aaml, chaotic female vampiric Zyborg ### ### #$# #)# #,# #,# #,#####)# #),@,,,)# #######,# #)# #,# #,# #,# #,# #,## ...|#######$ ,,), ,,))$[,$?)[), ##,## ##,########### ##,$# #,,,, #,,### ##,,## ,,,,,#######,,## ,###,,,,,,,$,## ########## [Aaml the Metal Woman] St9 Dx13 Co9 In11 Wi13 Ch4 ZybVamFemCha+P Dlvl:4 $114 HP91(102) Pw91(91) AC-5 Exp9 T3634 Latest messages It is hit. Unknown command ' '. There is a wall in the way! You see here a crossbow bolt {0}. You hear a flinging sound. You are hit by a crossbow bolt! [-2 -> 80] Unknown command ' '. You hear a flinging sound. You are hit by a crossbow bolt! [-5 -> 81] There is a wall in the way! Unknown command ' '. You see here 152 gold pieces {0}. There is a wall in the way! You see here a crossbow bolt {0}. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Amulets H - an uncursed amulet versus poison {0} Weapons R - an uncursed +0 athame (weapon in hand) {4} Armor u - an uncursed +1 plate mail (being worn) {200} N - an uncursed +0 pair of iron shoes (being worn) {20} Scrolls i - an uncursed scroll of mana {0} j - an uncursed finalized scroll of genocide {0} o - a blessed scroll of healing {0} t - an uncursed scroll of healing {0} L - an uncursed scroll of identify {0} Potions p - a blessed potion of full healing {0} q - a sticky cursed finalized potion of restore ability {0} x - an uncursed potion of sickness {0} F - an uncursed potion of see invisible {0} U - an uncursed finalized potion of healing {0} X - a cursed potion of see invisible {0} Rings g - an uncursed ring of polymorph {0} k - an uncursed +2 ring of adornment {0} Wands d - an uncursed wand of solar beam (0:4) {0} m - an uncursed wand of striking (0:2) {0} s - an uncursed wand of cancellation (0:4) {0} w - an uncursed wand of slow monster called slow monster (0:0) {0} y - an uncursed wand of slow monster called slow monster (0:3) {0} I - an uncursed wand of polymorph called polymorph (0:6) {0} M - an uncursed wand of opening (0:1) {0} W - an uncursed wand of lightning (0:5) {0} Tools a - an uncursed +1 green lightsaber (0) {24} b - an uncursed sack {5} c - 20 uncursed diodes {20} f - an uncursed can of grease (0:34) {0} n - an uncursed oil lamp (1248) {0} Contents of the sack: 439 gold pieces {0} an uncursed potion of blood {0} an uncursed finalized potion of blood {0} an uncursed scroll of blank paper {0} 4 uncursed scrolls of phase door {0} 4 uncursed scrolls of mana {0} 5 uncursed scrolls of healing {0} Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 5 sins You could not have this property at all: detect monsters You could not have this property extrinsically: the Force You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 57 Implant identification only worked 1 times out of 70 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 473 Tool identification only worked 5 times out of 26 Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 82% Ring drop chance was reduced to 77% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 92% Tool drop chance was reduced to 84% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: matter spells (turn 43) The following skill became untrainable if you tried to train it too early: missile weapons (turn 3956) The following skill became untrainable after a while: martial arts (turn 19050) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 43481) Sticky curses were more common by 14% Number of artifacts generated was 4 Number of fake artifacts generated was 17 Monster spawn increase started at turn 44333 Monster spawn increase reached its maximum at turn 83806 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 250098 The monster class that cannot be genocided was (null) The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: applejack topeka (freq bonus 15) The monster species that spawned more often: migmatite horror (freq bonus 18) The monster species that spawned more often: rock ripper (freq bonus 24) The monster species that spawned more often: storm elemental (freq bonus 24) The monster species that spawned more often: aligned light (freq bonus 20) The monster species that spawned more often: beneficiate weekend (freq bonus 4) The monster species that spawned more often: challenging shadow Lord (freq bonus 16) The monster species that spawned more often: assured mack trumped (freq bonus 16) The monster