Xea, neutral female developer Gamer | d . m |.. |.. #dS## |.. #h#@# |. #,di# .. +,,,##### -|---- |. #z##,,,,# ---..#.|,, #,#|. #,####### |.#.....,#, #,#-####,# |...<..|,,,, ,,,,,,,,,# |......|##,,, #,######## |.$..... ,,,,, ----.-.-#,# ---....| ###,# .......|,,# -+---- #,###|....)..,## #,,,,-../$..|## #####-------- [Xea the Boulderdash Player] St8 Dx19 Co8 In13 Wi17 Ch3 GamDvpFemNeu Dlvl:3 $18 HP0(61) Pw70(78) AC0 Exp4 T975 Latest messages "Gamer, your life-force is running out!" You hit the werejackal. The werejackal summons help! You feel hemmed in. The werejackal bites you! [-2 -> 12] Warning: HP low! The larva imp misses. The slithy snake bites you! [-5 -> 7] Warning: HP low! The slithy snake bites you! [-2 -> 5] Warning: HP low! You hit the werejackal. The werejackal bites you! [-4 -> 1] Warning: HP low! The slithy snake bites you! You die... Your inventory Weapons s - an uncursed +0 orcish dagger {4} Armor a - a cursed +1 T-shirt (being worn) {2} t - a cursed +1 plasteel cloak (being worn) {7} Comestibles d - 4 blessed cram rations {0} e - 2 blessed K-rations {0} f - 7 blessed candy bars {0} q - an uncursed pear {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of acid stream (2:1) {0} u - an uncursed spellbook of resist sleep (0:0) {0} Rings h - an uncursed ring of warning (on left hand) {0} v - an uncursed ring of see invisible (on right hand) {0} Wands g - an uncursed wand of magic mapping (6:8) {0} Tools b - 13 blessed +0 spoons (in quiver) {13} i - an uncursed sack {5} j - an uncursed +0 torch (weapon in hand) {20} w - an uncursed +0 unicorn horn {8} The sack is empty. Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 22 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: poison resistance You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 78 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 462 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 99% Monster death drops spawned with only 88% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: healing spells (turn 10) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 17656 Monster spawn increase reached its maximum at turn 82896 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 191766 The monster class that cannot be genocided was lich The monster class that was spawned more often: centaur (freq bonus 3) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: Morrigan the Succubus (freq bonus 12) The monster species that spawned more often: sea fod (freq bonus 7) The monster species that spawned more often: purple worm (freq bonus 21) The monster species that spawned more often: nether warp patch (freq bonus 10) The monster species that spawned more often: ruby fungus (freq bonus 28) The monster species that spawned more often: edgy patch (freq bonus 12) The monster species that spawned more often: ruby fungus (freq bonus 8) The monster species that spawned more often: mountain force nymph (freq bonus 6) The monster species that spawned more often: webber (freq bonus 84) The monster species that spawned more often: corroding turret (freq bonus 20) The monster species that spawned more often: giant brass dragonfly (freq bonus 20) The monster species that spawned more often: petty living wall (freq bonus 30) The monster species that spawned more often: frozen ice block (freq bonus 32) The monster species that spawned more often: newt mummy (freq bonus 20) The monster species that spawned more often: autofarm blood pudding (freq bonus 36) The monster species that spawned more often: young deep dragon (freq bonus 12) The monster species that spawned more often: sloppy colony (freq bonus 15) The monster species that spawned more often: broken vehicle scholar (freq bonus 24) The monster species that spawned more often: nether spore (freq bonus 24) The monster species that spawned more often: ogroblin (freq bonus 12) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 24) The monster trait that was more common: monsters that have kick attacks (freq bonus 14) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 3) The monster species that never randomly spawned: fomorian giant The monster species that never randomly spawned: slimy growth The monster species that never randomly spawned: dangerous good-looking criminal The monster species that never randomly spawned: abnormal colony The monster species that never randomly spawned: barricade tower The monster species that never randomly spawned: electro lich The monster species that never randomly spawned: sepia warp fungus The monster species that never randomly spawned: irresistible warp fungus The monster species that never randomly spawned: indigo fungus The monster species that never randomly spawned: metering defeat