Zxkuqyb, neutral female cockatrice Topmodel ------ |....| |..`.| .....| |@.)@. .....| |...<| ------ [Zxkuqyb the Sweet Girl] St7 Dx8 Co8 In7 Wi10 Ch13 TopCocFemNeu Dlvl:1 $0 HP13(14) Pw10(10) AC8 Exp1 T13 Latest messages The moon is waxing tonight. You displaced Everella. The hobbit gentleman throws a dagger! You are almost hit by a dagger. The hobbit gentleman hits you! [-1 -> 13] You hit the hobbit gentleman. The hobbit gentleman is slowing down. The hobbit gentleman turns to stone. You see here a statue of a hobbit gentleman {750}. You stop. Everella is in the way! You displaced Everella. You see here a dagger {4}. You see here a statue of a hobbit gentleman {750}. Unknown command '^Q'. (2x) What do you want to ready? [- bc or ?*] Never mind. Unknown command '^Q'. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 33 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 25 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 82% Wand drop chance was reduced to 79% Potion drop chance was reduced to 76% The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: polearms (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54810 Monster spawn increase reached its maximum at turn 114490 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1323024 The monster class that cannot be genocided was wraith The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: epistle quarry (freq bonus 4) The monster species that spawned more often: minotaur lich (freq bonus 32) The monster species that spawned more often: %s Rat-Man (freq bonus 9) The monster species that spawned more often: rock dweller (freq bonus 6) The monster species that spawned more often: pope (freq bonus 30) The monster species that spawned more often: large mimic (freq bonus 8) The monster species that spawned more often: master spore lichen (freq bonus 6) The monster species that spawned more often: venom slime (freq bonus 14) The monster species that spawned more often: non-Geneva-compliant bomb (freq bonus 8) The monster species that spawned more often: cadmium cistern (freq bonus 24) The monster species that spawned more often: frozen mage (freq bonus 21) The monster species that spawned more often: great projection statue (freq bonus 21) The monster species that spawned more often: ruby warp patch (freq bonus 24) The monster species that spawned more often: superfluity gazing (freq bonus 8) The monster species that spawned more often: combo fuel barrel (freq bonus 4) The monster species that spawned more often: depreciating storyteller huffed (freq bonus 14) The monster species that spawned more often: rock worm mass (freq bonus 36) The monster species that spawned more often: black death (freq bonus 10) The monster species that spawned more often: US presidential election loser (freq bonus 30) The monster species that spawned more often: undead slave master (freq bonus 16) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 3) The monster trait that was more common: monsters that can hide (freq bonus 11) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster species that never randomly spawned: Glaaki The monster species that never randomly spawned: replayed parting The monster species that never randomly spawned: juraian priest The monster species that never randomly spawned: giant lurker The monster species that never randomly spawned: careened billeter reifying The monster species that never randomly spawned: death dragonfly The monster species that never randomly spawned: dark growth The monster species that never randomly spawned: ruby fungus The monster species that never randomly spawned: bright white mold The monster species that never randomly spawned: Autogorgon The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 14) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 20) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 133) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 2) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 63) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this trap was always invisible: tracker trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 20) Next attribute increase check would have come at turn 953 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were petrification resistant You were prevented from having half physical damage (0) You were prevented from having stun resistance (0) You were telepathic You were warned You had 534 points of nutrition remaining You were stealthy You could fly You could survive without air You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Dan Naginati The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (392) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) egg bomb 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (kitchen hat) * skullcap (wide metal helm) * flack helmet (spired helmet) * crystal helm (inkcoat helmet) * mining helm (black helmet) * field helm (wide conical hat) * helm of safeguard (hacker helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (steel gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (profiled boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (RAKIMONTRARAR) scroll of mana (MENTAL TRICK THE FORC AND DEFEN) scroll of phase door (SULKEMISAIKA) scroll of standard id (THE GIAGGOSTUONO) scroll of cure (WIDE ARM ENEMYAND IT CANNT ESCAPE) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (21 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Zxkuqyb the Topmodel... Since you quit, the score list will not be checked.