|bt Player: Wysteria Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-03-02.21:19:56.ttyrec Time: (1646255996) Wed Mar 2 21:19:56 2022 |b NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. |bc VShall I pick character's race, role, gender and alignment for you? [ynaq] bY My name: Wysteria  role: Caveman  race: gnome  gender: male  alignment: neutral Is this ok? [ynq]  Wysteria, neutral gnomish Caveman  y + Yes; start game n - No; choose role again q - Quit(end) bPb-bJy--.---- |....d| |...@.| |...... |.....| -------b_{Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:0 HP:15(15) Pw:3(3) AC:8 Xp:1 It is written in the Book of Ishtar:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Ishtar seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Troglodyte, have been heralded from birth as the instrument of Ishtar. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of ub{5s all: Go bravely with Ishtar!--More--bobrrHello Wysteria, welcome to NetHack! You are a neutral gnomish Caveman. --More--b Be careful! New moon tonight.Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:0 HP:15(15) Pw:3(3) AC:8 Xp:1bXA  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)b$+Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:0 HP:15(15) Pw:3(3) AC:8 Xp:1--.---- |....d| |...@.| |...... |.....| -------e - an uncursed +0 leather armor (being worn).b%<@b",&.d.@bQ  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)b> +bq-b[ a - color [false]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)b]y+bi  a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)b name [Wysteria]  role [Caveman]  race [gnome]  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)bj a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [default]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)b3Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:0 HP:15(15) Pw:3(3) AC:8 Xp:1--.---- |.....| |...d.| |...... |.@...| ------- b.You don't have anything to drink.bbV@d.<...b8You swap places with Slasher.##@.d.. .#@........b 0 v#@...d....b6.@d..<bjd@bQkLYou swap places with Slasher..dbn1B..d@bO +.<.d@b$37d..@#b=/ r.....@#.b0  ....##.#d#@# ...#...........|.....+------You hear a gurgling noise..##d@ ........-bbb@------ .....d#....$.|@......|.........b0 p-#|#d@|....-bI-#.@|-b$ .d@b 6d..@bH...d.@b39.d.@b=3@db@+You swap places with Slasher.b@ $:7$ - 7 gold pieces.@..db#@......d..by#@...d.............b  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)b&B a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)b{&  a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)be name [Wysteria]  role [Caveman]  race [gnome]  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)b+b-)bB a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [default]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)3b7PxWysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:7 HP:15(15) Pw:3(3) AC:8 Xp:1### --.----# |.....|@ |...<.|##-------.- |......#####|#.....d| |.....|#........| -------|.......||.......+---------8b+#@##d###......:bA\ I#@#d;b:O@d##;b: #@d#....=b#@d#=bQ 8#@#d#>b/, 8#@#d#?b^ K##@##d##?b` `@##d######With great effort you move the boulder.--#`@d##Db_---|._.@ |..## |Dba-@#.|... --+-Fb8@@d#+-Fb34 #@d-GbPick an object.HbFHbi3tame little dog called SlasherIbS#open doorJb1 $wallKb)floor of a roomKb (floor of a roomKb y +floor of a roomKbT;*floor of a roomLb 7gnomish caveman called WysteriaMb -floor of a roomNb +floor of a roomNbs 7tame little dog called SlasherObq& PbU2_.@dPb ..@dQbTwNThe door opens.d.|QbA@..dRb2..@dRbqPick an object.Rbrp -floor of a roomRb4+chaotic altarSb10floor of a roomSb +chaotic altarUb8(chaotic altarVb Vbsz%@d..Wb29@.d..XbƠ v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) \b!+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a mon\bY"ster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--b<General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repebyat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--bBWysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:7 HP:15(15) Pw:3(3) AC:8 Xp:1----- |.@.d# |...|`### |...+####+ --|--############# ### --.----# |.....|# |...<.|##-------.- |......#####|#......| |.....|#........| -------|.......||.......+---------bEc{ Wysteria the Caveman's attributes:   Background:  You are a Troglodyte, a level 1 gnomish Caveman.  You are neutral, on a mission for Ishtar  who is opposed by Anu (lawful) and Anshar (chaotic).  You are in the Dungeons of Doom, on level 1.  You entered the dungeon 58 turns ago.  There is a new moon in effect.  You have 0 experience points.   Basics:  You have all 15 hit points.  You have all 3 energy points (spell power).  Your armor class is 8.  Your wallet contains 7 zorkmids.  Autopickup is on for all types.   Current Characteristics:  Your strength is 18/01 (current; limit:18/50).  Your dexterity is 10.  Your constitution is 18.  Your intelligence is 10 (current; limit:19). (1 of 2)b  Your wisdom is 11.  Your charisma is 7.   Current Status:  You are unencumbered.  You are wielding a club.  You have basic skill with club. (2 of 2)b&BWysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:7 HP:15(15) Pw:3(3) AC:8 Xp:1----- |.@.d# |...|`### |...+####+ --|--############# ### --.----# |.....|# |...<.|##-------.- |......#####|#......| |.....|#........| -------|.......||.......+---------bKv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) b]I+ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) b>+Objects currently shown near <6,5>:  <9,6> ` a boulder --More--bVBWysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:7 HP:15(15) Pw:3(3) AC:8 Xp:1----- |.@.d# |...|`### |...+####+ --|--############# ### --.----# |.....|# |...<.|##-------.- |......#####|#......| |.....|#........| -------|.......||.......+---------bv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) big +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monbg ster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--bq$General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeb%yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--bTa apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P pbUuton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--b/t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move viabx a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--bFKeyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name b> synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--buM-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--b BWysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:7 HP:15(15) Pw:3(3) AC:8 Xp:1----- |.@.d# |...|`### |...+####+ --|--############# ### --.----# |.....|# |...<.|##-------.- |......#####|#......| |.....|#........| -------|.......||.......+---------b: KThere appears to be no shopkeeper here to receive your payment.b ?You don't have anything else to put on.b'WThere appears to be no shopkeeper here to receive your payment.buWThere appears to be no shopkeeper here to receive your payment. b :_.d@ b1C@-d. boKThere appears to be no shopkeeper here to receive your payment.b? WThere appears to be no shopkeeper here to receive your payment.bk?You don't have anything else to put on.b9You don't have anything else to put on.bfWThere appears to be no shopkeeper here to receive your payment.b6WThere appears to be no shopkeeper here to receive your payment.bkWThere appears to be no shopkeeper here to receive your payment.b, WThere appears to be no shopkeeper here to receive your payment.b|WThere appears to be no shopkeeper here to receive your payment.bCWThere appears to be no shopkeeper here to receive your payment.b WThere appears to be no shopkeeper here to receive your payment.bIThere appears to be no shopkeeper here to receive your payment.There appears to be no shopkeeper here to receive your payment.bb| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) bT bz9  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)*bk a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)+b+++++++++++++++++++++++ a + perm_invent [false]  b + pickup_thrown [true]  c + pushweapon [false]  d + rest_on_space [false]  e + safe_pet [true]  f + showexp [false]  g + showrace [false]  h + showscore [false]  i + silent [true]  j + sortpack [true]  k + sparkle [true]  l + standout [false]  m + time [false]  n + tombstone [true]  o + toptenwin [false]  p + travel [true]  q + use_inverse [false]  r + verbose [true]  s + whatis_menu [false]  t + whatis_moveskip [false]  [22;1+bzH Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5),b$hWysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:7 HP:15(15) Pw:3(3) AC:8 Xp:1----- |.