The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 14) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 18) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 15) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 35) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 59) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 5) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 7) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 15) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 4) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 12) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 2) Next attribute increase check would have come at turn 1936 Strength training was 50 Dexterity training was 22 Wisdom training was 2 Constitution training was 50 You were sleep resistant You were level-drain resistant You were prevented from having poison resistance (0) You were prevented from having warning (0) You saw invisible You were telepathic You had 1146 points of nutrition remaining You aggravated monsters You were a werejackal You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Microsoft The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 0% 301% b - resist sleep 1 protect 0% 96% Techniques known in the end Name Level Status concentrating 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Amulets amulet of life saving (red-moon) Weapons orcish dagger (crude dagger) Scrolls scroll of healing (EY REFLECT EFF INT) scroll of mana (VALLATTA SPEATT) scroll of phase door (SEXY FARTING BUTT EDITION) scroll of standard id (SMUTT RIOT ZINEFAG) scroll of cure (MAY THE FORCE BE WITH YOU) scroll of bad effect (DEHARK A SONE BHELL) Spellbooks spellbook of acid stream (sourcecode) spellbook of resist sleep (redeemed) Potions potion of gain energy (spiritual) Rings ring of warning (jade) ring of see invisible (emerald) Wands wand of magic mapping (petrified) wand of cancellation (chrome) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 giant grasshoppers (1 created) 0 jackals (3 created) an ae a normal pete 0 cubic eyes (1 created) 0 kittens (1 created) 0 mutant humans (1 created) 0 manes (1 created) 0 larva imps (1 created) 0 cocoon imps (1 created) 0 hard blue jellies (1 created) a kobold 0 annoying leprechauns (1 created) 0 small permamimics (1 created) 0 Janine's sneakers (1 created) 0 demimondaines (1 created) 2 marine goblins a cave goblin 0 healing iron piercers (2 created) 2 sewer rats a giant white cave mouse a squirrelhorn 0 armored larvae (1 created) 0 snails (1 created) 0 grid bugs (1 created) 0 magic platypi (2 created) a chaffinch 0 weak crows (1 created) 0 spore lichens (1 created) 0 reddish fungi (1 created) 0 slithy snakes (1 created) 0 hidden barrow wights (1 created) 0 nasty wraiths (1 created) a sinorn a kobold zombie 0 karakasas (2 created) 0 straw golems (1 created) a drunk jet guy an asgardian 0 weregridbugs (1 created) 0 werejackals (1 created) 0 item masters (2 created) 0 shopkeepers (1 created) 0 Joker Blacks (1 created) a novice dark wall 0 fire troves (1 created) 0 cold troves (1 created) a health trove 56 creatures born. 17 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 196 times You killed 16 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Basic] (max Grand Master) (39 of 160) shield [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Master) (7 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Master) (2 of 20) searching [Basic] (max Grand Master) (24 of 160) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) missile weapons [Unskilled] (max Master) (0 of 20) martial arts [Unskilled] (max Basic) (0 of 20) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Master) (196 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Basic) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Basic) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Master) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) matter spells [Basic] (max Master) (28 of 160) Goodbye Xea the Gamer... You died in The Dungeons of Doom on dungeon level 3 with 583 points, and 18 pieces of gold, after 975 moves. Killer: a monster (slithy snake) You were level 4 with a maximum of 61 hit points when you died. You reached the 124th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 122 602 srpest-Gol-Hum-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (burning fern spore). - [37] 123 593 stonewall-Pro-Dro-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (baby silver dragon). - [35] *124 583 Xea-Gam-Dvp-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (slithy snake). - [61] 125 582 aaxelb-Zyb-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Ms. Touverac, the shopkeeper). - [54] 126 494 rikerw-Nec-Sat-Fem-Neu quit in The Dungeons of Doom on level 1. 48 [48]