jj Player: Xilofone Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-09-07.00:43:41.ttyrec Time: (1788741821) Mon Sep 7 00:43:41 2026 j]vBad syntax in OPTIONS in /dgldir/userdata/Xilofone/slex/Xilofone.slexrc: playmode:explore. Hit return to continue: ji j+n[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. jnWShall I pick a character's race, role, gender and alignment for you? [ynq] j4yjB*NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--j)--------|....)@@|$...?.||!{.{.%+-.------j![Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m Dlvl:1 $0 HP 22(22)  Pw 7(7)  AC-5 Exp1 T1  It is written in the Book of Titania:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Titania seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Unblooded, have been heralded from birth as the instrument of Titania. You are destined to recover the Amulet for your deity, or dj1ie in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Titania!--More--jjV )--------|....)@@|$...?.||!{.{.%+-.------jV k[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m Dlvl:1 $0 HP 22(22)  Pw 7(7)  AC-5 Exp1 T1 Hello Xilofone, welcome to SlashEMExtended! You are a chaotic male matrayser yugger Yautja.--More--j~You are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--j6 Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--jOa  jzg --|.|..$###|....@@,-----###jg [Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m Spa:33 $0 HP 22(22)  Pw 7(7)  AC-5 Exp1 T1 j: 'You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More--jl U Attention, main weather broadcast coming in:j5l $The sky is cloudy.j~m [Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC-5 Exp1 T1 The moon is waning tonight.[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 jp1Unknown command '^J'.--More--j- Invalid command, possibly you tried to use vikeys to move? The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) janTurn the number pad off? [yn] (n) jn[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 jO@1Unknown command '^Z'.--More--j Invalid command, possibly you tried to use vikeys to move? The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) janTurn the number pad off? [yn] (n) jyNumber pad is OFF now. You should add the following line to your configuration file to have it be turned on by default: OPTIONS=number_pad:0--More--jw  [Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 j Unknown command '^Z'.[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 jKjMThere is a wall in the way![Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 jjUnknown command '^Z'.[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 j*j,There is a wall in the way![Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 j2;You don't have anything to zap.--More--j [Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 jN]Unknown command '^Z'.[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 j Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) je[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 jx&In what direction? [hykulnjb><] j(<j<Never mind.[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 j\ Set what options?  IMPORTANT: The number_pad option is all the way down at the compound options, so scroll down there if you want to turn the number pad on!!! Scroll with the space bar or the > key, NOT the arrow keys!  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] assholemode [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [false] b - autopickup [falsjJ\e] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true] j - classic_status [true] k - cursesgraphics [true] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - epyxmode [true] s - extmenu [false] t - gmmessage [true] u - graffitihilite [true] v - help [true] w - hilite_pet [true] x - hitpointbar [true] y - IBMgraphics [false] z - ignintr [false] A - inertiaconfirm [false] B - invweight [true] C - knapsacklimit [false](1 of 3)jK[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m Spa:33 $0 HP 22(22)  Pw 7(7)  AC7 Exp1 T1 [Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7) [25j0;1H AC7 Exp1 T1 j~(You are not wearing any armor.[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 j$Unknown command '~'.[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 jp  Set what options?  IMPORTANT: The number_pad option is all the way down at the compound options, so scroll down there if you want to turn the number pad on!!! Scroll with the space bar or the > key, NOT the arrow keys!  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] assholemode [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [false] b - autopickup [falsj׉ e] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true] j - classic_status [true] k - cursesgraphics [true] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - epyxmode [true] s - extmenu [false] t - gmmessage [true] u - graffitihilite [true] v - help [true] w - hilite_pet [true] x - hitpointbar [true] y - IBMgraphics [false] z - ignintr [false] A - inertiaconfirm [false] B - invweight [true] C - knapsacklimit [false](1 of 3)j a - lit_corridor [true] b - lootabc [false] c - mail [true] d - materialglyph [false] e - memorizationknown [false] f - statuscolors [true] g - menucolors [false] h - menu_on_esc [true] i - menu_glyphs [false] j - missing_safety [true] k - mon_polycontrol [false] l - moreforced [true] m - numpadmessage [false] n - null [true] o - paranoidquit [true] p - perm_invent [true] q - pickup_thrown [true] r - pickup_cursed [false] s - pokedex [true] t - prayconfirm [true] u - pushweapon [false] v - quiver_fired [false] w - qwertz_layout [false] x - rest_on_space [false] y - safe_pet [true] z - showexp [false] A - showrace [false] B - showrealtime [false][2j<9;60H