GW_  Player: Wolfechu Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-05-27.04:02:29.ttyrec Time: (1464321749) Fri May 27 04:02:29 2016 GW g 50 [50] 16 285 Elronnd-Tou-Dop-Mal-Law died in The Dungeons of Doom on level 4. Killed by kicking a wall. - [32] 17 202 Elronnd-Jes-Mis-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an arrow. - [25] GW ] Warning - Boolean option specified multiple times: showscore. Hit return to continue: GWet Bad syntax in OPTIONS in /dgldir/userdata/Wolfechu/slex/Wolfechu.slexrc: use_darkgray. Hit return to continue: GWt [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] GW yGW! Ŀ@d$%Wolfechu the Hazard Trainee St7 Dx7 Co6 In7 Wi5 Ch7 FirNorMalLaw S0 Dlvl:1 $0 HP 19(19)  Pw 19(19)  AC11 Xp1/0 T1 It is written in the Book of Prometheus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of GehGW! >ennom, the Under World, where he now lurks, and bides his time.  Your god Prometheus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hazard Trainee, have been heralded from birth as the instrument of Prometheus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Prometheus!--More--GW xĿ@dGWM wHello Wolfechu, welcome to SlashEMExtended! You are a lawful male nordish Firefighter.--More--GWε Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--GW@$ D The moon is waning tonight.GW  Weapons a - an uncursed +0 axe (weapon in hand) {24} Scrolls c - 4 uncursed scrolls of fire {4} e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions b - 5 uncursed potions of water {5} Wands d - an uncursed wand of fire (0:1) {1}(end) GWr 19(19)  Pw 19(19)  AC11 Xp1/0 T1GW You don't know any spells right now. 19(19)  Pw 19(19)  AC11 Xp1/0 T1GW.H  Weapons a - an uncursed +0 axe (weapon in hand) {24} Scrolls c - 4 uncursed scrolls of fire {4} e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions b - 5 uncursed potions of water {5} Wands d - an uncursed wand of fire (0:1) {1}(end) GW! 19(19)  Pw 19(19)  AC11 Xp1/0 T1GWh Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) GWO  19(19)  Pw 19(19)  AC11 Xp1/0 T1GWs ~ 19(19)  Pw 19(19)  AC11 Xp1/0 T2@<GW5  19(19)  Pw 19(19)  AC11 Xp1/0 T3@dGWa 19(19)  Pw 19(19)  AC11 Xp1/0 T3  19(19)  Pw 19(19)  AC11 Xp1/0 T4@dGW 19(19)  Pw 19(19)  AC11 Xp1/0 T5@dGW-@d 19(19)  Pw 19(19)  AC11 Xp1/0 T5The little dog eats a tripe ration {1}. 19(19)  Pw 19(19)  AC11 Xp1/0 T6GWN  19(19)  Pw 19(19)  AC11 Xp1/0 T7@GWH  19(19)  Pw 19(19)  AC11 Xp1/0 T7  19(19)  Pw 19(19)  AC11 Xp1/0 T8@dGW1You displaced your little dog. 19(19)  Pw 19(19)  AC11 Xp1/0 T9d@GW5 B@11 gold pieces.11 11 HP 19(19)  Pw 19(19)  AC11 Xp1/0 T9  19(19)  Pw 19(19)  AC11 Xp1/0 T10d GW:  19(19)  Pw 19(19)  AC11 Xp1/0 T11d@GW 19(19)  Pw 19(19)  AC11 Xp1/0 T11  19(19)  Pw 19(19)  AC11 Xp1/0 T12d@GW 19(19)  Pw 19(19)  AC11 Xp1/0 T13d@GW| 19(19)  Pw 19(19)  AC11 Xp1/0 T13  19(19)  Pw 19(19)  AC11 Xp1/0 T14d@GW 19(19)  Pw 19(19)  AC11 Xp1/0 T15d@GWt  19(19)  Pw 19(19)  AC11 Xp1/0 T15  19(19)  Pw 19(19)  AC11 Xp1/0 T16d@GWX  19(19)  Pw 19(19)  AC11 Xp1/0 T17d@GW{ 19(19)  Pw 19(19)  AC11 Xp1/0 T17  19(19)  Pw 19(19)  AC11 Xp1/0 T18d@GWX 19(19)  Pw 19(19)  AC11 Xp1/0 T19d@GW 19(19)  Pw 19(19)  AC11 Xp1/0 T19  19(19)  Pw 19(19)  AC11 Xp1/0 T20d@<GWf You stop. Your little dog is in the way! 19(19)  Pw 19(19)  AC11 Xp1/0 T21dGWG  19(19)  Pw 19(19)  AC11 Xp1/0 T21  19(19)  Pw 19(19)  AC11 Xp1/0 T22@GW'p 19(19)  Pw 19(19)  AC11 Xp1/0 T23@GW 19(19)  Pw 19(19)  AC11 Xp1/0 T23  19(19)  Pw 19(19)  AC11 Xp1/0 T24##@GW  19(19)  Pw 19(19)  AC11 Xp1/0 T25@GW 19(19)  Pw 19(19)  AC11 Xp1/0 T25  19(19)  Pw 19(19)  AC11 Xp1/0 T26###@GW-  19(19)  Pw 19(19)  AC11 Xp1/0 T27@GWL  19(19)  Pw 19(19)  AC11 Xp1/0 T27  19(19)  Pw 19(19)  AC11 Xp1/0 T28##@GWc 19(19)  Pw 19(19)  AC11 Xp1/0 T28GW]  19(19)  Pw 19(19)  AC11 Xp1/0 T29!