species that spawned more often: recuse curlicue bassinet (freq bonus 18) The monster species that spawned more often: Princess Tsunade, the Medical Ninja (freq bonus 10) The monster species that spawned more often: hairy mushroom (freq bonus 10) The monster species that spawned more often: parasiticidal smoking (freq bonus 8) The monster species that spawned more often: Magdalena's dancing shoe (freq bonus 10) The monster species that spawned more often: hateful soul (freq bonus 36) The monster species that spawned more often: killer tripe ration (freq bonus 16) The monster species that spawned more often: weatherworn freebie (freq bonus 28) The monster species that spawned more often: hobbit brigand thief (freq bonus 8) The monster species that spawned more often: rimy laniard brilliant (freq bonus 36) The monster species that spawned more often: cradled imbedded (freq bonus 6) The monster species that spawned more often: prick patch (freq bonus 36) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 6) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster species that never randomly spawned: wind bowman The monster species that never randomly spawned: slouch The monster species that never randomly spawned: brown faerie The monster species that never randomly spawned: signed elemental The monster species that never randomly spawned: meme fungus The monster species that never randomly spawned: greater ugod The monster species that never randomly spawned: unseen wraith The monster species that never randomly spawned: slime elemental The monster species that never randomly spawned: Greta The monster species that never randomly spawned: super stealth lich The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 8) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 8) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 105) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 7) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 7) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 10) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 4) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this trap was always invisible: trap of longing The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 1) Trap randomization happened for 1 in 367 traps Next attribute increase check would have come at turn 4919 Strength training was 50 Dexterity training was 50 Wisdom training was 10 Constitution training was 50 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You had 2351 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 67% Techniques known in the end Name Level Status dazzle 9 R Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) draw blood 9 R Prepared(0) telekinesis 7 O Prepared(0) chained blitz 4 O Prepared(0) cutthroat 3 O Prepared(0) Discoveries Amulets amulet versus poison (circular) Armor iron shoes (hard shoes) Scrolls scroll of healing (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of mana (RATSANOPU) scroll of phase door (HASTUR HASTUR HASTUR) scroll of standard id (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) scroll of cure (TRATS ARL) * scroll of extra healing (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) * scroll of greater mana restoration (NEJZINITE EBAD NADVOR E LADNO) scroll called scare monster (ASHPD) scroll of genocide (ECNETOPINMO) scroll of identify (TSX IS A VARIANT AND NOT VANILLA) scroll of blank paper (unlabeled) Spellbooks spellbook of passwall (dark green) Potions potion of blood (blood-red) potion of invisibility (buzzing) potion of blindness (ink) potion of gain level (essential) potion of full healing (alchemical) potion of restore ability (squirting) potion of sickness (fluorescent) potion of see invisible (iris) potion of healing (bird's eye) Rings ring of polymorph (garnet) ring of adornment (wedding) Wands wand of solar beam (triclinic) wand of cancellation (hemlock) wand of slow monster called slow monster (fallthrough) wand of polymorph called polymorph (titanium) wand of striking (archmage) wand of lightning (dogwood) wand of opening (saffron) Tools green lightsaber (lightsaber) diode (two-wired thing) sack (bag) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures 0 normal ants (1 created) a giant flea 0 rocking-horse-flies (1 created) a blob 0 corroblobs (1 created) a mini chickatrice 3 jackals a