@.-d |...|`### |...+####+ --|--############# ### --.----# |.....|# |...<.|##-------.- |......#####|#......| |.....|#........| -------|.......||.......+---------e - an uncursed +0 leather armor (being worn).,bh What type of things do you want to take off?  a - All worn types b - Weapons c - Armor d - Gems/Stones  U - Items known to be Uncursed(end) ,bke - an uncursed +0 leather armor (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor d - Gems/Stones  U - Items known to be Uncursed(end) -b k.bS Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)/b a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)8bc  a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5);b name [Wysteria]  role [Caveman]  race [gnome]  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)<b! a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [default]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)<bKWysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:7 HP:15(15) Pw:3(3) AC:8 Xp:1----- |.@.-d |...|`### |...+####+ --|--############# ### --.----# |.....|# |...<.|##-------.- |......#####|#......| |.....|#........| -------|.......||.......+---------=bo Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)?bQ@+Bb a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)BbTz  a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)BbA  name [Wysteria]  role [Caveman]  race [gnome]  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)Cb a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [default]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)Db-3KWysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:7 HP:15(15) Pw:3(3) AC:8 Xp:1----- |.@.-d |...|`### |...+####+ --|--############# ### --.----# |.....|# |...<.|##-------.- |......#####|#......| |.....|#........| -------|.......||.......+---------Eb!1Are you sure you want to pray? [yn] (n) GbGbYou begin praying to Anshar..-#dYou finish your prayer.--More--Jb1'/You feel that Ishtar is displeased.Kb\ 5d@Kb\ FYou swap places with Slasher._dNb#d@Nbd#lYou swap places with Slasher.d.....Nb>(In what direction? PbJ PbJJThe door closes..+dQb_.d@....Qbr1zd..@##.....Qb9 ....d@.RbA ....|@#d....Xbc v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) YbL[bzv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) [b-+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a mon[bster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--[bR General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repe[b[S yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--\bC a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P p\b uton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--^bVt throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via^bx a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--ebL Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name ebs > synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--|bɒM-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--beWysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:7 HP:15(15) Pw:3(3) AC:8 Xp:1----- |._.+# |...|`### |...+####+ --|--##########@##d# ### --.----# |.....|# |...<.|##-------.- |......#####|#......| |.....|#........| -------|.......||.......+---------bYv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) b +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monbZ ster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--bGGeneral commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repebHyat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--bLa apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P pbsLuton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--bt throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move viabMx a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--bv Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:7 HP:15(15) Pw:3(3) AC:8 Xp:1----- |._.+# |...|`### |...+####+ --|--##########@##d# ### --.----# |.....|# |...<.|##-------.- |......#####|#......| |.....|#........| -------|.......||.......+---------b# b=tb Grb ab veb lbogWhere do you want to travel to?(For instructions type a '?')b%He - an uncursed +0 leather armor (being worn).bd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) b e - an uncursed +0 leather armor (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) bVlb # bX3tb rbab velb_gWhere do you want to travel to?(For instructions type a '?')b&  Use 'h', 'j', 'k', 'l' to move the cursor to the desired destination. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm'/'M' to move the cursor to next/previous monster. Use 'o'/'O' to move the cursor to next/previous object. Use 'd'/'D' to move the cursor to next/previous door or doorway. Use 'x'/'X' to move the cursor to unexplored location. Use 'a'/'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use '#' to toggle automatic description. Type a '.' when you are at the right place. --More--b-+#|`###+####+-#############-#|#|##-------.-Move cursor to the desired destination:b- "corridorbUbV.stone (no travel path)bd 7unexplored (no travel path)b zunexplored (no travel path)unexplored (no travel path)bh?unexplored (no travel path)b?unexplored (no travel path)b q ?unexplored (no travel path)b{6 b 7 3stone (no travel path)b,corridorbb83stone (no travel path)b=DbD4stone (no travel path)b b kstone (no travel path)stone (no travel path)b bH &corridorbYb%doorwaybZb1dark part of a roombb71dark part of a roombhbϥ1dark part of a roombl bEl 1dark part of a roombsbs1dark part of a roombj:b:1dark part of a roombb1dark part of a roombGb 3wall (no travel path)b b!3wall (no travel path)b b_ )closed doorb be 1dark part of a roomb-open doorbs &corridorbxR bIS .stone (no travel path)b7unexplored (no travel path)bq;unexplored (no travel path)beunexplored (no travel path)unexplored (no travel path)unexplored (no travel path)bh+ unexplored (no travel path)unexplored (no travel path)b+ 2unexplored (no travel path)bc }unexplored (no travel path)unexplored (no travel path)bb Aunexplored (no travel path)b3wall (no travel path)b<b=ewall (no travel path)sinkb >4dark part of a roomb>1dark part of a roombbU1dark part of a roombb1dark part of a roombN b b *dark part of a roomb b 1dark part of a roombk Use 'h', 'j', 'k', 'l' to move the cursor to the desired destination. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm'/'M' to move the cursor to next/previous monster. Use 'o'/'O' to move the cursor to next/previous object. Use 'd'/'D' to move the cursor to next/previous door or doorway. Use 'x'/'X' to move the cursor to unexplored location. Use 'a'/'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use '#' to toggle automatic description. Type a '.' when you are at the right place. --More--b-+#|`###+####+-#############-#|#|##-------.-Move cursor to the desired destination:bb}d@You swap places with Slasher........b.##d##@..... .... ....b&~....#.@.bS9d.@bH.d<@bA.d.@bn.....@.b9 .....< ......###d...... ....#@.....................bpA#d#.@b.@bQd#..d..@.b Ok..d.