¨ŸÎdéªÕ Player: WraithfulWrath Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-08-05.19:14:48.ttyrec Time: (1691262888) Sat Aug 5 19:14:48 2023 ¨ŸÎd(GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ¨ŸÎdȳWShall I pick a character's race, role, gender and alignment for you? [ynq] ³ŸÎd‚ÓünChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Astronaut  k - an Augurer  l - a Barbarian  m - a Bard  n - a Binder  o - a Bleeder  p - a Bloodseeker  q - a Bosmer  r - a Bully  s - a Camperstriker  t - a Caveman/Cavewoman  u - a Cellar Child  v - a Chaos Sorceror  w - a Chevalier  x - a Convict  y - a Cook  z - a Courier  A - a Cracker (1 of 6)¹ŸÎd™/Ò B - a Cruel Abuser  C - a Cyberninja  D - a Death Eater  E - a Demagogue  F - a Dissident  G - a Diver  H - a Doll Mistress  I - a Doom Marine  J - a DQ Slime  K - a Druid  L - a Drunk  M - a Dunmer  N - an Electric Mage  O - an Elementalist  P - an Elph  Q - an Empath  R - an Erdrick  S - a Failed Existence  T - a Feat Master  U - a Feminist  V - a Fencer  W - a Fighter  X - a Firefighter  Y - a Flame Mage  Z - a Form Changer  a - a Foxhound Agent  b - a Gamer  c - a Gang Scholar  d - a Gangster (2 of 6)½ŸÎdýB Î Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Astronaut  k - an Augurer  l - a Barbarian  m - a Bard  n - a Binder  o - a Bleeder  p - a Bloodseeker  q - a Bosmer  r - a Bully  s - a Camperstriker  t - a Caveman/Cavewoman  u - a Cellar Child  v - a Chaos Sorceror  w - a Chevalier  x - a Convict  y - a Cook  z - a Courier  A - a Cracker (1 of 6)ŸÎdŠ4 “+Choosing Race Pick the race of your Acid Mage   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bastard  u - batman  v - blait  w - borg  x - bossrusher  y - breton  z - burninator  A - celtic (1 of 8)ÊŸÎd™(+Use hybrid races? [yn] (n) ÍŸÎd¯Y ÃnChoosing Gender Pick the gender of your alien Acid Mage  m - male f - female * - Random ! - Quit(end) ÑŸÎd|Û5+Choosing Alignment Pick the alignment of your male alien Acid Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ÖŸÎdå©b+ØŸÎdtç ÀÄ¿úúú³#³úúú³Ä@úúú³úúúúÚÄÙÄÄÄÄÄÙØŸÎd¸ [Wraithful the Oozer ] St7 Dx9 Co12 In10 Wi5 Ch8 AciAliMalNeu Dlvl:1 $0 HP 16(16)  Pw 19(19)  AC7 Exp1 T1 Brd  It is written in the Book of Goldblight of the Flame:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Goldblight of the Flame seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Oozer, have been heralded from birth as the instrument of Goldblight of the Flame. You are destined to recover the Amulet for your deity, or die in the[16;45ØŸÎd× ‘H attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Goldblight of the Flame!--More--äŸÎdj@ ½äŸÎd # Hello WraithfulWrath, welcome to SlashEMExtended! You are a neutral male alien Acid Mage.--More--èŸÎdÈq;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--õŸÎdSÎ — Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--  Îd„ ñ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More-- Îd·7  ÎdË7?[Wraithful the Oozer ] St7 Dx9 Co12 In10 Wi5 Ch8 AciAliMalNeu  16(16)  Pw 19(19)  AC7 Exp1 T1 Brd Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More-- Îd²ï¹ [Wraithful the Oozer  16(16)  Pw 19(19)  AC7 Exp1 T1 Brd ÎdúY ÀÄ¿úúú³#³úúú³Ä@úúú³úúúúÚÄÙÄÄÄÄÄÙ ÎdnZü[Wraithful the Oozer ] St7 Dx9 Co12 In10 Wi5 Ch8 AciAliMalNeu Dlvl:1 $0 HP 16(16)  Pw 19(19)  AC7 Exp1 T1 Brd Do you want your possessions identified? DYWYPI? [ynq] (n)   ÎdŸòn Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of teleportation {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of acid sphere (0:1) {0} i - a blessed spellbook of acid stream (0:1) {0} Potions d - an uncursed potion of healing {0} Rings g - an uncursed ring of teleportation {0} Wands f - an uncursed wand of acid (0:4) {0} Gems j - a cursed +0 loadstone[25  Îd6ó;60H(end)  Îd/bQDo you want to see your attributes? [ynq] (n) " Îde®nFinal Attributes: You had transgressed. Your alignment was -20. Your max alignment was 10. You carried 0 sins. You could not have this property at all: contamination resistance. You could not have this property intrinsically: infravision. Scroll identification only worked 100 times out of 133. