aaml, chaotic male cockatrice Zyborg #}--}------ #}----- ---}---------------------}--- #}.......|##--*@..--#####}# |)[)).).[)[))).)...)}[)}..[.|##------}......}#,.._---..,,,,,,# ##---}I----}}- })))))[).)))}))))))[).[)))).|#,)............|#,|.|##|.|}####`#}#,+..........} })))})))[)))).)[..)))))..).)-,)------.....}.|,,|.---}.} #`#,`,|..------}.| |)}))))))})[#)))}..)..)))[).}#),{,,,}........,#--....-- #,`,,,-..|# |..| ------}-}---------------}---#,####,----}----,##---}}- ###``,#}|..}-----..| ########}#}#}#,###},`,,,,,,,,,,,},,,######,,,,},`-....}.....} --}---}--#,,,,,,,,,,,),,,,,,,,,}#######,###},,,,,,,,######-}---.------ }.}......,,---}------}#,###}#,,,# #,--}--}--},#,# #,,# |_......|}#|.....}....|,# ##### #,........|,,,}.-------}-}# |.......| |.....}....},# ##|.#...<#|,##|.........| |..(....| |...........,} |...}.#.|,##|.........| -----}--- |..........|## }.|...--}`,,..........| |..........| }..+..|#.,##----------- |..........| -------}# -----}}----} [Aaml the Metal Man] St16 Dx7 Co13 In8 Wi9 Ch10 ZybCocMalCha Dlvl:2 $13 HP68(68) Pw58(58) AC5 Exp6 T1465 Hun Nmb Latest messages Count: 20 Count: 200 Your limbs are getting oozy. You stop searching. Count: 20 Count: 200 You stop searching. Count: 20 Count: 200 Your skin begins to peel away. (10x) You are turning into a green slime. (2x) You hear the chime of a cash register. You are beginning to feel hungry. You stop searching. You feel clumsy! You haven't been working on reflexes lately. Count: 20 Count: 200 You are turning into a green slime. (8x) You have become a green slime. (10x) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Comestibles m - an uncursed cockatrice egg {0} Scrolls e - 5 cursed scrolls of healing {0} f - 3 uncursed scrolls of mana {0} g - an invisible uncursed scroll of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} o - a cursed scroll of phase door {0} Potions q - a cursed potion of levitation {0} Rings k - a cursed greased -1 ring of gain strength {0} Wands d - an uncursed wand of solar beam (0:2) {0} Tools b - a blessed +1 green lightsaber (1243) (weapon in foreclaw) {24} Final attributes You have transgressed Your alignment was -52 Your max alignment was 16 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 162 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 86% Potion drop chance was reduced to 70% Armor drop chance was reduced to 87% Tool drop chance was reduced to 96% Food drop chance was reduced to 91% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: broadsword (turn 9) The following skill became untrainable if you tried to train it too early: matter spells (turn 600) The following skill became untrainable after a while: chaos spells (turn 27709) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 58709) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77927 Monster spawn increase reached its maximum at turn 183290 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 6016008 The monster class that cannot be genocided was dragon Today, this monster class was always generated invisible: blob The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: shan (freq bonus 8) The monster species that spawned more often: selenite elite guard (freq bonus 12) The monster species that spawned more often: ammo commy (freq bonus 9) The monster species that spawned more often: aggravated light (freq bonus 4) The monster species that spawned more often: landmine (freq bonus 18) The monster species that spawned more often: enzyme nonrecurring (freq bonus 12) The monster species that spawned more often: bright star (freq bonus 18) The monster species that spawned more often: dehypnotizing recaning (freq bonus 8) The monster species that spawned more often: gaunt teacher (freq bonus 5) The monster species that spawned more often: radiance childly syllogism (freq bonus 16) The monster species that spawned more often: magnetic stalk (freq bonus 12) The monster species that spawned more often: roe deer (freq bonus 18) The monster species that spawned more often: land dragon (freq bonus 12) The monster species that spawned more often: axman urethral (freq bonus 16) The monster species that spawned more often: beholder hivemother (freq bonus 12) The monster species that spawned more often: pump propitiating (freq bonus 20) The monster species that spawned more often: plasma mold (freq bonus 12) The monster species that spawned more often: Kovvelkov (freq bonus 16) The monster species that spawned more often: unexploited bruiser matutinally (freq bonus 12) The monster species that spawned more often: clay stalk (freq bonus 24) The monster trait that was more common: monsters that are strong (freq bonus 8) The monster species that never randomly spawned: Jennifer The monster species that never randomly spawned: aggravator lich The monster species that