard shoes) dwarvish cloak (hooded cloak) dwarvish iron helm (hard hat) plain dragon scale shield (plain dragonhide shield) Scrolls scroll of healing (EARLYGAME LATEGAME ENDGAME) scroll of mana (CAO NI MA) scroll of phase door (DEFINITELY NOT THE ORACLE) scroll of standard id (IPSAE IAOAI) scroll of cure (CUR NOS OPPUGNARE VIS) * scroll of extra healing (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) * scroll of greater mana restoration (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of destroy armor (M7M6YU) scroll of teleportation (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of fire (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of enchant weapon (DASH EM EXTENDED 100 METERS) Spellbooks spellbook of detect monsters (silver) spellbook of acid ingestion (armored) Potions potion of blood (blood-red) potion of vampire blood (blood-red) potion of extra healing (metallic) potion of fruit juice (aqueous) potion of water (clear) Rings ring of free action (teak) ring of protection (cameo) Wands wand of solar beam (saffron) wand of create familiar (glistening) wand of draining (bamboo) wand of sliming (californium) wand of wonder (radiating) wand of magic missile (mithril) wand of cancellation (veggy) Tools green lightsaber (lightsaber) diode (two-wired thing) bag of tricks (bag) lamp called a bag called a Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 5 Level 5: <- You are here Vanquished creatures a giant grasshopper 0 giant ticks (1 created) 8 soldier ants (9 created) a corroder acid blob a blue blob 0 unnatural acid blobs (1 created) 2 jackals an ae a little dog a rabid jackal 0 floating eyes (1 created) 0 kittens (1 created) a housecat (0 created) a cat a hobbit slingerer a terrible hobbit a camo dwarf a force dwarf a bloating dwarf 2 dwarf thieves a hurkle a blue yeek a small dog-man a basher a bugbear a giant improach a mud kobold a kobold lord a fiendish goblin a rothe 0 sewer rats (2 created) 2 quill rats a rock mole a woodchuck a little spider a spikespider a cave spider a green centipede a stalactoid 0 grid bugs (2 created) 2 generic errors a yellow light an echidna an airborne parrot a sylph 2 lichens (1 created) a spore lichen 0 yellow growths (1 created) a blink fungus 0 blink patches (1 created) a golden spore 2 green mushrooms (1 created) a cyan mold 0 slow growths (1 created) 2 stalking sounders (0 created) 2 sub-gnomes a clockwork dood 0 gnomes (2 created) 2 gnome thieves a little grey alien 6 intermediate gnomes 5 gnome lords a gnome watcher (2 created) a gnomish wizard (2 created) an angsty gnome a burrower gnome a deep gnome thief a Kop a Kop Reinforcer (2 created) 3 Uniform Kops a Kop Sergeant a Kop Kaptain a Kop Kommissioner a real tiny lich 2 mummies a beamcurse mummy 0 small nagas (1 created) 0 green naga hatchlings (1 created) a nepto 0 minor ogres (1 created) a small snake (2 created) Anja a vat snake a monkey 2 gnome zombies an orc zombie a dwarf zombie a kappa zombie a karakasa an overworked police officer a boil-covered wretch an alien a poisoner 0 shopkeepers (4 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 minighosts (1 created) 2 newts a twen 0 colorless mushroom patches (1 created) 0 green mushroom patches (1 created) a flying goomba a novice medium wall 0 novice dark walls (1 created) a +2 nd barricade a small turret (2 created) a stronger turret 0 dagger turrets (1 created) an energy trove 0 poison troves (1 created) an amulet of change 152 creatures born. 119 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You eaten 64 times You eaten food with animal by-products 25 times You eaten meat 25 times You have communicated with the gods 9 times You prayed to the gods 1 time You hit with a wielded weapon 220 times You killed 94 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (22 of 160) shield [Basic] (max Expert) (63 of 160) body armor [Basic] (max Expert) (67 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (31 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (19 of 20) petkeeping [Unskilled] (max Expert) (41 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (2 of 20) form II (Makashi) [Unskilled] (max Expert) (2 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (132 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye aaml the Zyborg... You died in The Gnomish Mines on dungeon level 5 with 7883 points, and 198 pieces of gold, after 2958 moves. Killer: blast of missiles You were level 8 with a maximum of 80 hit points when you died. You reached the 38th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 36 9369 Andy-Mon-Hem-Fem-Cha turned to stone in The Gnomish Mines on level 6. Petrified by a thrown petrifying egg. 68 [93] 37 8888 Porkbonez-Wiz-Alc-Mal-Cha died in The Gnomish Mines on level 6. Killed by touching an artifact (Durin's Axe). - [79] *38 7883 aaml-Zyb-Vam-Mal-Cha died in The Gnomish Mines on level 5. Killed by a blast of missiles. - [80] 39 7545 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 9. Killed by a monster (hola-hola lancer). - [106] 40 7470 porkmantwo-Wiz-Alc-Mal-Neu died in The Gnomish Mines on level 4. Zapped himself with a spell. - [81]