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 10. Wand identification only worked 3 times out of 13. Spellbook identification only worked 2 times out of 12. Tool identification only worked 5 times out of 9. Monsters only dropped their equipment with 74% chance. Scroll drop chance was reduced to 76%. Potion drop chance was reduced to 96%. Weapon drop chance was reduced to 84%. Food drop chance was reduced to 86%. Monster death drops spawned with only 90% chance. The" Îd¿® following skill could not be trained at all: high heels. The following skill was trained at half the usual rate: protection spells. The following skill was limited to skilled proficiency: javelin. The following skill became harder to train at higher skill levels: flail. Heavy curses were more common by 3%. Number of artifacts generated was 1. Number of fake artifacts generated was 4. Monster spawn increase would have started at turn 96547. --More--# ÎdV«Monster spawn increase had reached its maximum at turn 123339. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 466621. The monster class that cannot be genocided was wraith. The monster species that was spawned more often: peepshow lugging (freq bonus 20). The monster species that was spawned more often: rastered stalk (freq bonus 2). The monster species that was spawned more often: oddoshishi (freq bonus 9). The monster species that was spawned more often: phoenix (freq bonus 4). The monster species that was spawned more often: martian phototrophic (freq bonus 16). The monster species that was spawned more often: dugong immunochemistry (freq bonus 24). The monster species that was spawned more often: mutated play figure (freq bonus 8). The monster species that was spawned more often: x3 jelly (freq bonus 8). The monster species that was spawned more often: vulturebear (freq bonus 6). [14;1# Îdþ«ÀHThe monster species that was spawned more often: Gigolo (freq bonus 3). The monster species that was spawned more often: bright violet mold (freq bonus 6). The monster species that was spawned more often: unverified godly (freq bonus 3). The monster species that was spawned more often: undead medium (freq bonus 6). The monster species that was spawned more often: clear icky thing (freq bonus 9). The monster species that was spawned more often: decomposer (freq bonus 1). The monster species that was spawned more often: myrion (freq bonus 24). The monster species that was spawned more often: scouter bootie bereaver (freq bonus 16). The monster species that was spawned more often: terrestric mold (freq bonus 4). The monster species that was spawned more often: pseudo-erotic smoker bitch (freq bonus 24). The monster species that was spawned more often: Mirko (freq bonus 48). [25;# ÎdŬê1HThe monster trait that was more common: monsters of large size (freq bonus 1). The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2). The monster trait that was more common: monsters that mew (freq bonus 3). The monster trait that was more common: monsters that can see invisible (freq bonus 3). The monster trait that was more common: monsters whose attacks banish you (freq bonus 5). --More--% ÎdµÄThe monster trait that was more common: monsters that eat meat (freq bonus 2). The monster species that was never randomly spawned: cryptographer. The monster species that was never randomly spawned: High-elf rogue. The monster species that was never randomly spawned: automatic turret. The monster species that was never randomly spawned: sien ogre. The monster species that was never randomly spawned: island warp patch. The monster species that was never randomly spawned: wimpy evil dragon. The monster species that was never randomly spawned: vacuum cleaner nymph. The monster species that was never randomly spawned: young adult orange dragon. The monster species that was never randomly spawned: nerve crab. The monster species that was never randomly spawned: weoweo bulb. The RNG hath decreed that this item was never generated: highlevel stone (gray). The RNG hath decreed that this item was never generated: automatic katana ((% ÎdIÅÀnull)). The RNG hath decreed that this item was never generated: ice beam (chilly). The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet). The RNG hath decreed that this item was never generated: free action (serif). The RNG hath decreed that this item was never generated: difficult shield ((null)). The RNG hath decreed that this item was never generated: covelline (black). The RNG hath decreed that this item was never generated: wind (timber). The RNG hath decreed that this item was never generated: silver shield ((null)). The RNG hath decreed that this item was never generated: quicksand (UUM MAAMA MIA). The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 4). The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 6). The RNG hath decreed t% Îd1ÆŸhat this item was generated more often: form shifting (constant, freq