aaml, chaotic male vampiric Zyborg ------------------------- |.......................| |.......................| |...............[...%...| |..............[[.......| |.................[.II..| +..................II.I.- |..................II@..| |...................III.| |.......................| |.......................| |.......................| |.....................?.| ------------------------- [Aaml the Artificial Stupidity] St15 Dx8 Co7 In12 Wi12 Ch6 ZybVamMalCha Dlvl:2 $18 HP-1(46) Pw48(48) AC-1 Exp4 T411 Par Bli Latest messages [-10 -> 3] Warning: HP low! It misses. It pretends to be friendly. It tries to steal your 4 uncursed scrolls of mana {0}, but you quickly protect them! It bites you! [-1 -> 3] Warning: HP low! Your plate mail deflects its attack. (2x) # Are you sure you want to pray? [yn] (n) You begin praying to Mechatron. It pretends to be friendly. (2x) Your plate mail deflects its attack. It bites you! You feel that monsters are aware of your presence. [-1 -> 3] Warning: HP low! It claws you! You die... Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} p - an uncursed +0 dwarvish cloak (being worn) {4} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of standard id {0} l - an uncursed scroll of cure {0} m - an uncursed finalized scroll of identify {0} n - an uncursed scroll of enchant armor {0} Potions c - an uncursed finalized potion of vampire blood {0} f - an uncursed potion of vampire blood {0} Rings g - an uncursed ring of see invisible {0} Tools b - a blessed +1 green lightsaber (959) (lit) (weapon in hand) {24} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 6 You carried 5 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 510 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 57% chance Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 53% Wand drop chance was reduced to 98% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 80% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: protection spells (turn 46) The following skill became untrainable if you tried to train it too early: missile weapons (turn 92) The following skill became untrainable after a while: form IV (Ataru) (turn 23312) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 34119) Sticky curses were more common by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 19363 Monster spawn increase reached its maximum at turn 70078 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 946980 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: novice priest (freq bonus 30) The monster species that spawned more often: Driving Impulse (freq bonus 8) The monster species that spawned more often: bright white warp patch (freq bonus 16) The monster species that spawned more often: airplane (freq bonus 12) The monster species that spawned more often: inertia force fungus (freq bonus 16) The monster species that spawned more often: taker stalk (freq bonus 36) The monster species that spawned more often: bumbling priest (freq bonus 16) The monster species that spawned more often: hc demander (freq bonus 4) The monster species that spawned more often: chaos lizard (freq bonus 18) The monster species that spawned more often: harmonization reacquired impetigo (freq bonus 21) The monster species that spawned more often: killer whale (freq bonus 9) The monster species that spawned more often: obsolescent rallier (freq bonus 6) The monster species that spawned more often: deepest tuberculin (freq bonus 36) The monster species that spawned more often: tightwire chivied solenoid raising (freq bonus 5) The monster species that spawned more often: real venom turret (freq bonus 10) The monster species that spawned more often: giant beelob (freq bonus 3) The monster species that spawned more often: world killer (freq bonus 9) The monster species that spawned more often: burner (freq bonus 9) The monster species that spawned more often: claying effluvium crusade (freq bonus 20) The monster species that spawned more often: dour rat (freq bonus 24) The monster trait that was more common: monsters with drain resistance (freq bonus 6) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 3) The monster species that never randomly spawned: stone stalker The monster species that never randomly spawned: gnomish sanetaker The monster species that never randomly spawned: weregrue The monster species that never randomly spawned: chaos brother The monster species that never randomly spawned: archaized inimical The monster species that never randomly spawned: cave ogre The monster species that never randomly spawned: Eygoorts Togaal Jezehh The monster species that never randomly spawned: flying hydra The monster species that never randomly spawned: dread seraph The monster species that never randomly spawned: staying boomer The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: failure stone (gray) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: dywypi stone (gray) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 167) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 13) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 18) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 15) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 5) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 3) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 3) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 4) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 1) Trap randomization happened for 1 in 177 traps Next attribute increase check would have come at turn 3833 Strength training was 5 Dexterity training was 10 Wisdom training was 3 Constitution training was 8 Your sanity was 0 You were level-drain resistant You were paralyzed (-3) You were blinded (1) You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You had 2179 points of nutrition remaining You aggravated monsters You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 4 R LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) draw blood 4 R LIMIT(0) double thrownage 3 O LIMIT(0) blessing 2 O LIMIT(0) Discoveries Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of mana (ZHNAERZTLICHE BEHANDLUNG) scroll of phase door (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of standard id (LETS KEEP THIS TO WASHSELVES) scroll of cure (CURSED TIN OF COCKATRICE MEAT) * scroll of extra healing (YOU ARE DOOMED) * scroll of greater mana restoration (NUVVEMI CESTUNNAVU) scroll of identify (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of enchant armor (HAS README) Potions potion of vampire blood (blood-red) potion of paralysis (infusion) Rings ring of see invisible (scarab) Wands wand of solar beam (saffron) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 little dogs (1 created) 0 notons (1 created) 6 wimps (46 created) 0 dryads (3 created) a sewer rat 2 baby metroids (25 created) 0 black metroids (6 created) 0 armored larvae (1 created) 0 maggots (1 created) 0 grid errors (1 created) 0 Coures (1 created) a Rame Duck 0 tiny pseudodragons (3 created) 13 clockwork doods (47 created) 2 clockwork soldiers (8 created) 0 clockwork dwarves (1 created) a faberge sphere (2 created) a gnome comrade (2 created) 0 tiny trolls (1 created) a zero gunnhild an incantifier (10 created) 0 drow novices (4 created) 0 peasants (3 created) a minighost 2 newts a baby cave lizard (10 created) 0 dungeon fern spores (4 created) 0 arctic fern spores (4 created) a glacier fern spore (3 created) 0 burning fern spores (2 created) 0 swamp fern spores (1 created) 0 novice light walls (1 created) 0 lau walls (1 created) a mirrorshimmer kamerel (2 created) 201 creatures born. 35 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 59 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 14 times You killed 16 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (34 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (15 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (2 of 20) form II (Makashi) [Unskilled] (max Expert) (2 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (34 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye aaml the Zyborg... You died in The Dungeons of Doom on dungeon level 2 with 787 points, and 18 pieces of gold, after 411 moves. Killer: a monster (clockwork soldier), while praying unsuccessfully You were level 4 with a maximum of 46 hit points when you died. You reached the 92nd place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 90 885 Winter-Che-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 80 [80] 91 879 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (small group kobold). - [40] *92 787 aaml-Zyb-Vam-Mal-Cha died in The Dungeons of Doom on * level 2. Killed by a monster (clockwork soldier), while praying unsuccessfully. - [46] 93 773 Nirol-Sex-Yok-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (hallucinogen-distorted jellyfish), while fainted from lack of food. - [45] 94 624 Leeroy-Pal-Spr-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (invisible Ms. Tirebolu, the shopkeeper). - [33]