C - showscore [false] D - showsym [true] E - showdmg [true] F - showweight [false] G - showmc [false] H - showmovement [false] I - showlongstats [false] J - showsanity [false] K - showsymbiotehp [false] L - silent [true] M - simpledescs [false] N - sortpack [true] O - sound [true] P - sparkle [true] Q - standout [false] R - tabcursesconfirm [false] S - tech_description [true] T - time [true] U - timed_autosave [true] V - quick_autosave [false] W - tombstone [true] X - toptenwin [false] Y - travel [true] Z - use_inverse [false](2 of 3)j.N  a - verbose [true] b - wallglyph [true]  Compounds (selecting will prompt for new value): name [Xilofone] role [Yautja] race [yugger] gender [male] align [chaotic] altkeyhandler [unknown] catname [(none)] dogname [(none)] dragonname [(none)] monkeyname [(none)] parrotname [(none)] girlname [(none)] boyname [(none)] ravenname [(none)] dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt] ghoulname [(none)] horsename [(none)] msghistory [20] pettype [random] plalias [(none)]jN  ratname [(none)] videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15] windowtype [tty] wolfname [(none)] c - boulder [`] d - disclose [ni na nv ng nc] e - fruit [slime mold] f - menustyle [full] g - menu_headings [inverse] h - msg_window [single] i - number_pad [0=off] j - packorder [$"])[%?+!=/(*`0_.] k - pickup_burden [stressed] l - pickup_types [none] m - pilesize [5] n - runmode [run] o - scores [3 top/2 around] p - sortloot [none] q - suppress_alert [(none)] r - tileset [(none)] s - autopickup exceptions (0 currently set)  Attention: DO NOT press ESC here or you'll cancel your changes!![48jN ;60H Scroll out of the menu via spacebar or > to save your changes!!!(3 of 3) j + jV[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m Spa:33 $0 HP 22(22)  Pw 7(7)  AC7 Exp1 T1  Select run/travel display mode:  t - teleport r - run w - walk c - crawl(end) jN[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1  j  Set what options?  IMPORTANT: The number_pad option is all the way down at the compound options, so scroll down there if you want to turn the number pad on!!! Scroll with the space bar or the > key, NOT the arrow keys!  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] assholemode [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [false] b - autopickup [false][26 j@ ;60H c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true] j - classic_status [true] k - cursesgraphics [true] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - epyxmode [true] s - extmenu [false] t - gmmessage [true] u - graffitihilite [true] v - help [true] w - hilite_pet [true] x - hitpointbar [true] y - IBMgraphics [false] z - ignintr [false] A - inertiaconfirm [false] B - invweight [true] C - knapsacklimit [false](1 of 3) jT  a - lit_corridor [true] b - lootabc [false] c - mail [true] d - materialglyph [false] e - memorizationknown [false] f - statuscolors [true] g - menucolors [false] h - menu_on_esc [true] i - menu_glyphs [false] j - missing_safety [true] k - mon_polycontrol [false] l - moreforced [true] m - numpadmessage [false] n - null [true] o - paranoidquit [true] p - perm_invent [true] q - pickup_thrown [true] r - pickup_cursed [false] s - pokedex [true] t - prayconfirm [true] u - pushweapon [false] v - quiver_fired [false] w - qwertz_layout [false] x - rest_on_space [false] y - safe_pet [true] z - showexp [false] A - showrace [false] B - showrealtime [false][2 j2U 9;60H C - showscore [false] D - showsym [true] E - showdmg [true] F - showweight [false] G - showmc [false] H - showmovement [false] I - showlongstats [false] J - showsanity [false] K - showsymbiotehp [false] L - silent [true] M - simpledescs [false] N - sortpack [true] O - sound [true] P - sparkle [true] Q - standout [false] R - tabcursesconfirm [false] S - tech_description [true] T - time [true] U - timed_autosave [true] V - quick_autosave [false] W - tombstone [true] X - toptenwin [false] Y - travel [true] Z - use_inverse [false](2 of 3) j> Set what options?  IMPORTANT: The number_pad option is all the way down at the compound options, so scroll down there if you want to turn the number pad on!!! Scroll with the space bar or the > key, NOT the arrow keys!  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] assholemode [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [false] b - autopickup [false][26 j ?;60H c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true] j - classic_status [true] k - cursesgraphics [true] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - epyxmode [true] s - extmenu [false] t - gmmessage [true] u - graffitihilite [true] v - help [true] w - hilite_pet [true] x - hitpointbar [true] y - IBMgraphics [false] z - ignintr [false] A - inertiaconfirm [false] B - invweight [true] C - knapsacklimit [false](1 of 3)' j  a - lit_corridor [true] b - lootabc [false] c - mail [true] d - materialglyph [false] e - memorizationknown [false] f - statuscolors [true] g - menucolors [false] h - menu_on_esc [true] i - menu_glyphs [false] j - missing_safety [true] k - mon_polycontrol [false] l - moreforced [true] m - numpadmessage [false] n - null [true] o - paranoidquit [true] p - perm_invent [true] q - pickup_thrown [true] r - pickup_cursed [false] s - pokedex [true] t - prayconfirm [true] u - pushweapon [false] v - quiver_fired [false] w - qwertz_layout [false] x - rest_on_space [false] y - safe_pet [true] z - showexp [false] A - showrace [false] B - showrealtime [false][2' jL9;60H C - showscore [false] D - showsym [true] E - showdmg [true] F - showweight [false] G - showmc [false] H - showmovement [false] I - showlongstats [false] J - showsanity [false] K - showsymbiotehp [false] L - silent [true] M - simpledescs [false] N - sortpack [true] O - sound [true] P - sparkle [true] Q - standout [false] R - tabcursesconfirm [false] S - tech_description [true] T - time [true] U - timed_autosave [true] V - quick_autosave [false] W - tombstone [true] X - toptenwin [false] Y - travel [true] Z - use_inverse [false](2 of 3)+ j  Set what options?  