Zxkuqyb, neutral male cockatrice Monk --------- -------- -....... ------------- |......+ |...... |..}........| |......| ...... |}..........| |......| ... ##,|..)..).....|# ----------- |.{....|,,##.########`,,......}......, |.........| |.....@.,,,,,,,,,,,,,,,,---.---------# #####|.......... -----.--#,######,####,# #,,### ##,,,,....._....| ###,,#### ##,####|.......<.| ##,,,,# ##,,# |.........| . ####,# ###,,,# ----------- . ---.---#,,,## . |.....|,,### . |..^...,# --- ......|# ------- [Zxkuqyb the Novice] St15 Dx8 Co12 In10 Wi18 Ch5 MonCocMalNeu Dlvl:2 $25 HP49(49) Pw50(50) AC0 Exp4 T391 Sat Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello Zxkuqyb, the cockatrice Monk, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: half physical damage You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 70% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 83% Monster death drops spawned with only 98% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27243 Monster spawn increase reached its maximum at turn 72983 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1692530 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: snake (freq bonus 18) The monster species that spawned more often: giant grey ant (freq bonus 60) The monster species that spawned more often: hole ogre (freq bonus 80) The monster species that spawned more often: chemical spore (freq bonus 19) The monster species that spawned more often: karmic force patch (freq bonus 57) The monster species that spawned more often: loud spore (freq bonus 92) The monster species that spawned more often: scythe uppermost late (freq bonus 132) The monster species that spawned more often: living bonfire (freq bonus 20) The monster species that spawned more often: clear icky thing (freq bonus 150) The monster species that spawned more often: giant dark green ant (freq bonus 48) The monster species that spawned more often: holed wall (freq bonus 38) The monster species that spawned more often: infernal device (freq bonus 44) The monster species that spawned more often: zeta metroid (freq bonus 126) The monster species that spawned more often: speeding blob (freq bonus 252) The monster species that spawned more often: wrong light (freq bonus 21) The monster species that spawned more often: dwarf king permamimic (freq bonus 20) The monster species that spawned more often: renegotiable dismount (freq bonus 19) The monster species that spawned more often: animated platinum statue (freq bonus 40) The monster species that spawned more often: borborygmatic coruscative (freq bonus 80) The monster species that spawned more often: shredder (freq bonus 57) The monster species that spawned more often: alarm laser (freq bonus 44) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 3) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 5) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster species that never randomly spawned: moldy pudding The monster species that never randomly spawned: trolleyed disemboweled The monster species that never randomly spawned: peacemaker The monster species that never randomly spawned: Oishi Kuranosuke The monster species that never randomly spawned: cave troll The monster species that never randomly spawned: white wolf The monster species that never randomly spawned: ember thrall The monster species that never randomly spawned: accordion interphone naivete The monster species that never randomly spawned: grand elder thing The monster species that never randomly spawned: scarlet stalk The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 7) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 26) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 271) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 83) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 3) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 47) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 31) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 2) Next attribute increase check would have come at turn 1438 Strength training was 0 Dexterity training was 4 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were poison resistant You were petrification resistant You were prevented from having half physical damage (0) You were prevented from having double attacks (0) You saw invisible You had 3465 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (285) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 97% Techniques known in the end Name Level Status pummel 4X Prepared(0) air dash 4X Prepared(0) chained blitz 4X Prepared(0) egg bomb 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) chi strike 3X Prepared(0) chi healing 1X Prepared(0) Discoveries Armor * leather gloves (slippery gloves) * robe (yellow robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (full helmet) * skullcap (yellow helmet) * flack helmet (tribal helmet) * crystal helm (radiant helmet) * mining helm (formula one helmet) * field helm (dim colored helmet) * helm of safeguard (bug-tracking helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (old gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (heroine mocassins) * boots of safeguard (irregular boots) Scrolls scroll of clouds (PHYSIC STUNT DAMAGE SMALLERS) scroll of healing (VELOX NEB) scroll of mana (POWER RAISED BY THINK FOR) scroll of phase door (GNOZAB) scroll of standard id (MORAL IS RISED WITH PRAS) scroll of cure (PHORPHORBA BAIBO PHORBORBA) Spellbooks spellbook of protection (cryptic) Potions potion of healing (plaid) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 3 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 12 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (32 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Zxkuqyb the Monk...