@b: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monbster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--bz General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeb({ yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--bb?a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P pb@uton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--bt throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move viabtx a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--b5 Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name bB6 > synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--bXM-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--beWysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:7 HP:15(15) Pw:3(3) AC:8 Xp:1----- |._.+# |...|`### |...+####+ --|--############k## ### --.----# |.....|# |...<.|##-------.- |......#####|#......| |.....|#........| -------|......@||....d..+---------bH X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) bXT_+Monsters currently shown near <21,17>:  <21,9> k kobold  <21,17> @ gnomish caveman called Wysteria  <19,18> d tame little dog called Slasher --More--bVeWysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:7 HP:15(15) Pw:3(3) AC:8 Xp:1----- |._.+# |...|`### |...+####+ --|--############k## ### --.----# |.....|# |...<.|##-------.- |......#####|#......| |.....|#........| -------|......@||....d..+---------byk#d@... b6]#@..d bx|@.......d b @......d.......... b'@#d.... bf@d#.. byi@##d. bk#@#d##The kobold throws a dart!) b5A dart misses you.#) b[>@d#bnrbrThe door opens.---|..|....|#d#bbF---.......@)# d....b ----.............$-@-#d#bX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) bƗ+Objects currently shown near <20,7>:  <22,6> $ some gold pieces  <21,8> ) a dart --More--b Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:7 HP:15(15) Pw:3(3) AC:8 Xp:1---------- -----|......... |._.+#|....... |...|`###....$ |...+####-@- --|--#######d)###### ### --.----# |.....|# |...<.|##-------.- |......#####|#......| |.....|#........| -------|.......||.......+---------[9;b 20Hb Pick an object.b bQ(There is an open door here.bK !b\Pick an object.!b)a dart"b%1dark part of a room"b-unexplored"b/floor of a room"bLe-floor of a room#bt4some gold pieces%b9&-some gold pieces&bt Use 'h', 'j', 'k', 'l' to move the cursor to an unknown object. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm'/'M' to move the cursor to next/previous monster. Use 'o'/'O' to move the cursor to next/previous object. Use 'd'/'D' to move the cursor to next/previous door or doorway. Use 'x'/'X' to move the cursor to unexplored location. Use 'a'/'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use '#' to toggle automatic description. Type a '.' or ',' or ';' or ':' when you are at the right place. ':' describe current spot, show 'more info', move to another spot. '.' describe current &bspot, prompt if 'more info', move to another spot; ',' describe current spot, move to another spot; ';' describe current spot, stop looking at things; --More--.b---------- -----|......... |._.+#|....... |...|`###....$ |...+####-@- --|--#######d)# ### ## ### .----# ....|# ..<.|##-------.- .....#####|#......| ....|#........| -----|.......| |.......+Move cursor to an unknown object:0b%H 9$ a pile of coins (some gold pieces)--More--2bG A metal of characteristic yellow colour, the most precious metal used as a common commercial medium of exchange. Symbol, Au; at. no. 79; at. wt. 197.2. It is the most malleable and ductile of all metals, and very heavy (sp. gr., 19.3). It is quite unalterable by heat, moisture, and most corrosive agents, and therefore well suited for its use in coin and jewelry. [ Webster's New International Dictionary of the English Language, Second Edition ]--More--6b ----------|.........|...........$-@-#####d)#8b#Unknown command 'M-b'.>b  Cb y.||@...|--d-----#Fbt( *d@FbL) rYou swap places with Slasher....d...Gb,M...........d.$|k@Hb`+~..........d@#Ibk .........k#@#The kobold throws a dart!)You are almost hit by a dart.#)Ib @Kb .@)Lb75@#dMb]@#MbWThe kobold hits! HP:13d#Pb qPbRqTYou kill the kobold!)d#Qb %@#Qb& Pf - 3 darts.@#dSbR =There is nothing here to pick up.VbrD=There is nothing here to pick up.Vb I#@d#Wb<@#d#WbZ ;#@#dWb'8#@#dXb5#@d#Xb o#@XbVo2f - a dart.@d#Yb!d@YbdYou swap places with Slasher. HP:14........$d#Yb i.........##d@Zb .......#@....ZbC 0f - a dart.#d@[b"@d[bYou swap places with Slasher........#d....\bB...........@#d#\b h.@...|d#_ba^ Pick an object._bw &a gold piece`bt+some gold piecesab< bbD.@bbZ $:8$ - a gold piece.@#cb#.@cbIg $:12 HP:14(15) Pw:3(3) AC:8 Xp:1$ - 4 gold pieces.@dbgD@.#dbJ@.d#ebB[.@d.|ebK 9..@.dib2 # jbtjbrjbbajbW vejb ljbgWhere do you want to travel to?(For instructions type a '?')kbgj/floor of a roomkb12floor of a roomkbvkb kb+wall (no travel path)kb Aunexplored (no travel path)lbi:unexplored (no travel path)lblb*&corridorlblbcorridorlbs lbt &corridormbf&corridornb nbқ 7d@nb uYou swap places with Slasher....@.d.nbȞ  HP:15@.d....d...@nb You hear a slow drip............d..|@nb ..........|#d@#....qbݒ*#d@#qb -d#@#rb"t##d@#rb@##d@##rbn<d#@##sbG#@#d#sbҬ N#@d##tbnU.#@#dtb .......@.......d.....##ubn 8@d.#...vbԡOYou stop. Slasher is in the way!d#wb  wb OYou stop. Slasher is in the way!#dxbS(7d@xb(You swap places with Slasher........d#................ybS..d@yb8#d@ybȂ 9#d@zbhJd#@#zbR>E##d#@{b~###d##@##{bq#######@#d}ba +d@}b _You swap places with Slasher.d###+}b~b!O#d#@##bz The door opens.-+--------#.........|d.....%.....|-......$...>.|...........|------------bx---...#|.rd@|.-bZ-|d#-@-The sewer rat bites! HP:13b9 KYou miss the sewer rat.#dbb: BThe sewer rat bites! HP:11bt?# b+cbhatb,atbXrb  b  bH b bS be@v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) b,+-----+--------##|............|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  bs- F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--b General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeb$ yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--b߈Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:12 HP:11(15) Pw:3(3) AC:8 Xp:1---------- -----|.........# |._.+#|........|# |...|`###|........|# |...+####---|------# --|--######################### #### --.----## |.....|## |...<.|##-------.-#-----+-------- |......#####|#......|####|............| |....b.|#........|##|.r....%.....| -------|.......|#d-@.....$...>.||.......+##|............|-----------------------b4# bnsith bobU]wbW ;show: unknown extended command.bS Wysteria the Caveman's attributes:   Background:  You are a Troglodyte, a level 1 gnomish Caveman.  You are neutral, on a mission for Ishtar  who is opposed by Anu (lawful) and Anshar (chaotic).  You are in the Dungeons of Doom, on level 1.  You entered the dungeon 172 turns ago.  There is a new moon in effect.  You have 6 experience points.   Basics:  You have 11 out of 15 hit points.  You have all 3 energy points (spell power).  Your armor class is 8.  Your wallet contains 12 zorkmids.  Autopickup is on for all types.   Current Characteristics:  Your strength is 18/01 (current; limit:18/50).  Your dexterity is 10.  Your constitution is 18.  Your intelligence is 10 (current; limit:19). (1 of 2)b~ Your wisdom is 11.  Your charisma is 7.   Current Status:  You are unencumbered.  You are wielding a club.  You have basic skill with club. (2 of 2)b :Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:12 HP:11(15) Pw:3(3) AC:8 Xp:1---------- -----|.........# |._.+#|........|# |...|`###|........|# |...+####---|------# --|--######################### #### --.----## |.....|## |...<.|##-------.-#-----+-------- |......#####|#......|####|............| |....b:.|#........|##|.r....%.....| -------|.......|#d-@.....$...>.||.......+##|............|-----------------------bU You miss the sewer rat.#dThe sewer rat bites! HP:9(15) Pw:3(3) AC:8 Xp:1d-b6 AYou miss the sewer rat. The sewer rat bites!bZbZ:You miss the sewer rat.