never randomly spawned: swirlier stolidity The monster species that never randomly spawned: edifying deceptive cringe The monster species that never randomly spawned: ice wall The monster species that never randomly spawned: planar pirate The monster species that never randomly spawned: supersession bechamel joking prepare The monster species that never randomly spawned: endeavor totter The monster species that never randomly spawned: pornography plumier The monster species that never randomly spawned: albino force fungus The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: helm of shuffling (grunter helmet) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 193) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 11) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 18) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 7) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 4) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 14) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 7) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 10) Trap randomization happened for 1 in 732 traps Trap difficulty was increased by 7 Next attribute increase check would have come at turn 3371 Strength training was 1 Dexterity training was -21 Wisdom training was 1 Constitution training was 7 Your sanity was 0 You were tremling, reducing your to-hit and spellcasting chances. Amount: 1 You were poison resistant You were immune to petrification You were paralyzed (177) You were numbed (36) You had not decided on your sexuality yet You were suffering from very slight contamination. (11) You were prevented from having magic resistance (0) You were prevented from having clairvoyance (447) You had 466 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status egg bomb 6 R Not Ready(1967) appraisal 6 R Prepared(0) panic digging 6 R Not Ready(4774) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) raise zombies 3 O Prepared(0) elemental fist 2 O Prepared(0) Discoveries Scrolls scroll of healing (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) scroll of mana (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of phase door (KASTOR THAB THAB) scroll of standard id (SMUTSIKA SKOEKA) scroll of cure (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) * scroll of extra healing (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) * scroll of greater mana restoration (THIS ISNT DISNEYLAND) Potions potion of levitation (cluster amaryllis) Rings ring of gain strength (constricting) Wands wand of solar beam (tapered) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an acid blob a jackal a little dog a kobold a mynock 0 young nymphs (1 created) a goblin a rabbit 3 ponies a horse 0 werehorses (1 created) a minor mirror 2 bats a sparrow a thrush 0 lichens (2 created) a spore lichen an orange growth 0 golden force patches (1 created) a sub-gnome 0 small glesses (1 created) an Uniform Lieutenant a mininaga a kobold zombie a life stealer a human adventurer a gentleman an aimless-looking merchant a battle-scarred veteran 0 karate scrubs (1 created) a furry an ancipital an imperial a werehorse (0 created) 0 shopkeepers (1 created) a hata-hata 2 hata-matas a hermit crab (3 created) a large eel 0 floating fish (1 created) a trout 0 merfolks (1 created) a sea pony a twen 0 geckos (1 created) a +3 nm barrier a crude turret 53 creatures born. 41 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 13 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 4 times You never prayed to the gods You hit with a wielded weapon 38 times You killed 34 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (25 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (3 of 20) petkeeping [Unskilled] (max Expert) (14 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (8 of 20) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (58 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye aaml the Zyborg... You turned into slime in The Dungeons of Doom on dungeon level 2 with 2438 points, and 13 pieces of gold, after 1465 moves. Killer: summoned slime You were level 6 with a maximum of 68 hit points when you turned into slime. You reached the 61st place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 59 2576 Heliokopis-Cam-Amn-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (spacewars fighter). - [59] 60 2509 Andy-Mon-Hem-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (Ann Kathrin's girl shoe). - [43] *61 2438 aaml-Zyb-Coc-Mal-Cha died in The Dungeons of Doom on level 2. Summoned slime. 68 [68] 62 2422 Leeroy-Pal-Red-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (black dirtbag), while fainted from lack of food. - [91] 63 2382 porkmantwo-Wiz-Alc-Mal-Neu died in The Gnomish Mines on level 4. Zapped himself with a spell. - [70]