Zxkuqyb, neutral female angelic Jester ---+-.---- |......... |.@......| |........| |@.......| |@...# |........| ---------- [Zxkuqyb the Little Fool] St5 Dx7 Co5 In9 Wi9 Ch17 JesAngFemNeu Dlvl:1 $0 HP16(16) Pw5(5) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Zxkuqyb, welcome to SlashEMExtended! You are a neutral female angelic Jester. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waxing tonight. # Really quit [yes/no]? Your inventory Weapons s - 2 blessed +1 daggers named Poison Fighter's Alternation (wielded) {8} w - an uncursed +0 rubber hose (alternate weapon; not wielded) {8} Armor a - a cursed +3 Hawaiian shirt (being worn) {2} b - a cursed +3 dunce cap (being worn) {2} c - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles t - 9 uncursed cream pies {0} u - a blessed cream pie {0} v - an uncursed firefly corpse {1} Scrolls A - 5 uncursed scrolls of healing {0} B - 4 uncursed scrolls of mana {0} C - 3 uncursed scrolls of phase door {0} D - 2 uncursed scrolls of standard id {0} E - an uncursed scroll of cure {0} Spellbooks y - an uncursed spellbook of stone to flesh (0:2) {0} z - an uncursed spellbook of entrapping (0:4) {0} Tools x - an uncursed towel {0} Gems d - 2 uncursed +0 worthless pieces of black glass {2} e - 80 uncursed +0 rocks (in quiver) {0} f - an uncursed -1 worthless piece of blue glass {1} g - an uncursed +0 worthless piece of radiant glass {1} h - 18 uncursed +1 rocks named Penetrators {0} i - an uncursed +0 worthless piece of violet glass {1} j - an uncursed -2 worthless piece of teal glass {1} k - a blessed +0 worthless piece of yellowish brown glass {1} l - an uncursed +1 worthless piece of cyan glass {1} m - 2 uncursed +0 worthless pieces of cyan glass {2} n - 3 uncursed +0 worthless pieces of yellow glass {3} o - 2 uncursed +0 worthless pieces of orange glass {2} p - the uncursed -3 turquoise stone named H.'s Giant Tank {1} q - 9 blessed +0 rocks {0} r - an uncursed +0 marble stone {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: warning You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 194 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 73% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: hammer (turn 16) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 29600 Monster spawn increase reached its maximum at turn 71347 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10755810 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: Miss Locking Stable (freq bonus 18) The monster species that spawned more often: imperial cobra (freq bonus 64) The monster species that spawned more often: pseudoclassical intermix (freq bonus 10) The monster species that spawned more often: chod sephirah (freq bonus 12) The monster species that spawned more often: ivy lichen (freq bonus 12) The monster species that spawned more often: ace of diamonds (freq bonus 60) The monster species that spawned more often: giant zombie (freq bonus 7) The monster species that spawned more often: porter gray ooze (freq bonus 10) The monster species that spawned more often: ebony stalk (freq bonus 64) The monster species that spawned more often: stygian fury (freq bonus 6) The monster species that spawned more often: speedhack horror (freq bonus 7) The monster species that spawned more often: doffed dose heliocentrically wealthiest yelper (freq bonus 9) The monster species that spawned more often: lucky trove (freq bonus 8) The monster species that spawned more often: flawy mozambique gipsying streetwalking (freq bonus 10) The monster species that spawned more often: ego-troll mummy (freq bonus 8) The monster species that spawned more often: black locust (freq bonus 15) The monster species that spawned more often: annulet inebriant (freq bonus 8) The monster species that spawned more often: ulcerated offended (freq bonus 4) The monster species that spawned more often: squirt gargoyle (freq bonus 48) The monster species that spawned more often: oak sage (freq bonus 9) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 6) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster species that never randomly spawned: great lich The monster species that never randomly spawned: animated winter stiletto The monster species that never randomly spawned: tear stalk The monster species that never randomly spawned: nidogoddess The monster species that never randomly spawned: petty chill The monster species that never randomly spawned: hide decidual The monster species that never randomly spawned: night willow The monster species that never randomly spawned: The Terrible Old Man The monster species that never randomly spawned: luxury yacht The monster species that never randomly spawned: claque unnoticeably The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 16) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 24) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 28) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 14) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 7) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 9) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 8) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 2) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 6) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 81) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 10) Next attribute increase check would have come at turn 830 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having warning (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Bailey The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 25% 200% b - entrapping 6 divine 98% 500% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (poor gloves) Scrolls scroll of healing (ENTIENDES ESTA LENGUA) scroll of mana (AEIAEIAE IEIOIO) scroll of phase door (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of standard id (ELF GRANDFATHER RESEARCH LAB) scroll of cure (INTEGER DIVIDE BY ZERO) Spellbooks spellbook of stone to flesh (black) spellbook of entrapping (left-handed) Gems worthless piece of black glass (black) worthless piece of blue glass (blue) worthless piece of radiant glass (radiant) worthless piece of violet glass (violet) worthless piece of teal glass (teal) worthless piece of yellowish brown glass (yellowish brown) worthless piece of cyan glass (cyan) worthless piece of yellow glass (yellow) worthless piece of orange glass (orange) turquoise stone (blue) marble stone (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Zxkuqyb the Jester... Since you quit, the score list will not be checked.