/cR  Player: ZetA Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-01-25.07:24:31.ttyrec Time: (1674631471) Wed Jan 25 07:24:31 2023 /c This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. /c WShall I pick a character's race, role, gender and alignment for you? [ynq] 0cvy1cVNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--;c19 .+"!@@;cx; [ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha Dlvl:1 $300 HP 15(15)  Pw 11(11)  AC10 Exp1 T1  It is written in the Book of Arsene Lupin:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Arsene Lupin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Wiseguy, have been heralded from birth as the instrument of Arsene Lupin. You are destined to recover the Amulet for your deity, o;c; r die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Arsene Lupin!--More--DcDcR Dc pHello ZetA, welcome to SlashEMExtended! You are a chaotic male vamgoyle Ladiesman.--More--Gc3z 9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Nc %p Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 80x25. Yes, you read that right, 80x25, not that weird 80x24 default that many terminal emulators seem to have. If you haven't already, open your terminal settings NOW and change it to 80x25 or you'll keep wondering why the bottom status line disappears when it gets too long! But also, don't make the terminal bigger - if you set it to wacky values like 88x25 or 137x34 or whatever, the bottom status line won't work properly either!--More--scwf8sc7h[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 scj+There is a staircase up here.scj4You see here a nanoscale wand {0}.scě-The moon is waxing tonight.xcő  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) zcT[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 zc Armor f - a cursed +0 ruffled shirt (being worn) {5} g - an uncursed +0 fedora (being worn) {2}(end) {c3![ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 {c3 Armor f - a cursed +0 ruffled shirt (being worn) {5} g - an uncursed +0 fedora (being worn) {2}(end) {c1![ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 {cD Armor f - a cursed +0 ruffled shirt (being worn) {5} g - an uncursed +0 fedora (being worn) {2}(end) |c ![ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 |c  Armor f - a cursed +0 ruffled shirt (being worn) {5} g - an uncursed +0 fedora (being worn) {2}(end) cv'![ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 ci( Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) cT[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 cZ[ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) cT[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 c? Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) c\ T[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 cy Weapons a - 2 uncursed +0 knives (wielded) {4} Armor f - a cursed +0 ruffled shirt (being worn) {5} g - an uncursed +0 fedora (being worn) {2} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Rings d - an uncursed -2 ring of adornment {0} e - an uncursed +1 ring of adornment {0} Tools h - an uncursed sack {5} i - a * uncursed pair of lenses {0} Gems b - 3 uncursed +0 diamonds {0} c - 2 uncursed -2 diamonds {0}(end) cR  [ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha Dlvl:1 $300 HP 15(15)  Pw 11(11)  AC10 Exp1 T1 [ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 cZ  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) c}M T[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 co Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) cZ T[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 cˠ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) c5T[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 cd  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) c$$+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) c ?[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 c#Unknown command '^Z'.--More--cGI[You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) c^I`nTurn the number pad on? [yn] (n) cIn[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 ctcXuThere is a wall in the way![ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 c!cThere is a wall in the way![ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 c Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) c)' + Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) c5[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 c/You don't have anything to drink.--More--c[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 c} #Unknown command '^?'.--More--c aYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) cM`nTurn the number pad on? [yn] (n) cn[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 c_y  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) c~T[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 cw> Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) csT[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 c Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) c?T[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 cY Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) cQ+ T[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha  15(15)  Pw 11(11)  AC10 Exp1 T1 c\ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) c + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) c+Really quit? WARNING: this will erase your game permanently! [yes/no]? cdycecLPsc [ZetA the Wiseguy  15(15)  Pw 11(11) c $+"!@@c .[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha Dlvl:1 $300 HP 15(15)  Pw 11(11)  AC10 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) c, n Weapons a - 2 uncursed +0 knives (wielded) {4} Armor f - a cursed +0 ruffled shirt (being worn) {5} g - an uncursed +0 fedora (being worn) {2} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Rings d - an uncursed -2 ring of adornment {0} e - an uncursed +1 ring of adornment {0} Tools h - an uncursed sack {5} i - a * uncursed pair of lenses {0} Gems b - 3 uncursed +0 diamonds {0} c - 2 uncursed -2 diamonds {0}(end) c2 [ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha Dlvl:1 $300 HP 15(15)  Pw 11(11)  AC10 Exp1 T1 The sack is empty.--More--cBDo you want to see your attributes? [ynq] (n) cuMnFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 5. You carried 5 sins. You could not have this property at all: drunken boxing. You could not have this property extrinsically: stunnopathy. You could not have the double effect of this property: discount action. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 12. Amulet identification only worked 15 times out of 51. Implant identification only worked 1 times out of 39. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 189. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 83% chance. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 91%. MHRing drop chance was reduced to 88%. Wand drop chance was reduced to 90%. Potion drop chance was reduced to 99%. Armor drop chance was reduced to 93%. Food drop chance was reduced to 96%. Shop item generation was reduced to 72%. Monster death drops spawned with only 92% chance. Mastering the following skill taught you the hidden power: scimitar. The following skill was trained at half the usual rate: flail. The following skill was trained at one fifth the usual rate: saber. The following skill was limited to expert proficiency: body armor. The following skill became untrainable if you tried to train it too early: knife (turn 67). The following skill became untrainable after a while: sexy flats (turn 49058). The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 72691). The following skill became harder to train at higher skill levels: javelin. Number of artifacMcts generated was 0. Number of fake artifacts generated was 2. Your hairstyle was 'punk' and your beard type is 'man picture'. