aaml, lawful male vampiric Zyborg ---# -----## ...-- --- |....,# --...| |.|########|...|[# $... |..,,,,,,,#|<..|,# ...| |.|######,#|...|,# ...| |.| #,,-...|,# | |..----|.| ###-----,# |. |....%.|.| #),# |..|@..I_.|.| #[## -|--.-.@@@|.| ###,# -..G......@.|.| #,,,# -- -.--.%,,-|.| #[------ . |{.,[.[-.| #,|....| |..,...|.| #,|....| -------|.| #,.....| --- ##------ [Aaml the Metal Man] St8 Dx12 Co12 In12 Wi13 Ch13 ZybVamMalLaw Min:6 $144 HP0(80) Pw92(92) AC-4 Exp8 T2403 Sat Latest messages The priest of Technix just misses! Unknown command ' '. What do you want to read? [g-jlprM or ?*] As you read the scroll, it disappears. You feel healthier! The watch captain swings his silver saber. The silver sears your flesh! The watch captain hits you! [-16 -> 39] The watch captain swings his silver saber. The silver sears your flesh! The watch captain hits you! [-26 -> 13] Warning: HP low! The priest of Technix thrusts his black runed short sword. The priest of Technix hits you! [-11 -> 2] Warning: HP low! The priest of Technix kicks you! You die... Your inventory Amulets v - a cursed amulet of life saving {0} Weapons o - the uncursed corroded +0 two-handed sword named The Sword of Svyatogor {60} Armor a - an uncursed +1 plate mail (being worn) {200} y - a cursed +0 pair of iron shoes (being worn) {20} D - a cursed -1 helm of opposite alignment called oposite alignement (being worn) {20} Scrolls h - 3 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} l - an uncursed scroll of cure {0} p - an uncursed scroll of punishment {0} r - a blessed scroll of bad effect {0} M - an uncursed finalized scroll of identify {0} Potions e - an uncursed finalized potion of blood {0} f - an uncursed potion of blood {0} t - a blessed potion of fruit juice {0} u - an uncursed potion of healing {0} Rings g - an uncursed ring of aggravate monster {0} Wands d - an uncursed wand of solar beam (0:3) {0} w - a ! uncursed wand of slow monster (0:9) {0} Tools b - an uncursed +1 green lightsaber (1208) {24} A - an uncursed lock pick {0} I - a blessed partly used tallow candle (75) (lit) {0} J - 2 blessed tallow candle (2000)'s {0} Gems N - a cursed +0 healthstone Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 13 You carried 5 sins You could not have this property at all: telepathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 138 Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 20% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 80% Tool drop chance was reduced to 98% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: form I (Shii-Cho) The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: implants (turn 12) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 946) The following skill became untrainable after a while: divination spells (turn 13778) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 20918) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 87658 Monster spawn increase reached its maximum at turn 234384 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1649970 The monster class that cannot be genocided was gnome The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: hounddog (freq bonus 24) The monster species that spawned more often: nexus force fungus (freq bonus 40) The monster species that spawned more often: ocho-maru (freq bonus 3) The monster species that spawned more often: gray wort (freq bonus 24) The monster species that spawned more often: furrower harmonization havocked patriotically mazel followup (freq bonus 18) The monster species that spawned more often: ekistic loping (freq bonus 15) The monster species that spawned more often: ancient gray dragon (freq bonus 6) The monster species that spawned more often: waiver sateen (freq bonus 20) The monster species that spawned more often: acid hound pup (freq bonus 9) The monster species that spawned more often: Transcendent Dreamer (freq bonus 9) The monster species that spawned more often: Marius (freq bonus 12) The monster species that spawned more often: anime lady (freq bonus 16) The monster species that spawned more often: romeo promisor sow feral (freq bonus 18) The monster species that spawned more often: only gaboon (freq bonus 10) The monster species that spawned more often: voraciously craved (freq bonus 10) The monster species that spawned more often: Eveline (freq bonus 12) The monster species that spawned more often: recognizability fantasied kindly (freq bonus 18) The monster species that spawned more often: sanity flayer (freq bonus 20) The monster species that spawned more often: confusion elemental (freq bonus 6) The monster species that spawned more often: memory corruption (freq bonus 36) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 8) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster species that never randomly spawned: brown mold The monster species that never randomly spawned: lawn cattle The monster species that never randomly spawned: elf champion The monster species that never randomly spawned: swamp thing The monster species that never randomly spawned: novice paladin The monster species that never randomly spawned: moldy warp patch The monster species that never randomly spawned: amnesia grue The monster species that never randomly spawned: cursed laser The monster species that never randomly spawned: adventurer colony The monster species that never randomly spawned: very steal mind flayer The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 17) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 11) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 18) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 4) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 23) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 4) Trap randomization happened for 1 in 783 traps Next attribute increase check would have come at turn 6958 Strength training was 50 Dexterity training was 36 Wisdom training was 2 Constitution training was 40 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You had 2983 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(3592) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) draw blood 8 R LIMIT(0) calm steed 5 O LIMIT(0) chi strike 2 O LIMIT(0) Discoveries Amulets amulet of life saving (chrome) Armor helm of opposite alignment called oposite alignement (hydra helmet) iron shoes (hard shoes) Scrolls scroll of healing (NOUS DEVONS GAGNER NOTRE RACE) scroll of mana (ATTACK BY POLYGONAL) scroll of phase door (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of standard id (KLOCK DOCK KAPOW) scroll of cure (FALLOUT 4 IS DUMBED DOWN) * scroll of extra healing (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) * scroll of greater mana restoration (AQUE BRAGH) scroll of bad effect (ATTACK BY MOVING FAST) scroll of identify (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of punishment (LARIEN TELPHONEYA) scroll of teleportation (VET POTE TONBE) Potions potion of blood (blood-red) potion of fruit juice (quiet) potion of healing (greenish-blue) Rings ring of aggravate monster (engagement) Wands wand of solar beam (pronged) wand of slow monster (etheric) Tools green lightsaber (lightsaber) diode (two-wired thing) tallow candle stone (candle) Gems healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom stone (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 6 Level 6: <- You are here Voluntary challenges You eaten 47 times You eaten food with animal by-products 17 times You eaten meat 17 times You have communicated with the gods 10 times You never prayed to the gods You hit with a wielded weapon 102 times You killed 69 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (10 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (29 of 160) two-handed weapons [Basic] (max Expert) (32 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (30 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (12 of 20) petkeeping [Unskilled] (max Expert) (20 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (4 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (26 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (97 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (25 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye aaml the Zyborg...