IMPORTANT: The number_pad option is all the way down at the compound options, so scroll down there if you want to turn the number pad on!!! Scroll with the space bar or the > key, NOT the arrow keys!  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] assholemode [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [false] b - autopickup [false][26+ jN ;60H c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true] j - classic_status [true] k - cursesgraphics [true] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - epyxmode [true] s - extmenu [false] t - gmmessage [true] u - graffitihilite [true] v - help [true] w - hilite_pet [true] x - hitpointbar [true] y - IBMgraphics [false] z - ignintr [false] A - inertiaconfirm [false] B - invweight [true] C - knapsacklimit [false](1 of 3). jc a - lit_corridor [true] b - lootabc [false] c - mail [true] d - materialglyph [false] e - memorizationknown [false] f - statuscolors [true] g - menucolors [false] h - menu_on_esc [true] i - menu_glyphs [false] j - missing_safety [true] k - mon_polycontrol [false] l - moreforced [true] m - numpadmessage [false] n - null [true] o - paranoidquit [true] p - perm_invent [true] q - pickup_thrown [true] r - pickup_cursed [false] s - pokedex [true] t - prayconfirm [true] u - pushweapon [false] v - quiver_fired [false] w - qwertz_layout [false] x - rest_on_space [false] y - safe_pet [true] z - showexp [false] A - showrace [false] B - showrealtime [false][2. j9;60H C - showscore [false] D - showsym [true] E - showdmg [true] F - showweight [false] G - showmc [false] H - showmovement [false] I - showlongstats [false] J - showsanity [false] K - showsymbiotehp [false] L - silent [true] M - simpledescs [false] N - sortpack [true] O - sound [true] P - sparkle [true] Q - standout [false] R - tabcursesconfirm [false] S - tech_description [true] T - time [true] U - timed_autosave [true] V - quick_autosave [false] W - tombstone [true] X - toptenwin [false] Y - travel [true] Z - use_inverse [false](2 of 3)? jQ a - verbose [true] b - wallglyph [true]  Compounds (selecting will prompt for new value): name [Xilofone] role [Yautja] race [yugger] gender [male] align [chaotic] altkeyhandler [unknown] catname [(none)] dogname [(none)] dragonname [(none)] monkeyname [(none)] parrotname [(none)] girlname [(none)] boyname [(none)] ravenname [(none)] dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt] ghoulname [(none)] horsename [(none)] msghistory [20] pettype [random] plalias [(none)]? j ratname [(none)] videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15] windowtype [tty] wolfname [(none)] c - boulder [`] d - disclose [ni na nv ng nc] e - fruit [slime mold] f - menustyle [full] g - menu_headings [inverse] h - msg_window [single] i - number_pad [0=off] j - packorder [$"])[%?+!=/(*`0_.] k - pickup_burden [stressed] l - pickup_types [none] m - pilesize [5] n - runmode [run] o - scores [3 top/2 around] p - sortloot [none] q - suppress_alert [(none)] r - tileset [(none)] s - autopickup exceptions (0 currently set)  Attention: DO NOT press ESC here or you'll cancel your changes!![48? j<;60H Scroll out of the menu via spacebar or > to save your changes!!!(3 of 3)b j{[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m Spa:33 $0 HP 22(22)  Pw 7(7)  AC7 Exp1 T1 [Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  j0;1H AC7 Exp1 T1 d j'  Set what options?  IMPORTANT: The number_pad option is all the way down at the compound options, so scroll down there if you want to turn the number pad on!!! Scroll with the space bar or the > key, NOT the arrow keys!  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] assholemode [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [false] b - autopickup [false] j ;60H c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true] j - classic_status [true] k - cursesgraphics [true] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - epyxmode [true] s - extmenu [false] t - gmmessage [true] u - graffitihilite [true] v - help [true] w - hilite_pet [true] x - hitpointbar [true] y - IBMgraphics [false] z - ignintr [false] A - inertiaconfirm [false] B - invweight [true] C - knapsacklimit [false](1 of 3)e jU  a - lit_corridor [true] b - lootabc [false] c - mail [true] d - materialglyph [false] e - memorizationknown [false] f - statuscolors [true] g - menucolors [false] h - menu_on_esc [true] i - menu_glyphs [false] j - missing_safety [true] k - mon_polycontrol [false] l - moreforced [true] m - numpadmessage [false] n - null [true] o - paranoidquit [true] p - perm_invent [true] q - pickup_thrown [true] r - pickup_cursed [false] s - pokedex [true] t - prayconfirm [true] u - pushweapon [false] v - quiver_fired [false] w - qwertz_layout [false] x - rest_on_space [false] y - safe_pet [true] z - showexp [false] A - showrace [false] B - showrealtime [false] j 9;60H C - showscore [false] D - showsym [true] E - showdmg [true] F - showweight [false] G - showmc [false] H - showmovement [false] I - showlongstats [false] J - showsanity [false] K - showsymbiotehp [false] L - silent [true] M - simpledescs [false] N - sortpack [true] O - sound [true] P - sparkle [true] Q - standout [false] R - tabcursesconfirm [false] S - tech_description [true] T - time [true] U - timed_autosave [true] V - quick_autosave [false] W - tombstone [true] X - toptenwin [false] Y - travel [true] Z - use_inverse [false](2 of 3)g jV  a - verbose [true] b - wallglyph [true]  Compounds (selecting will prompt for new value): name [Xilofone] role [Yautja] race [yugger] gender [male] align [chaotic] altkeyhandler [unknown] catname [(none)] dogname [(none)] dragonname [(none)] monkeyname [(none)] parrotname [(none)] girlname [(none)] boyname [(none)] ravenname [(none)] dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt] ghoulname [(none)] horsename [(none)] msghistory [20] pettype [random] plalias [(none)]g j  ratname [(none)] videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15] windowtype [tty] wolfname [(none)] c - boulder [`] d - disclose [ni na nv ng nc] e - fruit [slime mold] f - menustyle [full] g - menu_headings [inverse] h - msg_window [single] i - number_pad [0=off] j - packorder [$"])[%?