scruffy little dog a floating eye (2 created) 0 kittens (1 created) a felid a khajiit a housecat 2 wimps a hobbit a hobbit slingerer a ringing hobbit 0 hobbit thieves (1 created) a dwarf (2 created) 0 cucumgappas (1 created) 2 dwarf thieves a hurkle 2 mutant humans a pesky brain eater 0 phasing hobbit wizards (1 created) a hobbit brigand thief 0 dolgsmen (1 created) a dwarf lord (2 created) 0 dwarven casters (1 created) a dwarven artillery wizard 0 zaptroopers (1 created) 0 hobbit groupleaders (1 created) 0 cigarette dwarves (1 created) a pack kobold (2 created) a kobold lord 0 mini leprechauns (1 created) a wepechaun a baby mimic 0 petit mimics (1 created) 0 mimics (1 created) 0 small mimics (1 created) 0 giant permamimics (1 created) 0 tree nymphs (1 created) a wood nymph 0 sly water nymphs (1 created) 2 baby wild boars 4 sewer rats a package rat a cave spider a large spider a black centipede 0 black unicorns (1 created) 0 maggots (1 created) 0 baby purple worms (1 created) a spark bug a bat a housebat an evasive airborne parrot a low centaur a baby white dragon a baby golden dragon a baby rainbow dragon 2 emus (3 created) a whirlwind an invisible badguy an unseen servant a lichen (2 created) a spore lichen 0 cyan mushrooms (1 created) 0 pale spores (1 created) 0 reddish patches (1 created) 0 spore fungi (1 created) 12 sub-gnomes (15 created) 9 gnomes (20 created) a satanic gnome a gnome stalker (3 created) a net gnome a san gnome 0 bowmes (1 created) 3 gnome thieves a petty gnome thief 0 little grey aliens (2 created) a panotty 4 intermediate gnomes (7 created) 2 intercromes a gnome comrade 9 gnome lords (15 created) 3 crosslords (4 created) a gnome watcher (3 created) a gnome friendloader 0 group gnome lords (1 created) 7 gnomish wizards (11 created) 0 gnome clerics (1 created) 0 gnomish mana wizards (1 created) 3 grabbers 2 deep gnomes 2 burrower gnomes 0 deep force gnomes (1 created) a deep gnome thief a gnome queen 4 gnome warriors (12 created) 0 gnomelins (1 created) 0 annubites (1 created) 0 gless children (1 created) a New Kop 0 Keystone Kops (3 created) 0 Officer Lieutenants (1 created) a Policeman Kaptain a mummy (2 created) 0 tanglederp mummies (1 created) a ratling mummy a kobold mummy a goblin mummy a tasloi mummy 0 hobbit mummies (1 created) an orc mummy a dwarf mummy 0 elf mummies (1 created) a felltwin an ettin mummy a black naga hatchling 0 water naga hatchlings (1 created) an arabesque naga hatchling a low speeze 0 gray force oozes (1 created) 0 baby umber hulks (6 created) 0 noob horrors (2 created) 0 lesser umber hulks (3 created) 0 lesser visor hulks (6 created) 0 umber ponies (1 created) 0 ugods (2 created) 0 pupurins (1 created) a grid xorn 0 monkeys (1 created) an ossium animatum a gnome zombie (2 created) 2 orc zombies a dwarf zombie an elf zombie a human zombie (2 created) a zombie (3 created) a weaum zombie a ratling zombie a kasa-obake a karakasa a wax golem a rope golem 0 leather golems (1 created) a fleecy leather golem 0 white friars (1 created) 0 item masters (12 created) 0 shopkeepers (6 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 jellyfish (1 created) 0 functioning babelfish (1 created) a piranha (2 created) 2 newts 0 twens (1 created) 0 hidden lizards (1 created) 0 spotted mushroom patches (1 created) 0 novice light walls (1 created) 0 +2 nl barricades (1 created) a +2 nm barricade 0 +3 nl barriers (1 created) 0 lau walls (1 created) 0 apprentice medium walls (1 created) 0 crude turrets (1 created) 317 creatures born. 161 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 185 times You have communicated with the gods 27 times You never prayed to the gods You hit with a wielded weapon 290 times You killed 143 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (35 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (39 of 20) petkeeping [Unskilled] (max Expert) (8 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (15 of 20) form II (Makashi) [Unskilled] (max Expert) (19 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (1 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (76 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (158 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (6 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (146 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye aaml the Zyborg...