#db[_The sewer rat bites! HP:8d-bFb[GOYou kill the sewer rat!.d-b5"9#d.@b 6-d.@byF%You kill the sewer rat!b%9.d.@b -.d.@bb ^ HP:9d@..blb.@You have much trouble lifting a human corpse. Continue? [ynq] (q) b@Zg - 8 darts.h - 7 darts.@You see here a human corpse.--More--bD.A little dart shoots out at you!b[DSYou are hit by a little dart...dbN0B@%.dba .@dbKd@b+You swap places with Slasher.bFd $:17$ - 5 gold pieces..@d.b@d@..b'= >.@.db3@.d.be>@..dbO@.d.bl<.@..db8.@.db$ Pick an object.bb )a human corpsebd= 7% a piece of food (a human corpse)bU@.d..b. @@d..Zb@TPick an object.bL` 4floor of a roomb' :floor of a roombZ@floor of a roomb:/floor of a roombpp$wallbS/kobold zombieb,kobold zombiebwb?>..@d-Zb3What do you want to throw? [$abf-h or ?*] bp  Coins $ - 17 gold pieces Weapons a - a +1 club (weapon in hand) b - a +2 sling (alternate weapon; not wielded) f - 5 darts g - 8 darts h - 7 darts(end) bi+In what direction? bIC -Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself --More--b ---------- -----|.........# |._.+#|........|# |...|`###|........|# |...+####---|------# --|--######################### #### --.----## |.....|## |...<.|##-------.-#-----+-------- |......#####|#......|####|............| |.....|#........|##|...@d.%.....| -------[b om|.......|##-Z.........>.||.......+##|............|-----------------------Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:17 HP:9(15) Pw:3(3) AC:8 Xp:1In what direction? b`bt n HP:10(15) Pw:3(3) AC:8 Xp:1d...@b! In what direction? b-**.*..bNThe flint stone misses the kobold zombie.*Zb --More--b2" .bVmIn what direction? bLbl9.d@.bsX&In what direction? b/bOSlasher bites the kobold zombie. The kobold zombie is destroyed!b$2Unknown command 'M-h'.b^Bd.@.b5)..d@.bTYou stop. Slasher is in the way!*.dbi %@.bj tc - an uncursed flint stone (in quiver pouch).@..dbM@..db R@.d.bOH.@.d.b`@.@d.b,t RThe door resists!..db{W.@d.b\G@.d..b5# b̃kbm ibcbufkbB-*In what direction? bbx9WHAMMM!!!d.b@0 # bNkbibckbþ*In what direction? b b tAs you kick the door, it crashes open! HP:11.d.b;i ###@..d..........bW%dd@ .........................bPick an object.b#corridorb} /unexploredb(jackalb7b{d# d#@#................bR d###d@#............b<nYou kill the jackal!d#Slasher eats a jackal corpse.b[)#@#bT #@#b #@#b #####d####@# HP:12#db 8#####d##@b)#d@#bYLDYou stop. Slasher is in the way!#dbpRYou stop. Slasher is in the way!d#b:d#@#b@#d@#bCDYou stop. Slasher is in the way!#db@ '###d@b_# b,kb̽ibckb*In what direction? bbVQOuch! That hurts! HP:11#db# b< kibӓ cbkb*In what direction? bab5jOuch! That hurts! HP:10  HP:11#dbs b7Z# b#B kbi bck bM*In what direction?  b* bZiOuch! That hurts! HP:9(15) Pw:3(3) AC:8 Xp:1d# bk  bF#d@# b #d@ bh@d bm]You swap places with Slasher.@#d# b:@@###d##### bo HP:10(15) Pw:3(3) AC:8 Xp:1@#d#### b Ld@#d## b:WThe jackal bites! HP:8(15) Pw:3(3) AC:8 Xp:1 bP--More--b&~#You hear some noises.bb7FYou kill the jackal!#d#b#d @d##........b d @#........The jackal bites! HP:7b,Slasher misses the jackal.btbYou kill the jackal!d d#Slasher eats a jackal corpse.b$d b% db   bad@bOYou swap places with Slasher.##.bY +Pick an object.by #corridorbM*corridorb| 1unexploredbaW bK##@.bh H###@##db HP:8.d####@F#b Dd #d@#b< #d@##bSlasher bites the lichen.---..|.....#@##b;You hear some noises.---.......#@##bR---.............######d###@###--More--bn3You hear some noises in the distance.!bH@#You hear some noises.!bMIE##@##"bH....##@#"b --|.......#|........@|........#--------#bC.@#.|-#be K HP:9@.-$bB8@.d$b) E@.d#$b v.@Slasher drops a lichen corpse.d%%btv.......@)%bQi - a lichen corpse...d@'b...............@'bFj - 6 arrows.d@(b y........@d)b(`l......@d#)b)@d##)b *@#d)b9 6@#d#*bM >#@##d*bXt#@##d#You hear a gurgling noise.+b7 HP:10(15) Pw:3(3) AC:8 Xp:1 d#@###d### d##@##d# dd#,ba4@##,bSThe jackal bites! HP:9(15) Pw:3(3) AC:8 Xp:1,bu,b(v&You kill the jackal!#-bͥM#@#d##-bpH@##d###-bNr HP:10(15) Pw:3(3) AC:8 Xp:1@##d######@#-bmt................@#####d#######....-bu@###d##########You try to move the boulder, but in vain./bP HP:11#@d#0bZ ##@d0b d@0b PYou swap places with Slasher.##d1bP'8d@1b~'KYou swap places with Slasher.d##1b2N @#d#@2b@/##d##@2bE................#######d##@#....2bm= HP:12###d@2bH####d##@##2bgA########d##@2b)Q HP:13###d#@2bJ>######@d2b]You hear some noises.......#@2bYou hear some noises in the distance.................######@#d4b*8##@4b #@#5bF#@+That door is closed.6b6b.The door opens. HP:14--..#d.$.|-....|...|----7b{x---...#|.#@|.-7b5 Q-|-@-7b8d.@8bG:##d.@8b1$@.8bxq $:21$ - 4 gold pieces.@#d9bj^@d.-.9b@.@.d9b Pd@#...9bW.d@#.#......:bZad#@..:bf k....#..@##:bo d HP:15.####d@#:b J##d#@#:b q#d#@+That door is closed.;b= ;bp The door opens.---------#%........|d-d.........|..$......|----------=by -|.#d@|.-The jackal bites! HP:14#=b =b ! <You kill the jackal!d.>b[-d-@->b @.k - a food ration.l - a food ration.@--More--AbA bear trap closes on your foot! Dx:9 Co:18 In:10 Wi:11 Ch:7 Neutral  HP:7(15) Pw:3(3) AC:8 Xp:1#dDbmz0Unknown command ' '.FbFbMYou are caught in a bear trap.-dHbށ| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Ib=+-----------|.........|#|..........##|.........|##------######-------.---##|.....####################|....|##########-....|#######|....|#-----------##------#|.@........|####################-d.........|-----.--------|...$......|##|............|------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one sIb^=tep in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. bn=K Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--JbGeneral commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeJbPyat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--Mbe>a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P pMb>uton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--Xbt throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move viaXbx a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--bb+Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name bb3,> synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--ob=: M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--ubHSWysteria the Troglodyte St:18/01 Dx:9 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:21 HP:7(15) Pw:3(3) AC:8 Xp:1---------- -----|.........#----------- |._.+#|........|#|.........|# |...|`###|........|#|..........## |...+####---|------#|.........|##------ --|--#######################-------.---##|.....#########################|....|#############-....|#### ###bS13;28H####|....|#----------- --.----####------#|.@........| |.....|######################-d.........| |...<.|##-------.-#-----.--------|...$......| |......#####|#......|####|............|------------ |.....|#........|##|......%.....| -------|.......|##-..........>.||.......+##|bSJ0m............|-----------------------vbeYou can't sit down with your foot in the bear trap..dxb! DYou don't have anything to use or apply.zb7; ..dYou finish taking off your suit. AC:10 Xp:1|bj ;What do you want to wear? [e or ?*] ~b HP:8 AC:8 Xp:1d.$.d.You finish your dressing maneuver.bCWhat do you want to wield? [- abf-hj or ?*] bG!Never mind.b~bRYou are caught in a bear trap..dbcSlasher picks up a gold piece.d$b A| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) bZ(+-----------|.........|#|..........##|.........|##------######-------.---##|.....####################|....|##########-....|#######|....|#-----------##------#|.@........|####################-...d......|-----.--------|...$......|##|............|------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go onb(e step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. [15;1b(H Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--bqGeneral commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repebFryat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--b]Wysteria the Troglodyte St:18/01 Dx:9 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:21 HP:8(15) Pw:3(3) AC:8 Xp:1---------- -----|.........#----------- |._.