+!=/(*`0_.] k - pickup_burden [stressed] l - pickup_types [none] m - pilesize [5] n - runmode [run] o - scores [3 top/2 around] p - sortloot [none] q - suppress_alert [(none)] r - tileset [(none)] s - autopickup exceptions (0 currently set)  Attention: DO NOT press ESC here or you'll cancel your changes!! j ;60H Scroll out of the menu via spacebar or > to save your changes!!!(3 of 3)k jd [Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m Spa:33 $0 HP 22(22)  Pw 7(7)  AC7 Exp1 T1 [Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  j0;1H AC7 Exp1 T1 n j1 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) u jH + Extended Commands List  Press '#', then type:  # - perform an extended command.  * 2weapon - toggle two-weapon combat.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  * annotate - name current level.  apply - apply (use) a tool (pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mode).  autopickup - toggle the pickup option on/off.  * borrow - steal from monsters.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spell.  * chu jI at - talk to someone.  close - close a door.  * conduct - list which challenges you have adhered to.  * dip - dip an object into something.  discoveries - show what object types have been discovered.  down - go down a staircase.  drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons skills.  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and game history.  inventory - show your inventory.  inventoryall - inventory specific item types.  u jHI * invoke - invoke an object's powers.  * jump - jump to a location.  kick - kick something.  look - look at an object.  * loot - loot a box on the floor.  * mark - mark item so pets don't drop it.  * monster - use a monster's special ability.  name - name an item or type of object.  * offer - offer a sacrifice to the gods.  open - open a door.  * overview - show an overview of the dungeon.  pay - pay your shopping bill.  pickup - pick up things at the current location.  * pray - pray to the gods for help.  previous - toggle through previously displayed game messages.  puton - put on an accessory (ring amulet, etc).  u jI  quaff - quaff (drink) something.  * quit - exit without saving current game.  quiver - select ammunition for quiver.  read - read a scroll or spellbook.  redraw - redraw screen.  remove - remove an accessory (ring, amulet, etc).  * removeimarkers - remove all "I"s, remembered, unseen creatures from the level. --More-- jNy * ride - ride (or stop riding) a monster.  * rub - rub a lamp or a stone.  save - save the game.  search - search for traps and secret doors.  seeall - show all equipment in use (generally, ),[,=,",( commands.  seeamulet - show the amulet currently worn.  seearmor - show the armor currently worn.  seegold - count your gold.  seerings - show the ring(s) currently worn.  seespells - list known spells.  seetools - show the tools currently in use.  seetrap - show the type of a trap.  seeweapon - show the weapon currently wielded.  setoptions - show option settings, possibly change them.  * sit - sit down.  * spelldelete - delete lowest spell in the list (must be forgotten).  * stackmark - mark an item to not merge.  sw jyap - swap wielded and secondary weapons.  takeoff - take off one piece of armor.  takeoffall - remove all armor.  * technique - perform a technique.  teleport - teleport around level.  throw - throw something.  travel - Travel to a specific location.  * turn - turn undead.  * twoweapon - toggle two-weapon combat.  * untrap - untrap something.  up - go up a staircase.  vanquished - list vanquished monsters.  version - show version.  * versionext - list compile time options for this version of Slash'EM.  wait - rest one move while doing nothing.  wear - wear a piece of armor.  whatdoes - tell what a command does.  whatis - show what type of thing a symbol corresponds to.  wield - wield  jy(put in use) a weapon.  * wipe - wipe off your face.  * youpoly - polymorph at will.  zap - zap a wand.  Commands marked with a * will be autocompleted.--More-- jh[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m Spa:33 $0 HP 22(22)  Pw 7(7)  AC7 Exp1 T1 --|.|..$###|....@@,-----### j` Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) j3+ SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/Xilofone/slex/Xilofone.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, contentwarning, confirm, classic_status, cursesgraphics, DECgraphics, eatingboulders, eatingconfirm, eatingdoors, eatingwalls, eight_bit_tty, epyxmode, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, IBMgraphics, ignint jxr, inertiaconfirm, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materialglyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, simpledescs, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcursesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptext, blindfox, dudley, gehenna, hippie, iwbtg, elmstreet, lostsoul j, uberlostsoul, assholemode, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, hybridsoviet, hybridxrace, hybridheretic, hybridsokosolver, hybridspecialist, hybridamerican, hybridminimalist, hybridnastinator, hybridrougelike, hybridsegfaulter, hybridironman, hybridamnesiac, hybridproblematic, hybridwindinhabitant, hybridaggravator, hybridevilvariant, hybridlevelscaler, hybriderosator, hybridroommate, hybridextravator, hybridhallucinator, hybridbossrusher, hybriddorian, hybridtechless, hybridblait, hybridgrouper, hybridscriptor, hybridunbalancor, hybridbeacher, hybridstairseeker, hybridmatrayser, hybridfeminizer, hybridchallenger, hybridhardmoder, hybridstunfish, hybridkillfiller, hybr jidbadstatter, hybriddroughter, hybridvanillaoid, randomhybrids. