X8IB, lawful female felid Pirate --.----|- |.......| |.......| |......@| |.......| |.....Y.| |..<....| |.......| |.......| |.......| --------- [X8IB the Landlubber] St16 Dx10 Co17 In10 Wi8 Ch6 PirFelFemLaw Dlvl:1 $294 HP11(11) Pw3(3) AC9 Exp1 T20 Latest messages Ahoy X8IB, welcome to SlashEMExtended! Ye be a lawful female felid Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Attention: Ye're playing BIGslex, where the dungeon levels be bigger than normal. Recommended terminal size be 125x45. Also, savebreaks will happen without warning in this version. If ye have a far-progressed savegame that ye want to finish, contact me on the IRC. If yer savegame seems to be gone, contact me on the IRC too. Have fun! Message o' the day: Remember to try out the #monster extended command - there be some roles and races that can use it to activate special abilities even while in their normal form! Ye be lucky! Full moon tonight. Count: 44 There be a wall in the way! Count: 69 Ye might want to turn on the number pad, which be done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, ye have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, ye can also turn on the number pad by adding this line to yer options file: OPTIONS=number_pad:2 (probably requires ye to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) 'Not Enough Identify' be the title o' the SLEX anthem. And Amy's advice be that ye should be bold and wear- or use-test yer items, or ye'll spend tens o' thousands o' turns not knowing what any o' it be. Really quit? WARNING: this will erase yer game permanently! [yes/no]? (2x) Your inventory Weapons a - an uncursed +0 cutlass (weapon in foreclaw) {16} b - 3 uncursed +1 chiveys (alternate weapon; not wielded) {6} c - an uncursed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {2} Armor e - an uncursed +0 monkey jacket (being worn) {12} f - an uncursed +0 monkey jacket {12} g - the uncursed +0 monkey jacket named Rolling Thunder {12} Comestibles h - 2 uncursed sea biscuits {0} Scrolls o - 5 uncursed scrolls of healing {0} p - 4 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - 2 uncursed scrolls of standard id {0} s - an uncursed scroll of cure {0} Potions j - an uncursed potion of rum {0} k - a blessed potion of rum {0} l - an uncursed finalized potion of rum {0} Rings m - an uncursed ring of cold resistance {0} Tools i - 3 uncursed +0 grappling hooks {36} n - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: energy regeneration Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 34 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 84% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 95% Tool drop chance was reduced to 99% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: squeaking The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: boomerang The following skill became untrainable if you tried to train it too early: enchantment spells (turn 6) The following skill became untrainable after a while: sling (turn 60012) Heavy curses were more common by 55% Items were more likely to be generated cursed by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 117441 Monster spawn increase reached its maximum at turn 221702 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 537264 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: phantom light (freq bonus 36) The monster species that spawned more often: porter mean robber (freq bonus 6) The monster species that spawned more often: consenting warp fungus (freq bonus 8) The monster species that spawned more often: scarlet dragon (freq bonus 8) The monster species that spawned more often: white beetle (freq bonus 12) The monster species that spawned more often: stationary two-headed troll (freq bonus 6) The monster species that spawned more often: predicted irregularity (freq bonus 12) The monster species that spawned more often: viper scopion (freq bonus 12) The monster species that spawned more often: debug abstaining (freq bonus 15) The monster species that spawned more often: antimagic wort (freq bonus 4) The monster species that spawned more often: troll priest (freq bonus 15) The monster species that spawned more often: lavender spore (freq bonus 20) The monster species that spawned more often: mind fungus (freq bonus 24) The monster species that spawned more often: Sailor Moon (freq bonus 4) The monster species that spawned more often: +2 jd barricade (freq bonus 12) The monster species that spawned more often: Alexia's plateau sneaker (freq bonus 10) The monster species that spawned more often: pygmy warrior blowdart (freq bonus 10) The monster species that spawned more often: lunier assuaging stagnation disputably (freq bonus 24) The monster species that spawned more often: alothere (freq bonus 28) The monster species that spawned more often: large cockroach (freq bonus 12) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 12) The monster trait that was more common: monsters that are mindless (freq bonus 5) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster species that never randomly spawned: bitey ant The monster species that never randomly spawned: quaakboep The monster species that never randomly spawned: clap monster The monster species that never randomly spawned: silver growth The monster species that never randomly spawned: metal jelly The monster species that never randomly spawned: seven-tentacle hententmon The monster species that never randomly spawned: minor skunk The monster species that never randomly spawned: pointer spore The monster species that never randomly spawned: extreme psycho guard The monster species that never randomly spawned: albino mushroom The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: yellow wing (failuncap cloak) The RNG hath decreed that this item was never generated: nano suit ((null)) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: sanemaker helmet (sages helmet) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: liquid chain ((null)) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 12) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 9) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 12) The RNG hath decreed that this item was generated more often: sharp axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 15) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 2) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 11) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 5) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 2) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 8) The RNG hath decreed that this item was generated more often: rain (WASH MY PAST AWAY, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 2) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: monnoise stone (gray) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: dangerous terrain trap (freq bonus 36) The spell school whose books are more common was enchantment spells (freq bonus 2) Trap randomization happened for 1 in 489 traps Next attribute increase check would have come at turn 657 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 Your sanity was 0 You had 9 lives left You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You had 1481 points of nutrition remaining You could swim You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (362) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (GENTLY CARESS YOU TOO) scroll of mana (PERFORATORUP AS SKY) scroll of phase door (MASS ABORTION CAMP) scroll of standard id (YTTOCS PU EM MAEB) scroll of cure (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) * scroll of extra healing (GENIE STUNT IS MORE POWER) * scroll of greater mana restoration (APOFFEA BUTT) Potions potion of rum (flammable) Rings ring of cold resistance (secretion) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 1 time You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye X8IB the Pirate... Since you quit, the score list will not be checked.