bonus 50). The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 10). The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 19). The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 53). --More--' Îd÷í The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of menstrating (moaning, freq bonus 38). The RNG hath decreed that this item was generated more often: heavy metal ball ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 3). The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 6).The RNG hath decreed that this item was generated more often: implant of pumping (shaven, freq bonus 4). The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 5). The RNG hath decreed that this item was generated more often: elegant broadsword ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: ita' ÎdŒî Àlian heels ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 3). The RNG hath decreed that this item was generated more often: dark horn ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: implant of your momma (sniffer, freq bonus 11). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 46). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 35). The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak). The RNG hath decreed that this item was always generated cursed: implant of bile (pure). The RNG hath decreed that this item was always generated cursed: chalcedon (cyan). The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT). The RNG hath' Îd—ï J decreed that this item was always generated cursed: stone of no return (gray). The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield). The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: entrapping (scintillating). The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak). The RNG hath decreed that this item was always generated cursed: random speed (impenetrable). The RNG hath decreed that this trap was always invisible: glyph of guarding. The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 4). Trap randomization happened for 1 in 160 traps. --More--) Îd˜€TNext attribute increase check would have come at turn 673. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were acid resistant. You had not decided on your sexuality yet. You were prevented from having contamination resistance (0). You had 1500 points of nutrition remaining. You were unlucky (-2). You had spell retention for remembering 100 spells. You could not have safely prayed (79). You survived. --More--+ ÎdsiÀÄ¿úúú³#³úúú³Ä@úúú³úúúúÚÄÙÄÄÄÄÄÙ+ Îd­ið[Wraithful the Oozer ] St7 Dx9 Co12 In10 Wi5 Ch8 AciAliMalNeu Dlvl:1 $0 HP 16(16)  Pw 19(19)  AC7 Exp1 T1 Brd Do you want to see your discoveries? [ynq] (n) - ÎdëÊn Discoveries   Weapons  quarterstaff (staff)  Scrolls  scroll of teleportation (HHHHHHHHHHHHHHHHHHHHHHH)  scroll of healing (GENTLE PEEPTOE HIGH HEELS)  scroll of mana (AKARNACHTHAS)  scroll of phase door (NOTHINGOFFPULL)  scroll of standard id (I WANNA BE THE GUY)  scroll of cure (SUKI TOKIMEKI TO KISS)  * scroll of extra healing (FINAL SOLUTION OF THE PRIEST QUESTION)  * scroll of greater mana restoration (SO INFERO NO)  Spellbooks  spellbook of acid sphere (hand-printed)  spellbook of acid stream (blurred)  Potions  potion of healing (laurel)  Rings  ring of teleportation (dime store)  Wands  wand of acid (bamboo)  Gems  loadstone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * f- ÎdiË`aerie floss rhing (splash of venom)  * acid venom (splash of venom) (1 of 2). Îd'xB * segfault venom (splash of venom) (2 of 2)3 ÎdÙ‰ÀÄ¿úúú³#³úúú³Ä@úúú³úúúúÚÄÙÄÄÄÄÄÙ[Wraithful the Oozer ] St7 Dx9 Co12 In10 Wi5 Ch8 AciAliMalNeu Dlvl:1 $0 HP 16(16)  Pw 19(19)  AC7 Exp1 T1 Brd Do you want an account of creatures vanquished? [ynq] (n) 5 ÎdÞh n Vanquished creatures:  0 acid hound pups (1 created) 0 touch spores (1 created) 0 baby mimics (1 created) 0 fast mimickers (1 created) 0 petit mimics (1 created) 0 weit unicorns (1 created) 0 penance angels (1 created) 0 vulnerato lichens (1 created) 0 warings (1 created) Moldoux, the Defenceless Mold (0 times) 0 dbl claw hulks (1 created) 0 shopkeepers (1 created) 0 twens (1 created) 0 dummy monster needed for visual interfaces (1 created)  14 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished.--More--8 Îd{l"Do you want to see your conduct? [ynq] (n) 9 ÎdY0 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--; ÎdºT »Goodbye WraithfulWrath the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--= ÎdQ  = ÎdO†7 Since you quit, the score list will not be checked.