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dragonname' - the name of your (first) dragon (e.g., dragonname:Wintersdotir), `monkeyname' - the name of your (first) monkey (e.g., monkeyname:DonkeyKong), `parrotname' - the name of your (first) parrot (e.g., parrotname:Polly), `girlname' - the name of your (first) girl (e.g., girlname:Sarah), j2[`boyname' - the name of your (first) boy (e.g., boyname:Jonas), `ravenname' - the name of your (first) raven (e.g., ravenname:Nevermore), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, --More-- j`effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map d jisplay mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, j3 `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pilesize' - maximum number of items on floor to list automatically, `plalias' - your alias name, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, jValkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statuscolor' - set status colors, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `tileset' - name of predefined tileset to use, --More-- j]C`traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More-- j[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m Spa:33 $0 HP 22(22)  Pw 7(7)  AC7 Exp1 T1 --|.|..$###|....@@,-----### j  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) j + SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/Xilofone/slex/Xilofone.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, contentwarning, confirm, classic_status, cursesgraphics, DECgraphics, eatingboulders, eatingconfirm, eatingdoors, eatingwalls, eight_bit_tty, epyxmode, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, IBMgraphics, ignint j  r, inertiaconfirm, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materialglyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, simpledescs, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcursesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptext, blindfox, dudley, gehenna, hippie, iwbtg, elmstreet, lostsoul j$ , uberlostsoul, assholemode, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, hybridsoviet, hybridxrace, hybridheretic, hybridsokosolver, hybridspecialist, hybridamerican, hybridminimalist, hybridnastinator, hybridrougelike, hybridsegfaulter, hybridironman, hybridamnesiac, hybridproblematic, hybridwindinhabitant, hybridaggravator, hybridevilvariant, hybridlevelscaler, hybriderosator, hybridroommate, hybridextravator, hybridhallucinator, hybridbossrusher, hybriddorian, hybridtechless, hybridblait, hybridgrouper, hybridscriptor, hybridunbalancor, hybridbeacher, hybridstairseeker, hybridmatrayser, hybridfeminizer, hybridchallenger, hybridhardmoder, hybridstunfish, hybridkillfiller, hybr j idbadstatter, hybriddroughter, hybridvanillaoid, randomhybrids. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dragonname' - the name of your (first) dragon (e.g., dragonname:Wintersdotir), `monkeyname' - the name of your (first) monkey (e.g., monkeyname:DonkeyKong), `parrotname' - the name of your (first) parrot (e.g., parrotname:Polly), `girlname' - the name of your (first) girl (e.g., girlname:Sarah), j [`boyname' - the name of your (first) boy (e.g., boyname:Jonas), `ravenname' - the name of your (first) raven (e.g., ravenname:Nevermore), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, --More-- j`effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map d jisplay mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, jL `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pilesize' - maximum number of items on floor to list automatically, `plalias' - your alias name, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) j6I rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statuscolor' - set status colors, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `tileset' - name of predefined tileset to use, --More-- jC`traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More-- jD[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m Spa:33 $0 HP 22(22)  Pw 7(7)  AC7 Exp1 T1 --|.|..$###|....@@,-----### j2  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) jߨ +Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters jq [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] memorizationknown whether you know what the j  memorization skill does;  if false, print extra help messages [FALSE] missing_safety prevents segfaults for missingno characters [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] --More-- j/x prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] quiver_fired when using the f (fire) command and no ammunition  is quivered, prompt for ammunition to quiver, then  fire it. [FALSE] qwertz_layout swap the y and z keys [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showexp display your accumulated experience points [FALSE] showrace show yourself by your race rather than by role [FALSE] showscore display your approximate accumulated score [FALS jx E] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]--More-- j a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] gehenna