aaaaaaaaah, chaotic male jelly Gunner --- I@. ... [Aaaaaaaaa the Pistol User] St11 Dx8 Co13 In14 Wi4 Ch5 GunJelMalCha+gb Dlvl:1 $0 HP14(14) Pw8(8) AC9 Exp1 T2 Bli Latest messages Hello aaaaaaaaah, welcome to SlashEMExtended! You are a chaotic male extravator bossrusher jelly Gunner. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. You feel an unseen monster! Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +0 assault rifle (auto) (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - an uncursed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {4} Armor e - an uncursed +0 leather jacket (being worn) {12} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Tools f - an uncursed medical kit {40} Contents of the medical kit: 12 uncursed pills {0} a blessed pill {0} a blessed bandage {1} a cursed bandage {1} a blessed bandage {1} a * cursed phial {2} a cursed bandage {1} 5 uncursed bandages {5} an uncursed bandage {1} 14 * uncursed phials {28} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 82% chance Book drop chance was reduced to 90% Wand drop chance was reduced to 94% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 61% Armor drop chance was reduced to 78% Tool drop chance was reduced to 57% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 94% of the time only The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: martial arts The following skill became untrainable if you tried to train it too early: dart (turn 22) The following skill became untrainable after a while: healing spells (turn 47279) The following skill became harder to train at higher skill levels: matter spells Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50364 Monster spawn increase reached its maximum at turn 119824 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 942648 The monster class that cannot be genocided was xorn The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: ivel wuxtina (freq bonus 30) The monster species that spawned more often: lava wall (freq bonus 10) The monster species that spawned more often: fielc grue (freq bonus 9) The monster species that spawned more often: stalking bulette (freq bonus 36) The monster species that spawned more often: petty purple fungus (freq bonus 15) The monster species that spawned more often: false growth (freq bonus 10) The monster species that spawned more often: glare force patch (freq bonus 14) The monster species that spawned more often: energy patch (freq bonus 36) The monster species that spawned more often: indefensible violable (freq bonus 21) The monster species that spawned more often: fire spirit (freq bonus 81) The monster species that spawned more often: coliform bartending sudanese (freq bonus 27) The monster species that spawned more often: toddle myopically mistreated burblier excellently precollege (freq bonus 10) The monster species that spawned more often: limlug (freq bonus 18) The monster species that spawned more often: doom marine (freq bonus 12) The monster species that spawned more often: clamping trove (freq bonus 84) The monster species that spawned more often: creeping taling coins (freq bonus 7) The monster species that spawned more often: teethfish (freq bonus 30) The monster species that spawned more often: codeword variably (freq bonus 12) The monster species that spawned more often: tar force fungus (freq bonus 10) The monster species that spawned more often: deep dwarf (freq bonus 24) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 6) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster species that never randomly spawned: werefox The monster species that never randomly spawned: K2 nightmare The monster species that never randomly spawned: hectar bomb The monster species that never randomly spawned: very old black dragon The monster species that never randomly spawned: mickey mouse The monster species that never randomly spawned: running ant The monster species that never randomly spawned: antimagic wort The monster species that never randomly spawned: tazer lich The monster species that never randomly spawned: petty galltrit The monster species that never randomly spawned: tester The monster class that more likely to generate with musable stuff: lizard The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 18) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 10) The RNG hath decreed that this item was generated more often: nexusport (scrambled, freq bonus 7) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 3) The RNG hath decreed that this item was generated more often: roman sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 32) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: implant of king beefcake (cream, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 8) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 5) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 9) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: lightwhip ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 24) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: elegant broadsword ((null)) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 4) Trap randomization happened for 1 in 180 traps Next attribute increase check would have come at turn 186 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You had 1499 points of nutrition remaining You were stealthy You could survive without air You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 10 spells Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (561) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) shotty blast 1 O Prepared(0) Discoveries Scrolls scroll of healing (MY WOMAN IS NAMED BORYLL) scroll of mana (BLEEP BOOP BEEP) scroll of phase door (DOUBTFUL BRUSH BUNDLE) scroll of standard id (YAWNING MY SHANK CUSTOMER) scroll of cure (THE ENEMY RUN AWAY BY BELLOW) * scroll of extra healing (VALKYRIE DIMENSION) * scroll of greater mana restoration (GOAL GOREST) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -10 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Skilled] (max Supreme Master) (160 of 540) gun control [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye aaaaaaaaah the Gunner... Since you quit, the score list will not be checked.