+#|........|#|.........|# |...|`###|........|#|..........## |...+####---|------#|.........|##------ --|--#######################-------.---##|.....#########################|....|#############-....|#### ###[b13;28H####|....|#----------- --.----####------#|.@........| |.....|######################-...d......| |...<.|##-------.-#-----.--------|...$......| |......#####|#......|####|............|------------ |.....|#........|##|......%.....| -------|.......|##-..........>.||.......+##|[38bM;5;0m............|-----------------------bC8Your right leg is in no shape for kicking.--More--bb8Your right leg is in no shape for kicking.--More--bs bv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) b+-----------|.........|#|..........##|.........|##------######-------.---##|.....####################|....|##########-....|#######|....|#-----------##------#|.@........|####################-...d......|-----.--------|...$......|##|............|------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go onb*e step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. [15;1bWH Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--bGeneral commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repebyat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--b'a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P pbuton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--bzWysteria the Troglodyte St:18/01 Dx:9 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:21 HP:8(15) Pw:3(3) AC:8 Xp:1---------- -----|.........#----------- |._.+#|........|#|.........|# |...|`###|........|#|..........## |...+####---|------#|.........|##------ --|--#######################-------.---##|.....#########################|....|#############-....|#### ###[bz13;28H####|....|#----------- --.----####------#|.@........| |.....|######################-...d......| |...<.|##-------.-#-----.--------|...$......| |......#####|#......|####|............|------------ |.....|#........|##|......%.....| -------|.......|##-..........>.||.......+##|[38b/{M;5;0m............|-----------------------b  Wysteria the Caveman's attributes:   Background:  You are a Troglodyte, a level 1 gnomish Caveman.  You are neutral, on a mission for Ishtar  who is opposed by Anu (lawful) and Anshar (chaotic).  You are in the Dungeons of Doom, on level 1.  You entered the dungeon 408 turns ago.  There is a new moon in effect.  You have 12 experience points.   Basics:  You have 8 out of 15 hit points.  You have all 3 energy points (spell power).  Your armor class is 8.  Your wallet contains 21 zorkmids.  Autopickup is on for all types.   Current Characteristics:  Your strength is 18/01 (current; limit:18/50).  Your dexterity is 9 (current; base:10).  Your constitution is 18.  Your intelligence is 10 (current; limit:19). (1 of 2)b  Your wisdom is 11.  Your charisma is 7.   Current Status:  You are trapped in a bear trap.  You have wounded legs.  You are unencumbered.  You are wielding a club.  You have basic skill with club. (2 of 2)b:g Wysteria the Troglodyte St:18/01 Dx:9 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:21 HP:8(15) Pw:3(3) AC:8 Xp:1---------- -----|.........#----------- |._.+#|........|#|.........|# |...|`###|........|#|..........## |...+####---|------#|.........|##------ --|--#######################-------.---##|.....#########################|....|#############-....|#### ###[bg 13;28H####|....|#----------- --.----####------#|.@........| |.....|######################-...d......| |...<.|##-------.-#-----.--------|...$......| |......#####|#......|####|............|------------ |.....|#........|##|......%.....| -------|.......|##-..........>.||.......+##|[38bh M;5;0m............|-----------------------bv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) b- +-----------|.........|#|..........##|.........|##------######-------.---##|.....####################|....|##########-....|#######|....|#-----------##------#|.@........|####################-...d......|-----.--------|...$......|##|............|------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go onb e step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. [15;1b H Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--b% General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repebC& yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--b a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P pbC uton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--bHt throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move viabx a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--bKeyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name b> synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--bM-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--bWysteria the Troglodyte St:18/01 Dx:9 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:21 HP:8(15) Pw:3(3) AC:8 Xp:1---------- -----|.........#----------- |._.+#|........|#|.........|# |...|`###|........|#|..........## |...+####---|------#|.........|##------ --|--#######################-------.---##|.....#########################|....|#############-....|#### ###[bg13;28H####|....|#----------- --.----####------#|.@........| |.....|######################-...d......| |...<.|##-------.-#-----.--------|...$......| |......#####|#......|####|............|------------ |.....|#........|##|......%.....| -------|.......|##-..........>.||.......+##|[38bM;5;0m............|-----------------------bIn what direction? b]b|]kYou cannot deal with the bear trap while trapped in it!d..b4| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) bV +-----------|.........|#|..........##|.........|##------######-------.---##|.....####################|....|##########-....|#######|....|#-----------##------#|.@.d......|####################-..........|-----.--------|...$......|##|............|------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go onb e step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. [15;1b H Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--b1General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repebyat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--ba apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P pbDuton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--b4Wysteria the Troglodyte St:18/01 Dx:9 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:21 HP:8(15) Pw:3(3) AC:8 Xp:1---------- -----|.........#----------- |._.+#|........|#|.........|# |...|`###|........|#|..........## |...+####---|------#|.........|##------ --|--#######################-------.---##|.....#########################|....|#############-....|#### ###[b13;28H####|....|#----------- --.----####------#|.@.d......| |.....|######################-..........| |...<.|##-------.-#-----.--------|...$......| |......#####|#......|####|............|------------ |.....|#........|##|......%.....| -------|.......|##-..........>.||.......+##|[38bM;5;0m............|-----------------------b^ FYou can't fight yourself. Valid direction keys to fight are:  y k u  \ | /  h- -l  / | \  b j n (Suppress this message with !cmdassist in config file.) --More--bcWysteria the Troglodyte St:18/01 Dx:9 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:21 HP:8(15) Pw:3(3) AC:8 Xp:1---------- -----|.........#----------- |._.+#|........|#|.........|# |...|`###|........|#|..........## |...+####---|------#|.........|##------ --|--#######################-------.---##|.....#########################|....|#############-....|#### ###[b13;28H####|....|#----------- --.----####------#|.@.d......| |.....|######################-..........| |...<.|##-------.-#-----.--------|...$......| |......#####|#......|####|............|------------ |.....|#........|##|......%.....| -------|.......|##-..........>.||.......+##|[38b8M;5;0m............