game always behaves like you were in Gehennom [FALSE] dudley your luck is fixed at -13, and you're constantly [FALSE]  afraid iwbtg you die as soon as you take damage, and can jump [FALSE] hippie you are constantly hallucinating [FALSE] blindfox you are constantly blinded [FALSE] lostsoul you start at medusa depth instead of dlvl1 [FALSE] uberlostsoul you start at invocation depth instead of dlvl1 [FALSE] There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  reco j.4very after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] These three should be turned on if you're on a terminal with 25 or more lines: showmc display magic cancellation on bottom status line [FALSE] showmovement display movement speed on bottom status line [FALSE] showlongstats don't abbreviate stats bottom status line [FALSE] --More-- jb(Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRUE]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boole j(an options if KEEP_SAVE was set at compile time: keep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] --More-- jfAny Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). menustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;   jf Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed,  or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls  jfhow often the map window is updated when performing  multi-step movement (various running modes or travel command): --More-- j'5 teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] scores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(n jO5one)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used.  [depends on windowing port] Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] boyname the name of your first boy [NONE] catname the name of your first cat [NONE]--More-- j dogname the name of your first dog [NONE] dragonname the name of your first dragon [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so  that you can use C-style escapes such as \n or \081 as well as  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are  given here by name instead of symbol, with some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters)  nodoor vodoor hodoor (no, vertical, horizontal ope j n door)  vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row)   jF sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row) --More-- j fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (cold explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (death explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (p j6 oison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row)  aexml aexmm aexmr (acid explosion matrix middle row)  aexbl aexbm aexbr (acid explosion matrix bottom row)  default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can  still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] girlname the name of your first girl [NONE]--More-- j horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with the text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color are black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR  were set at compile time. [NONE] menu_* create  jF single character accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window-  ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_page deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta)  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta) [ j[ 55;1H menu_select_page select all items on this page of a menu [,](gta) monkeyname the name of your first monkey [NONE] monsters like dungeon, but for monster symbols  default: abcdefghijklmnopqrstuvwxyz --More-- j  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: ])[="(%!?+/$*`0_. parrotname the name of your first parrot [NONE] pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] race Your starting race (e.g., race:Human, race:Elf). [RANDOM] ravenname the name of your first raven [NONE] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name  as possible. You can also sti j ll denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  default: ^^^^^^^^^^^^^^^^^"^^^^--More-- j - Mwindowtype windowing system to be used [depends on operating system] wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first  combination -- Two single messages, then as full  default: single Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional--More--" j [Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 $ jRThere is a wall in the way![Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 % j  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) - j +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster PRESS SHIFT-O TO OPEN THE OPTIONS- j  MENU! THIS LETS YOU TURN ON THE NUMBER PAD! I REPEAT: PRESS SHIFT-O TO OPEN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY (alternately, you can open the main menu by pressing escape and select 'g' for game commands, which lets you switch the number pad on and off with 'n')  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Important hints: - Can't find whatever command you're looking for? Con- j tact Amy and ask her!  https://www.reddit.com/r/slashemextended  Or use the #em.slashem.me IRC channel on Libera. --More--/ jq- There is no "dig" command. In order to dig, equip and 'a'pply a pick-axe. - Press s to search for secret doors and corridors. - Press Ctrl-D (or k in number pad mode) to kick. - Press Shift-F and then a direction to forcibly attack a location in melee. - Press the comma key to pick up items. - In order to look at a tile on the screen, press / and answer 'y' when asked  whether to specify an object with the cursor. Now move the cursor around  with the standard movement keys, and press , (comma) when on the target  square to get a description of what is there.  