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 18. Monster spawn increase would have started at turn 22511. Monster spawn increase had reached its maximum at turn 125868. In this game, Eevee's evolution was flareon. Maximum amount of combined random monster spawn freqs was 1751. Your limit for ascension was at turn 17704304. The monster class that cannot be genocided was quantum mechanic or other scientist. Today, the monster class that always gets generated invisible was gnome. The monster class that was spawned more often: vortex (freq bonus 1). The monster species that was spawned more often: teacherage rowboat (freq bonus 3). The monster species that was spawned more often: Rezo, the Red Priest (freq bonus 9). The monster species that was spawncMed more often: connective enjoyably (freq bonus 9). The monster species that was spawned more often: deep carp (freq bonus 6). The monster species that was spawned more often: camo worm (freq bonus 6). --More--c6The monster species that was spawned more often: managemental suffixion (freq bonus 6). The monster species that was spawned more often: false error (freq bonus 6). The monster species that was spawned more often: purple wraith (freq bonus 20). The monster species that was spawned more often: epithelium barely (freq bonus 8). The monster species that was spawned more often: semiskilled pannier unstop rehabbed (freq bonus 48). The monster species that was spawned more often: boneyard solitaire walk mylar (freq bonus 12). The monster species that was spawned more often: trucksoph (freq bonus 12). The monster species that was spawned more often: kung-fu guy (freq bonus 6). The monster species that was spawned more often: slap giant (freq bonus 6). The monster species that was spawned more often: pervert (freq bonus 6). The monster species that was spawned more often: plasmod bomb (freq bonus 6). The monster species that was spawned moc6re often: allergenic kroner (freq bonus 8). The monster species that was spawned more often: hound of Tindalos (freq bonus 12). The monster species that was spawned more often: sst light (freq bonus 4). The monster species that was spawned more often: cancel troll (freq bonus 15). The monster trait that was more common: shapeshifting monsters (freq bonus 2). The monster trait that was more common: monsters that mumble (freq bonus 2). The monster species that was never randomly spawned: arcanium variation. The monster species that was never randomly spawned: hige meso. The monster species that was never randomly spawned: magic-colored warp fungus. The monster species that was never randomly spawned: particulate squandering retaught invaluably. The monster species that was never randomly spawned: cuckatrice. The monster species that was never randomly spawned: tentacle wall. The monster species that was never randomly spawned: ec6lectric grue. The monster species that was never randomly spawned: magic mandrake. The monster species that was never randomly spawned: Amy BSOD. The monster species that was never randomly spawned: falling mushroom. The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens). The RNG hath decreed that this item was never generated: black lightsaber (lightsaber). The RNG hath decreed that this item was never generated: Katia's jewel (yellowish brown). The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 8).The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 14). The RNG hath decreed that this item was generated more often: symbiote ((null), freq bonus 17). The RNG hath decreed that this item wc6as generated more often: bone club ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: stone to flesh (serpentine, freq bonus 18). The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 16). The RNG hath decreed that this item was generated more often: implant of king beefcake (cream, freq bonus 29). The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 102). The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 12). The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 17). The RNG hath decreed that this item was generated more often: wallfarting (airy, freq bonus 4). The c6iRNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 9). The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 42). The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: laser tin opener ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 11). The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 11). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 6). --More--c\The RNG hath decreed that this item was always generated cursed: Marike sneakers (sandals with socks). The RNG hath decreed that this item was always generated cursed: boulder ((null)). The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet). The RNG hath decreed that this item was always generated cursed: Jessica's jewel (teal). The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE). The RNG hath decreed that this trap was always invisible: one rainbow trap. The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 1). Trap randomization happened for 1 in 539 traps. Traps were spawned invisible 1 times in 98. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 451. Strength training was 0. Dexterity training was 0. Wisdom training was 3. '\;1HConstitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from drunken boxing (0). You had 1500 points of nutrition remaining. You were lucky (2). You had extra luck. Good luck did not time out for you. You had spell retention for remembering 40 spells. You could have safely prayed (170). You survived. --More--c).+"!@@c*"[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha Dlvl:1 $300 HP 15(15)  Pw 11(11)  AC10 Exp1 T1 Do you want to see your discoveries? [ynq] (n) c n Discoveries   Scrolls  scroll of healing (WHY ARE RED LEATHER PUMPS SO MERCILESS)  scroll of mana (SIPHRI BRISKYLMA AROUAZAR)  scroll of phase door (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED)  scroll of standard id (IT COMES THICKE)  scroll of cure (RW NW PRT M HRW)  scroll of heal other (CHECKED THE AMULET OF REFLECTION AOSDICT)  * scroll of extra healing (DPIEV WENWWSG UNNZMI)  * scroll of greater mana restoration (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD)  Rings  ring of adornment (cancerous)  Tools  sack (bag)  Gems  diamond (white)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) c=c.+"!@@cSc-[ZetA the Wiseguy ] St6 Dx10 Co7 In16 Wi6 Ch11 LadVgoMalCha Dlvl:1 $300 HP 15(15)  Pw 11(11)  AC10 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) cn Vanquished creatures:  0 baby mimics (1 created) 0 gazelles (1 created) 0 drains rats (2 created) 0 regular humans (1 created) 0 dark girls (1 created) 0 confined ghosts (1 created) 0 dwens (1 created) 0 novice dark walls (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--c Do you want to see your conduct? [ynq] (n) c 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--cmBcB Goodbye ZetA the Ladiesman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 300 pieces of gold, after 1 move. You were level 1 with a maximum of 15 hit points when you quit.--More--cW  c7 Since you quit, the score list will not be checked.