|-----------------------b&)v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) b+-----------|.........|#|..........##|.........|##------######-------.---##|.....####################|....|##########-....|#######|....|#-----------##------#|.@.d......|####################-..........|-----.--------|...$......|##|............|------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go onbPe step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. [15;1b{H Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--bGeneral commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repebyat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--b a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P pb> uton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--bWysteria the Troglodyte St:18/01 Dx:9 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:21 HP:8(15) Pw:3(3) AC:8 Xp:1---------- -----|.........#----------- |._.+#|........|#|.........|# |...|`###|........|#|..........## |...+####---|------#|.........|##------ --|--#######################-------.---##|.....#########################|....|#############-....|#### ###[b13;28H####|....|#----------- --.----####------#|.@.d......| |.....|######################-..........| |...<.|##-------.-#-----.--------|...$......| |......#####|#......|####|............|------------ |.....|#........|##|......%.....| -------|.......|##-..........>.||.......+##|[38bTM;5;0m............|-----------------------b=<In what direction? byu AYou don't find anything here to loot.b| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) b -----------|.........|#|..........##|.........|##------######-------.---##|.....####################|....|##########-....|#######|....|#-----------##------#|.@.d......|####################-..........|-----.--------|...$......|##|............|------------bjUYou are caught in a bear trap..d.b=Vd. Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Your leg feels better.bQRYou are caught in a bear trap.d.b]Slasher drops a gold piece.$db]You are caught in a bear trap..dbBX$dd.b F#d..dbx L-d$.db "You miss the jackal.b oThe jackal bites! HP:7d..bI0You miss the jackal.bJVThe jackal bites! HP:5d.b 0You miss the jackal.b mThe jackal bites! HP:3$dbbsYou kill the jackal! HP:4%.dbKeYou are caught in a bear trap.You finally wriggle free.b--More--b-_Slasher picks up a gold piece.d$b-^@bOl $:22$ - a gold piece.@.dbWE.d@.b8g>.@.dbr In what direction? bJYou disarm the bear trap.(b^_Slasher drops a gold piece..$db x@.You have a little trouble lifting m - a jackal corpse.--More--bGbYou have a little trouble lifting n - a steel wand.@--More--bKYour movements are slowed slightly because of your load. Burdened...dbWH>What do you want to drop? [$a-n or ?*]  bU Coins $ - 22 gold pieces Weapons a - a +1 club (weapon in hand) b - a +2 sling (alternate weapon; not wielded) f - 5 darts g - 8 darts h - 7 darts j - 6 arrows Armor e - an uncursed +0 leather armor (being worn) Comestibles i - a lichen corpse k - a food ration l - a food ration m - a jackal corpse Wands n - a steel wand Gems/Stones c - 15 uncursed flint stones (in quiver pouch) d - 27 uncursed rocks(end) b< +-----------|.........|#|..........##|.........|##------######-------.---##|.....####################|....|##########-....|#######|....|#-----------##------#|.(........|####################-@..$......|-----.--------|..d$......|##|............|------------##|......%[bM= 38;5;0m.....|##-..........>.|##|............|-------------- Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:22 HP:4(15) Pw:3(3) AC:8 Xp:1 BurdenedYou drop a jackal corpse.Your movements are now unencumbered..dbP @%Slasher picks up a gold piece.d..b.@o - a beartrap.@.$dbK.@d.b)j E.@$db.@b\ $:23$ - a gold piece.@d.b b RYou stop. Slasher is in the way!d.b!d@b+You swap places with Slasher.bUxSlasher drops a gold piece. HP:5$dbb.$.@dbWCd.@.b .@bT Slasher picks up a gold piece.     ----------  ----- |.........# -----------  |._.+# |........|# |.........|#  |...|`### |........|# |..........##  |...+## ## ---|------# |.........|## ------  --|-- b  ####################### -------.---## |.....##  ## # ## ################## |....| #  # # # ###### ###-....| ####  ## # # ### |....| # ---------.-- --.---- # # ## ------ # |..........| |.....| # # ################## ##-%....d.@..| |...<.| ##-------.- # -----.-------- |..........| |......#####|#......| ####|............| bZ  ------------ |.....| #........| ##|......%.....| ------- |.......| ##-..........>.|  |.......+ ##|............|  --------- --------------  ..db I.@d.b 6.d.@b.d@.b4 OYou stop. Slasher is in the way!.dbE@..db7.@.db`\H@..dbD #@..........d...bL#@........d.....b*#@##d....d..You are carrying too much to get through.b b> Pick an object.b&stoneb"*'corridorb 'stone b  bcorridor bZ&stone!bY:!b}7You are carrying too much to get through."bEYou are carrying too much to get through.#ba#@#d..Slasher drops a gold piece. HP:6$#br_V#@.d#bV"[#@...........#b|"{ $:24$ - a gold piece.@.d.#b|........@...d...$b<..d.@$b:7d@..$b..@......d....You have a little trouble lifting m - a jackal corpse.@--More--%b Your movements are slowed slightly because of your load. Burdenedd.'bB>What do you want to drop? [$a-o or ?*] (b  Coins  $ - 24 gold pieces  Weapons  a - a +1 club (weapon in hand)  b - a +2 sling (alternate weapon; not wielded)  f - 5 darts  g - 8 darts  h - 7 darts  j - 6 arrows  Armor  e - an uncursed +0 leather armor (being worn)  Comestibles  i - a lichen corpse  k - a food ration  l - a food ration  m - a jackal corpse  Wands  n - a steel wand  Tools  o - a beartrap  Gems/Stones  c - 15 uncursed flint stones (in quiver pouch)  d - 27 uncursed rocks (end) )by +---------- -----|.........#----------- |._.+#|........|#|.........|# |...|`###|........|#|..........## |...+####---|------#|.........|##------# --|--#######################-------.---##|.....### #######################|....|## ############-....|##### #######|....|#[)bԞ m---------.-- --.----####------#|..........| |.....|######################-@.....d...| |...<.|##-------.-#-----.--------|..........| |......#####|#......|####|............|------------ |.....|#........|##|......%.....| -------|.......|##-..........>.||.......+##|............|-----------------------Wysteria the T)b roglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:1 $:24 HP:6(15) Pw:3(3) AC:8 Xp:1 BurdenedYou drop a jackal corpse.)b mYour movements are now unencumbered.d..*bm^@%..d*bm Autopickup: OFF.+be --@+be oYou see here a jackal corpse. HP:7..d,bLY@%d.-b`.Autopickup: ON, for all objects.-b.@-d...-b@#.........##..................-b&....@#...#.#####@#........b}f@.. HP:8@..bT8@..d#.bŭ <..d@/b2J.#.d@/b Kd...@1bKd.@..1bþ6d@.2bx.....@-.d.2by.@...###.......4b> # 4bWt5b}r5bBDav5b el5b2 jWhere do you want to travel to?(For instructions type a '?')6b؄ 6b` 3stone (no travel path)7b[Funexplored (no travel path)7b57b?stone (no travel path)7b 7b" /corridor7b{ =stone (no travel path)7b! 4wall (no travel path)7bn 7bn 2dark part of a room8b 8bI-staircase down8b8bñ2dark part of a room8b 2dark part of a room9br9bLs-staircase down9bv 9bx  HP:9............####@-.9b6z .........d#@###9b{ ####d######@d#.;bUPick an object.<b&fox=b=bMYou kill the fox!#d#?b/9##d@@b@@dYou swap places with Slasher.@bH###@##d###.........^....................You hear some noises. HP:10(15) Pw:3(3) AC:8 Xp:1@be#@###@##d##Bbd;#@#dBb-#@#dBb#@d#Bbk d@Bbl @You swap places with Slasher.d#Bbm3 k##d@............Cb;d#@................DbO##d@.......................Dbnt#d..@.........Db" >..d@Dbx Pick an object.EbLB*floor of a roomEb %dart trapFbi Gb)#..d@Hb#In what direction? Hbd;Whoops....@HbAA little dart shoots out at you!--More--JbhfYou are almost hit by a little dart. HP:11d.Kb*In what direction? LbLbY:.d)@Lb9 In what direction? MbԚ Mb Whoops...@.p - a dart.@A little dart shoots out at you!--More--PbKUYou are almost hit by a little dart..dPb S.)