You can also use the ; (semicolon) key to directly get a cursor for looking  at things, but then you have to use the command every time you want to look  at a single tile; using the / command is usually more convenient.  Remember: press the comma key when at the target location!  Don't press Escape or Space, or you'll just cancel t/ jrhe command! - Some commands, like 'e'at, allow you to target the floor. In order to do  so, press the comma key at the prompt that asks you for the target item. General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed)--More--0 jM^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor ta0 jN:ke off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money --More--3 j"[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 9 j Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) = j[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1 > j# > jJaversionext> j ersionext? j|rsionext? j sionext? j ionext? j onext@ jInextA j  B jY nextD jwextD j  E jmE joPUnix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1  j| j%Unknown command '^Q'.[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m  22(22)  Pw 7(7)  AC7 Exp1 T1  j^ #  jXquit jXVuit jJZ it j t j[Really quit? WARNING: this will erase your game permanently! [yes/no]?  j y j\Ze js j[Xilofone the Unblooded  22(22)  Pw 7(7)  j --|.|..$###|....@@,-----### jC 2[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m Spa:33 $0 HP 22(22)  Pw 7(7)  AC7 Exp1 T1 DYWYPI? Oops... it seems your inventory was empty!--More-- j޸<Do you want to see your attributes? [ynq] (n)  jx yFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: energy regeneration. Scroll identification only worked 100 times out of 193. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 17. Implant identification only worked 1 times out of 30. Wand identification only worked 3 times out of 20. Spellbook identification only worked 2 times out of 7. Monsters only dropped their musable items with 97% chance. Monsters only dropped their equipment with 93% chance. Wand drop chance was reduced to 96%. Amulet drop chance was reduced to 97%. Shop item generation was reduced to 92%. Concealing monsters were spawned underneath items 93% of the time only. Mastering the following skill taught you the hidden power: two-handed sword. The fo jx llowing skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: implants. The following skill was limited to basic proficiency: matter spells. The following skill was limited to expert proficiency: squeaking. The following skill became untrainable if you tried to train it too early: protection spells (turn 3). The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 33451). Monster spawn rate multiplier was currently 101. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'clean cut' and your beard type is 'little chin beard'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 13. Monster spawn increase would have started at turn 41989. Mo jy nster spawn increase had reached its maximum at turn 814753. In this game, Eevee's evolution was flareon. Maximum amount of combined random monster spawn freqs was 7001. Your limit for ascension was at turn 9526152. The monster class that cannot be genocided was eye or sphere. The monster species that was spawned more often: Dantalion (freq bonus 9). The monster species that was spawned more often: bleh grappler (freq bonus 8). The monster species that was spawned more often: cascade bear (freq bonus 2). The monster species that was spawned more often: pompeji keelhauler (freq bonus 16). The monster species that was spawned more often: freshly hatched bee (freq bonus 12). The monster species that was spawned more often: disfigured one (freq bonus 20). The monster species that was spawned more often: oscillation relinquishing (freq bonus 40 jy ). The monster species that was spawned more often: rovid (freq bonus 20). The monster species that was spawned more often: pungency zanyish (freq bonus 12). The monster species that was spawned more often: clappersnake (freq bonus 2). The monster species that was spawned more often: terrible hobbit (freq bonus 144). The monster species that was spawned more often: rapid flitter (freq bonus 8). The monster species that was spawned more often: real mofo water hound (freq bonus 48). The monster species that was spawned more often: Inge (freq bonus 3). The monster species that was spawned more often: diestock possessed (freq bonus 3). The monster species that was spawned more often: blasphemous force patch (freq bonus 12). The monster species that was spawned more often: flowmeter panegyrist (freq bonus 96). The monster species that was spawned more often: cursed cadaver (freq bonus 8). --More-- jThe monster species that was spawned more often: concrete ogre (freq bonus 36). The monster species that was spawned more often: iridescent beetle (freq bonus 8). The monster trait that was more common: monsters that are always spawned hostile (freq bonus 3). The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2). The monster trait that was more common: monsters who talk gibberish (freq bonus 1). The monster trait that was more common: monsters that are mindless (freq bonus 4). The monster trait that was more common: monsters that count as rats (freq bonus 2). The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2). The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1). The monster species that was never randomly spawned: pustule lymphoid unwisely hippopotami. The monster species that was never randomly spawned: poliomyelitic cutesi jest. The monster species that was never randomly spawned: bouncer left. The monster species that was never randomly