Zxkuqyb, lawful female angelic Electric Mage ------ ------- +....| |.....| |#@..| |.....| +...#|## |.....| |..#..,# |.....| |#...|,# -.----- -----,# #,# #,# #,# #,# #,# #,# #,# #,# #,## ###,###,,# ,,,,,`##,# ##,-.--.-- ,,,,..<...| ###,|.....| #,......| ##|.....| ------- [Zxkuqyb the Charger] St7 Dx10 Co10 In17 Wi9 Ch9 EleAngFemLaw Dlvl:2 $33 HP32(32) Pw29(29) AC6 Exp2 T236 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello Zxkuqyb, the angelic Electric Mage, welcome back to SlashEMExtended! The moon is waxing tonight. Autopickup: ON, for all objects. # #quit: unknown extended command. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: invisibility You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 91% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 91% Wand drop chance was reduced to 94% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 13) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16174 Monster spawn increase reached its maximum at turn 45883 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 121500 The monster class that cannot be genocided was elemental The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: cape buffalo (freq bonus 6) The monster species that spawned more often: giant koala (freq bonus 4) The monster species that spawned more often: sludge fungus (freq bonus 36) The monster species that spawned more often: clock stalk (freq bonus 6) The monster species that spawned more often: rumbler wedded (freq bonus 5) The monster species that spawned more often: topaz warp fungus (freq bonus 16) The monster species that spawned more often: garter snake (freq bonus 24) The monster species that spawned more often: alseides (freq bonus 2) The monster species that spawned more often: devious girl (freq bonus 4) The monster species that spawned more often: pool edge swimmer (freq bonus 10) The monster species that spawned more often: allocation slime (freq bonus 16) The monster species that spawned more often: nine of diamonds (freq bonus 24) The monster species that spawned more often: fishing rod (freq bonus 10) The monster species that spawned more often: klieau manticore (freq bonus 6) The monster species that spawned more often: grey ooze (freq bonus 18) The monster species that spawned more often: sterility annual (freq bonus 6) The monster species that spawned more often: repatriating flecked (freq bonus 24) The monster species that spawned more often: scarlet warp fungus (freq bonus 12) The monster species that spawned more often: yellow pseudodragon (freq bonus 10) The monster species that spawned more often: claque unnoticeably (freq bonus 18) The monster trait that was more common: monsters that mutter cantrips (freq bonus 6) The monster trait that was more common: monsters that count as rats (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 3) The monster trait that was more common: monsters with death resistance (freq bonus 24) The monster species that never randomly spawned: steamy rot monster The monster species that never randomly spawned: auditor unforgotten sceptre prowar disuniting interrogation The monster species that never randomly spawned: leprechaun sorceror The monster species that never randomly spawned: venom mushroom The monster species that never randomly spawned: ice shard The monster species that never randomly spawned: large pile of porter coins The monster species that never randomly spawned: fossate crosspatch The monster species that never randomly spawned: the forever train The monster species that never randomly spawned: dark prostitute The monster species that never randomly spawned: hound of Tindalos The monster class that always generated with extra speed: long worm tail The monster class that more likely to generate with musable stuff: dog or other canine The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 12) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 8) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 161) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 7) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 61) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 7) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 2) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 6) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 81) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: wrenching trap (freq bonus 4) Next attribute increase check would have come at turn 984 Strength training was 3 Dexterity training was 0 Wisdom training was 2 Constitution training was 9 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having invisibility (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1236 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (450) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 118% b - lightning 4 matter 4% 298% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) turn undead 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of warding (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of healing (FALLOUT 4 IS DUMBED DOWN) scroll of mana (VO AMMITAM SA) scroll of phase door (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of standard id (OTTO PALLINE DI GELATO) scroll of cure (KILOBAT GIGABAT TERABAT) Spellbooks spellbook of shocking sphere (grating) spellbook of lightning (vaporized) Potions potion of levitation (cacao) Rings ring of polymorph control (decoder) Wands wand of lightning (persimmon wood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Zxkuqyb the Electric Mage...