@.dQb)What do you want to invoke? [*] QbGQbGDNothing happens.d.SbCw7What do you want to invoke? [*] Tb!Never mind.Tb: *In what direction? UbRUbOYou disarm the trap.d).Vb@@.p - 29 darts.Vb3Xq - a poisoned dart..@dWbH=There is nothing here to pick up.Xb4=d.@XbW7.d.@Xb6d...@Xb <.d.@XbS 1.d>@Yb?<d.@.Yb %You descend the stairs.--More--Zbll ------+dd@||........||...||...|-----Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:2 $:24 HP:11(15) Pw:3(3) AC:8 Xp:1Zbno +Slasher misses the fox.\b tSlasher misses the fox..dSlasher misses the fox.\b SThe fox bites! HP:8(15) Pw:3(3) AC:8 Xp:1]b3^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) ^b-----+.d@||.d......||...||...|-----^b KSlasher bites the fox.The fox misses Slasher.^b) RThe fox bites! HP:5  HP:6_b. 2You kill the fox!._bF. Welcome to experience level 2. HP:18(27) Pw:9(9) AC:8 Xp:2d.`bC,,.<d@`bN0 @d`b0 GYou swap places with Slasher...dabe#..#@d.#bb..#.@.......bb #@#..#........cb `@####......With great effort you move the boulder. HP:19`@##.d.db? |#@.....ebӖ+##@#eb4[+##@#ebz #@#fb2`@#############dWith great effort you move the boulder. HP:20`@##gb"F###@#hbD|8######@######hb| HP:21#@###d###@####kbRdkb&d##kb"d#kb #dkbXg d#lb3 =d@You swap places with Slasher.lbb | HP:22d#@#####d##@lb$ H####d@#--More--nb=`With great effort you move the boulder.d#@`ob_ HP:23#d##@pbх'#d@#pb5?@dYou swap places with Slasher.pb7I@###########pb78[ HP:24@##d#pbZ8+@###qb-A#@dqbP$##@d###rb=d@You swap places with Slasher.rb{V HP:25#######d@#@rbO#d#@#--More--sbN dWith great effort you move the boulder.#d#@`tbg=#d#@`tbէ 1##d@ub;###d#@ub HP:26####d@###d#@.......ubܥ[###@d..vb @#######......... HP:27vbS >@########vb )@#######vbi B@####d########xb5#@d##xb #@xb ##@d#yb d@yb You swap places with Slasher.######@dd##zbd d@zbe wYou swap places with Slasher.###d#@#--More--{bܞ dWith great effort you move the boulder.#d#@`|bB#d#@|bZE########d#@|b\i########d@........}b9~#d..@.....}bQl .#.d..@..#~b_u....#.d#@###.~bu##d##@#........-------~b ##d#@##......b-[d#@##....b\##@d##.b}>k#+@##d#....#dThat door is closed.b/b#@##db 4@##bG @The large kobold hits! HP:24bKBYou kill the large kobold!#bvK#@##b~<I#@##db`#@d#.##...b c@d###....bThe door opens.----|........F|......-#|..(..#|$..d|.b# ---....|@#.|d...#....bO} HP:25-|@-d#.|-bPick an object.b )lichenbBV bhSYou kill the lichen!.#dba T.d@#bM7Gd-#@.bA%y@.You have a little trouble lifting r - a large box.@--More--b8Your movements are slowed slightly because of your load. Burdened..db AWhat do you want to drop? [$a-ln-r or ?*] bx~  Coins  $ - 24 gold pieces  Weapons  a - a +1 club (weapon in hand)  b - a +2 sling (alternate weapon; not wielded)  f - 5 darts  g - 8 darts  h - 7 darts  j - 6 arrows  p - 30 darts  q - a poisoned dart  Armor  e - an uncursed +0 leather armor (being worn)  Comestibles  i - a lichen corpse  k - a food ration  l - a food ration  Wands  n - a steel wand  Tools  o - a beartrap  r - a large box  Gems/Stones (1 of 2)bu  +-----################`####`####+..<|###################|....#....|#|...|--------##|...||......|##-----.......|#####|......-#######|..@...|####|$....d.##|......|--------Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:2 $:24 HP:25(27) Pw:9(9) AC:8 Xp:2 BurdenedYou drop a large box.bԜ xYour movements are now unencumbered.d..bZo!d@boTYou swap places with Slasher.(db=,Autopickup: OFF.b"e@.You see here a large box.d.bh*In what direction? b/ EThere is a large box here, loot it? [ynq] (q) bJ9You carefully open the large box...--More--be Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box  q + do nothing(end) b+-----###`####`####+..<|############|....#....|#|...|-------##|...|......|##----- Contents of the large box:  a spiked wand--More--bw Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box  q + done(end) b|+-----###`####`####+..<|############|....#....|#|...|-------##|...|......|##----- Take out what?  Wands a - a spiked wand(end) bɑ+b-----s - a spiked wand.d.b"@db_You swap places with Slasher.d.(b8Jd.@.bH .@b kYou see here 10 gold pieces. HP:26.dbD; V.d$@bI] What type of object do you want an inventory of?  a - Coins b - Weapons c - Armor d - Comestibles e - Wands f - Tools g - Gems/Stones  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) b -----###########`####`####+..<|###################|....#....|#|...|--------##|...||......|##-----.......|#####|.d....-#######b1  Coins  $ - 24 gold pieces  Weapons  a - a +1 club (weapon in hand)  b - a +2 sling (alternate weapon; not wielded)  f - 5 darts  g - 8 darts  h - 7 darts  j - 6 arrows  p - 30 darts  q - a poisoned dart  Armor  e - an uncursed +0 leather armor (being worn)  Comestibles  i - a lichen corpse  k - a food ration  l - a food ration  Wands  n - a steel wand  s - a spiked wand  Tools  o - a beartrap  Gems/Stones (1 of 2)b Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:2 $:24 HP:26(27) Pw:9(9) AC:8 Xp:2-----################`####`####+..<|###################|....#....|#|...|--------##|...||......|##-----.......|#####|.d....-#######|..(...|####|$@.....##|......|--------b. # bo invokeb nvokebsvokebZ okebv7What do you want to invoke? [*] b   Coins  $ - 24 gold pieces  Weapons  a - a +1 club (weapon in hand)  b - a +2 sling (alternate weapon; not wielded)  f - 5 darts  g - 8 darts  h - 7 darts  j - 6 arrows  p - 30 darts  q - a poisoned dart  Armor  e - an uncursed +0 leather armor (being worn)  Comestibles  i - a lichen corpse  k - a food ration  l - a food ration  Wands  n - a steel wand  s - a spiked wand  Tools  o - a beartrap  Gems/Stones (1 of 2)b۾1+-----################`####`####+..<|###################|....#....|#|...|--------##|...||......|##-----.......|#####|.d....-#######|..(...|####|$@.....##|......|--------bWysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:2 $:24 HP:26(27) Pw:9(9) AC:8 Xp:2Nothing happens..db<@dbKLYou swap places with Slasher.d.b,.@b#IYou see here 10 gold pieces.d.b\.@$db.@bPYou see here 10 gold pieces..d.bbm $:34$ - 10 gold pieces.d@..b,HY@(d..bn F@d..b ?@..d.ba] HP:27@d...bMM..#@.#d..bo.@d................#.....@.....##....bO.....|#|..##+....@##----You are beginning to feel hungry. Hungryb{---|...>..|@#d-bl--.+|@.d#b? 3@.d#bLo...---.--------..|....(.....|.^............|....|....@.....|-.%........|------------b1 $@.b%HK@.You see here a large box.b *In what direction? bOEThere is a large box here, loot it? [ynq] (q) bpK6Hmmm, it turns out to be locked.b[ # b] forcebG$orcebrceb!SThere is a locked large box here; force its lock? [ynq] (q) bb<AYou start bashing it with your club.--More--biI.You succeed in forcing the lock.b # bnlootbo ootb" ottbcLThere is a broken large box here, loot it? [ynq] (q) b[9You carefully open the large box...--More--be Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box  q + do nothing(end) b]+-----###`####`####+..<|############|....#....|#|...|-------##|...|......|##----- Take out what type of objects?  A - Auto-select every item  a - All types b - Comestibles c - Potions  X - Items of unknown Bless/Curse status(end) bP* +bU+bCT+bE -----##`####`####+..<|############|....#....|#|...|------##|...| Take out what?  Comestibles a - a tripe ration Potions b - a clear potion c - a golden potion(end) be-----`####`####+..<|##########|....#....|bP'(@b(5/You don't have anything to drink.b`6 Coins  $ - 34 gold pieces  Weapons  a - a +1 club (weapon in hand)  b - a +2 sling (alternate weapon; not wielded)  f - 5 darts  g - 8 darts  h - 7 darts  j - 6 arrows  p - 30 darts  q - a poisoned dart  Armor  e - an uncursed +0 leather armor (being worn)  Comestibles  i - a lichen corpse  k - a food ration  l - a food ration  Wands  n - a steel wand  s - a spiked wand  Tools  o - a beartrap  Gems/Stones (1 of 2)bk c - 15 uncursed flint stones (in quiver pouch)  d - 27 uncursed rocks (2 of 2)b]Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:2 $:34 HP:27(27) Pw:9(9) AC:8 Xp:2 Hungry-----################`####`####+..<|###################|....