Zxkuqyb, neutral male doppelganger Monk -- --- . |.. -.-- |..-- --...-----...-- $....... ....|-- -- -.....---..|.--- -... |.. | --............| -........................----- |...............G............| --.........G...)@.--.---....-- -- |.........|h[G---- |...-- ----.... |..h. ---.--- |.. ....... |...| -- ......... ---.--- ........... |...| .............- ---.-- .....--..---...- |..| ....-- |..| -... |.<| |.-- ---- .- ---- -- -- [Zxkuqyb the Novice] St11 Dx4 Co6 In6 Wi8 Ch6 MonDopMalNeu Min:3 $26 HP-2(27) Pw42(42) AC7 Exp3 T692 Fea Latest messages The flagon crashes on your head and breaks into shards. [-2 -> 12] Your knees suddenly become softer! Call a liquid potion: The group gnome lord hits you! [-4 -> 8] You miss the intermediate gnome. The hobbit lord hits you! [-3 -> 5] Warning: HP low! Unknown command ' '. You miss the intermediate gnome. The intermediate gnome swings her club. Your leather cloak deflects the intermediate gnome's attack. The hobbit lord hits you! [-1 -> 4] Warning: HP low! The gnome stalker throws a throwing star! You are hit by a throwing star! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 194 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 62% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 55% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 56800 Monster spawn increase reached its maximum at turn 108520 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 465987 The monster class that cannot be genocided was naga The monster class that was spawned more often: angelic being (freq bonus 3) The monster species that spawned more often: platinum patch (freq bonus 5) The monster species that spawned more often: petro spore (freq bonus 10) The monster species that spawned more often: Anastasia the Sweet Blonde (freq bonus 10) The monster species that spawned more often: tasloi shaman (freq bonus 14) The monster species that spawned more often: dark elven druid (freq bonus 5) The monster species that spawned more often: airplane (freq bonus 7) The monster species that spawned more often: evasive gray wolf (freq bonus 8) The monster species that spawned more often: Kaonashi (freq bonus 10) The monster species that spawned more often: whale (freq bonus 10) The monster species that spawned more often: leading orc-captain (freq bonus 5) The monster species that spawned more often: unequipping wall (freq bonus 4) The monster species that spawned more often: hell buzzard (freq bonus 6) The monster species that spawned more often: 2Вi (freq bonus 6) The monster species that spawned more often: raging orc (freq bonus 6) The monster species that spawned more often: Desiree's combat boot (freq bonus 10) The monster species that spawned more often: frozen horror (freq bonus 20) The monster species that spawned more often: sand leaper (freq bonus 5) The monster species that spawned more often: southside hood (freq bonus 12) The monster species that spawned more often: epidote mold (freq bonus 7) The monster species that spawned more often: giant dragon turtle (freq bonus 10) The monster species that never randomly spawned: fata morgana The monster species that never randomly spawned: guardian naga hatchling The monster species that never randomly spawned: german sniper The monster species that never randomly spawned: sergeant The monster species that never randomly spawned: snakeman hunter The monster species that never randomly spawned: Quaker, Master of Earth The monster species that never randomly spawned: shooter turret The monster species that never randomly spawned: blister warp fungus The monster species that never randomly spawned: giant marksman ant The monster species that never randomly spawned: fiery effulgence The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 48) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 3) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 11) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 12) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 8) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 15) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 7) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 2) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 12) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 10) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 99) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 17) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 4) Next attribute increase check would have come at turn 2589 Strength training was 20 Dexterity training was 8 Wisdom training was 2 Constitution training was 42 Your protection was reduced by 1 You were sleep resistant You were poison resistant You were stricken with fear (37) You were short-sighted (0) You saw invisible You had 1378 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 94% Techniques known in the end Name Level Status pummel 3X Prepared(0) air dash 3X Prepared(0) chained blitz 3X Prepared(0) liquid leap 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) chi strike 2X Prepared(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 15 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (32 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Zxkuqyb the Monk...