spawned: rock worm. The monster species that was never randomly spawned: totting rostrum coifing. The monster species that was never randomly spawned: wuldenfyr. The monster species that was never randomly spawned: owning weal hypochondriacal carapace barogram. The monster species that was never randomly spawned: Raini. The monster species that was never randomly spawned: Purgatory Dude. The monster species that was never randomly spawned: scim golem. The RNG hath decreed that this item was never generated: Jennifer's jewel (Gems). The RNG hath decreed that this item was never generated: artifact creation (Scrolls). The RNG hath decreed that this item was never generated: mystery resistance (Rings). The RNG hath decreed that this item was never generated: small shield (Armor). The RNG hath decreed that thi js item was never generated: fedora (Armor). The RNG hath decreed that this item was generated more often: boiler kaboom (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: ether saw (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: laser flyaxe (Tools, freq bonus 13). The RNG hath decreed that this item was generated more often: spiked battle boot (Weapons, freq bonus 33). The RNG hath decreed that this item was generated more often: elegant broadsword (Weapons, freq bonus 4). The RNG hath decreed that this item was generated more often: coral nunchiaku (Chains, freq bonus 4). The RNG hath decreed that this item was generated more often: implant of malice (Implants, freq bonus 3). The RNG hath decreed that this item was generated more often: Magdalena combat boots (Armor, freq bonus 13) j8. The RNG hath decreed that this item was generated more often: pan pipe of summoning (Tools, freq bonus 8). The RNG hath decreed that this item was generated more often: Ksenia platform sandals (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: aefde stone (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: relay (Tools, freq bonus 5). The RNG hath decreed that this item was generated more often: basic shoes (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: scenty helmet (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: polymorph (Wands, freq bonus 57). The RNG hath decreed that this item was generated more often: bugxplore helmet (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: water hyacinth (Comestibles, freq bonus 11). The RNG hath decreed that this item was generate jld more often: arcane rapier (Weapons, freq bonus 5). The RNG hath decreed that this item was generated more often: stoning (Scrolls, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of x (Amulets, freq bonus 9). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 10). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 27). The RNG hath decreed that this item was always generated cursed: trap creation (Wands). The RNG hath decreed that this item was always generated cursed: lead-filled mace (Weapons). The RNG hath decreed that this item was always generated cursed: very heavy ball (Iron balls). The RNG hath decreed that this item was always generated cursed: potato bag (Tools). The RNG hath decreed that this item was always generated cursed: sickness resistance (Rings). The RNG hath decreed that this item was always generated cursed: j hardened bolt (Weapons). The RNG hath decreed that this item was always generated cursed: cheap spear (Weapons). The RNG hath decreed that this trap was always invisible: mind wipe trap. The RNG hath decreed that this trap was generated more often: display trap (freq bonus 6). Trap randomization happened for 1 in 794 traps. Traps were spawned invisible 1 times in 93. Traps were extra hard to find 3% of the time. --More-- j%hsNext attribute increase check would have come at turn 419. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having mana regeneration (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 25 spells. You could not have safely prayed (389). You survived. --More-- j~ --|.|..$###|....@@,-----### j '[Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m Spa:33 $0 HP 22(22)  Pw 7(7)  AC7 Exp1 T1 Do you want to see your discoveries? [ynq] (n)  j n Discoveries  Weapons scimitar (curved sword) Scrolls scroll of teleportation (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of healing (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of mana (I WEAR NOTHING EXCEPT WEDGE SANDALS AND PANTS) scroll of phase door (HHHHHHHHHHHHHHHHHHHHHHH) scroll of standard id (THE NEW DESIGN IS UGLY) scroll of cure (CURSED PLUS3 DOUBLE BREXIT) scroll of heal other (TOUCH ELF MAYBE BURN) * scroll of extra healing (PONUS MOSTAS) * scroll of greater mana restoration (MAPIRO MAHAMA DIROMAT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfault venom (splas jO h of venom)(end) j8( [Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m Spa:33 $0 HP 22(22)  Pw 7(7)  AC7 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n)  jn Vanquished creatures:  0 small gas spores (1 created) 0 wussy cats (1 created) 0 retard children (1 created) 0 minigaters (2 created) 0 fast mimickers (1 created) 0 undefined creatures (1 created) 0 red warp patches (1 created) 0 mummies (1 created) 0 robots (1 created) 0 demonoids (3 created) 0 chingies (1 created) 0 flying demons (1 created) 0 flying rogues (1 created) 0 spiddal sticks (2 created) 0 harradas (4 created) 0 danger vapors (1 created) 0 bigoted math teachers (2 created) 0 huro troves (18 created)  43 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- j” ] [Xilofone the Unblooded ] St15 Dx15 Co12 In10 Wi10 Ch5 YauYugMalCha+m Spa:33 $0 HP 22(22)  Pw 7(7)  AC7 Exp1 T1 Do you want to see your conduct? [ynq] (n)  jhq jj$ jl; Since you quit, the score list will not be checked.