#....|#|...|--------##|...|-----|......|##-----|...+#.......|#####---.--------|.>.|#|......-#######|....(.....||.^.|##|..(...|####....@......|+....###|.......##[1b<^6;66H|..........|-----|......|-.%........|--------------------bn&@.bnAYou see here a broken large box containing 3 items.bs*In what direction? b'Never mind.b -(@bp @.bp AYou see here a broken large box containing 3 items.bA# blootbootbs otbzY `tThere is a broken large box containing 3 items here, loot it? [ynq] (q) b, /You open the large box...--More--b+ e Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box  q + do nothing(end) bn+-----###`####`####+..<|############|....#....|#|...|-------##|...|......|##----- Take out what type of objects?  A - Auto-select every item  a - All types b - Comestibles c - Potions  X - Items of unknown Bless/Curse status(end) bum+bU -----##`####`####+..<|############|....#....|#|...|------##|...| Take out what?  Comestibles a - a tripe ration Potions b - a clear potion c - a golden potion(end) b: +b+bn+bI9-----`####`####+..<|##########|....#....|t - a tripe ration.u - a clear potion.--More--bR TYou have a little trouble removing v - a golden potion.--More--bs eYour movements are slowed slightly because of your load. Burdenedb 5(@b/What do you want to drink? [uv or ?*] bYm Potions u - a clear potion v - a golden potion(end) b g+This tastes like water.bY OYour movements are now unencumbered.bq\---..|@.bs$@.bc#@..........b #@...................b #@##......b -----..>.{|...|-@-####d.b.|..@----|-d.bU5K@.d#bmPick an object.bdJ"fountainbfountainb bQ#.@#....bf+Drink from the fountain? [yn] (n) b3?&You unleash a water demon! bxrYou miss the water demon.&A succubus appears in a cloud of smoke! b--More--b< AThe water demon hurls a black potion!--More--b3oThe flagon crashes on your head and breaks into shards. HP:25--More--buaThe black potion evaporates.You feel rather tired.!bu@@d--More--bǖ DYou feel very attracted to the succubus.--More--b@The succubus murmurs sweet nothings into your ear.--More--b <"Shall I remove your suit, lover?" [yn] (n) b&~Time stands still while you and the succubus lie in each other's arms... --More--#b^Id You seem to have enjoyed it more than the succubus...--More--&bTYou feel restored to health! HP:27--More--(bwThe succubus takes 34 zorkmids for services rendered! $:0 HP:27(27) Pw:9(9) AC:8 Xp:2 Hungry.--More--0b u The water demon hits! HP:24The water demon hits! HP:210b[u The water demon bites! HP:20  AC:10 Xp:2 Hungryd##0bxu --More--2bThe water demon hits! HP:17The water demon hits! HP:152bKThe water demon bites! HP:13d|--More--4bsK You can move again.7b_K3You miss the water demon.7bKQThe water demon hits! HP:11--More--8b>The water demon hits! HP:108b=The water demon bites! HP:7(27) Pw:9(9) AC:10 Xp:2 Hungryd.;bZ!@d;bZYou swap places with Slasher.....;bPThe water demon hits! HP:4--More--=bThe water demon hits! HP:2The water demon bites! HP:0--More--?b+?You die...?b@Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:2 $:0 HP:0(27) Pw:9(9) AC:10 Xp:2 Hungry?bA--More--@bIDo you want your possessions identified? [ynq] (n) BbXw0  Weapons  a - a +1 club (weapon in hand)  b - a +2 sling (alternate weapon; not wielded)  f - 5 cursed -1 darts  g - 8 cursed +1 darts  h - 7 blessed +1 darts  j - 6 +0 arrows  p - 30 +0 darts  q - a poisoned +0 dart  Armor  e - an uncursed +0 leather armor  Comestibles  i - an uncursed lichen corpse  k - an uncursed food ration  l - a cursed food ration  t - an uncursed tripe ration  Potions  v - an uncursed potion of levitation  Wands  n - a wand of make invisible (0:4)  s - a wand of teleportation (0:5)  Tools  o - an uncursed beartrap (1 of 2)Pb Gems/Stones  c - 15 uncursed flint stones (in quiver pouch)  d - 27 uncursed rocks (2 of 2)QbX--------...>.@d||.....&|----------|--################`####`####+..<|####################|....##....|##|...|#--------##|...|#-----|......|##-----#|...+#.......|#####---.--------|.>.|#|......-#######|....(.....||.^.|##|..(...|####.bY-0m..........|+....###|.......##|..........|-----|......|-.%........|--------------------Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:2 $:0 HP:0(27) Pw:9(9) AC:10 Xp:2 HungryDo you want to see your attributes? [ynq] (n) Sb?> Wysteria the Caveman's attributes: Background:  You were a Troglodyte, a level 2 gnomish Caveman.  You were neutral, on a mission for Ishtar  who was opposed by Anu (lawful) and Anshar (chaotic).  You were in the Dungeons of Doom, on level 2.  You entered the dungeon 776 turns ago.  There was a new moon in effect when your adventure ended.  You had 32 experience points, 8 more were needed to attain level 3. Basics:  You had 0 out of 27 hit points.  You had all 9 energy points (spell power).  Your armor class was 10.  Your wallet was empty.  Autopickup was off. Final Characteristics:  Your strength was 18/01 (limit:18/50).  Your dexterity was 10 (limit:18).  Your constitution was 18 (limit:18).  Your intelligence was 10 (limit:19). --More--Ub  Your wisdom was 11 (limit:18).  Your charisma was 7 (limit:18). Final Status:  You were hungry.  You were unencumbered.  You were wielding a club.  You had basic skill with club.  You were not wearing any armor. Final Attributes:  You were fervently aligned.  You had infravision.  You were unlucky.  Ishtar was angry with you.  You are dead. --More--^bG--------...>.@d||.....&|----------|--################`####`####+..<|####################|....##....|##|...|#--------##|...|#-----|......|##-----#|...+#.......|#####---.--------|.>.|#|......-#######|....(.....||.^.|##|..(...|####.[38;5;^b:0m..........|+....###|.......##|..........|-----|......|-.%........|--------------------Wysteria the Troglodyte St:18/01 Dx:10 Co:18 In:10 Wi:11 Ch:7 Neutral Dlvl:2 $:0 HP:0(27) Pw:9(9) AC:10 Xp:2 HungryDo you want an account of creatures vanquished? [ynaq] (n) ab%| F Vanquished creatures:  a large kobold 6 jackals 2 foxes a kobold a goblin a sewer rat 2 lichens a kobold zombie 2 newts  17 creatures vanquished.--More--dbvGA--------...>.@d||.....&|----------|--`####`####+..<|###########|....##....|##|...|#----##|...|#...|##-----#...|#####---.--------...-#######|....(.....|Do you want to see your conduct? [ynq] (n) gb Voluntary challenges: You went without food. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--ob --------...>.@d||.....&|----------|--`####`####+..<|###########|....#Do you want to see the dungeon overview? [ynq] (n) rb# The Dungeons of Doom: levels 1 to 2 Level 1: An altar, a sink. Level 2: <- You were here. A fountain. Final resting place for you, killed by a water demon.--More--yb*%>--------...>.@d||.....&|----------|--`####`####+..<|###########|....#yb% ----------  / \  / REST \  / IN \  / PEACE \  / \  | Wysteria |  | 0 Au |  | killed by a |  | water demon |  | |  | |  | 2022 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Wysteria the Caveman... You died in The Dungeons of Doom on dungeon level 2 with 188 points, and 0 pieces of gold, after 776 moves. You were level 2 with a maximum of 27 hit points when you yb%died. --More--b+ $--More--b  b bByYou reached the 787th place on the top 2000 list. No Points Name Hp [max] 1 4307912 joan-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 392 [392] 2 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] 3 2375844 seahorse17-Pri-Hum-Mal-Neu ascended to demigod-hood. 387 [441] b/Q 785 193 seahorse17-Wiz-Hum-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a falling rock. - [12] 786 192 dvaria-Val-Hum-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a small mimic. - [28] 787 188 Wysteria-Cav-Gno-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a water demon. - [27] 788 184 nazult-Bar-Orc-Mal-Cha died in The Dungeons of Doom on level 3. Killed by an acidic corpse. - [15] 789 184 seahorse17-Hea-Hum-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a brown mold. - [13]