#@GWi 19(19)  Pw 19(19)  AC11 Xp1/0 T29  19(19)  Pw 19(19)  AC11 Xp1/0 T30`(###%=@GWv  19(19)  Pw 19(19)  AC11 Xp1/0 T31@GWh$ 19(19)  Pw 19(19)  AC11 Xp1/0 T31  19(19)  Pw 19(19)  AC11 Xp1/0 T32+@GW~Iz 19(19)  Pw 19(19)  AC11 Xp1/0 T33@GWN @You see here a bubbly potion {1}. 19(19)  Pw 19(19)  AC11 Xp1/0 T33  19(19)  Pw 19(19)  AC11 Xp1/0 T34GWj - a bubbly potion {1}. 19(19)  Pw 19(19)  AC11 Xp1/0 T34GW 19(19)  Pw 19(19)  AC11 Xp1/0 T35@GW@You see here a wooden container {61}. 19(19)  Pw 19(19)  AC11 Xp1/0 T35  19(19)  Pw 19(19)  AC11 Xp1/0 T36GWMThere is a wooden container {61} here, loot it? [ynq] (q) GWyHmmm, it seems to be locked. 19(19)  Pw 19(19)  AC11 Xp1/0 T36GW# GW& forceGW7 orceGW 3In what direction? [47896321><] GW NThere is a wooden container {61} here, force its lock? [ynq] (q) GWyYou force your axe into a crack and pry. 19(19)  Pw 19(19)  AC11 Xp1/0 T37Your axe broke!--More--GWYou give up your attempt to force the lock. 19(19)  Pw 19(19)  AC11 Xp1/0 T38GWV  19(19)  Pw 19(19)  AC11 Xp1/0 T39(@GWL @You see here a jasper ring {1}. 19(19)  Pw 19(19)  AC11 Xp1/0 T39  19(19)  Pw 19(19)  AC11 Xp1/0 T40dGWBk - a jasper ring {1}. 19(19)  Pw 19(19)  AC11 Xp1/0 T40 GWOP8What do you want to put on? [k or ?*]  GW3Which ring-finger, Right or Left? [rl] !GWlk - a jasper ring (on left hand) {1}. 19(19)  Pw 19(19)  AC11 Xp1/0 T41d!GW @You see here an egg {1}. 19(19)  Pw 19(19)  AC11 Xp1/0 T41  19(19)  Pw 19(19)  AC11 Xp1/0 T42d"GWZl - an egg {1}. 19(19)  Pw 19(19)  AC11 Xp1/0 T42"GW  19(19)  Pw 19(19)  AC11 Xp1/0 T43d@#GW( 19(19)  Pw 19(19)  AC11 Xp1/0 T43  19(19)  Pw 19(19)  AC11 Xp1/0 T44d@#GWӣ 19(19)  Pw 19(19)  AC11 Xp1/0 T45d@#GW5@ 19(19)  Pw 19(19)  AC11 Xp1/0 T45The little dog drops a T-shirt {2}. 19(19)  Pw 19(19)  AC11 Xp1/0 T46d[#GWG 19(19)  Pw 19(19)  AC11 Xp1/0 T47(d@#GWk  19(19)  Pw 19(19)  AC11 Xp1/0 T47  19(19)  Pw 19(19)  AC11 Xp1/0 T48d@#GW_)  19(19)  Pw 19(19)  AC11 Xp1/0 T49d@$GW*' 19(19)  Pw 19(19)  AC11 Xp1/0 T49d@The little dog picks up a T-shirt {2}. 19(19)  Pw 19(19)  AC11 Xp1/0 T50d$GWj 19(19)  Pw 19(19)  AC11 Xp1/0 T51d@$GW  19(19)  Pw 19(19)  AC11 Xp1/0 T51  19(19)  Pw 19(19)  AC11 Xp1/0 T52@$GWՒ  19(19)  Pw 19(19)  AC11 Xp1/0 T53@$GWR > 19(19)  Pw 19(19)  AC11 Xp1/0 T53@You hear a door crash open. 19(19)  Pw 19(19)  AC11 Xp1/0 T54&GWJ 19(19)  Pw 19(19)  AC11 Xp1/0 T55@&GWr  19(19)  Pw 19(19)  AC11 Xp1/0 T55  19(19)  Pw 19(19)  AC11 Xp1/0 T56@'GWn 19(19)  Pw 19(19)  AC11 Xp1/0 T57@'GW 19(19)  Pw 19(19)  AC11 Xp1/0 T57  19(19)  Pw 19(19)  AC11 Xp1/0 T58@'GW*z 19(19)  Pw 19(19)  AC11 Xp1/0 T59@'GW=Beware, there will be no return! Still climb? [yn] (n) (GW9y 19(19)  Pw 19(19)Ŀ+`(#########Ŀ@Wolfechu the Hazard Trainee St7 Dx7 Co6 In7 Wi5 Ch7 FirNorMalLaw S11 Dlvl:1 $11 HP 19(19)  Pw 19(19)  AC(GWjM11 Xp1/0 T59Do you want your possessions identified? DYWYPI? [ynq] (n) )GWBn Comestibles l - an uncursed giant spider egg {1} Scrolls c - 4 uncursed scrolls of fire {4} e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions b - 5 uncursed potions of water {5} j - an uncursed potion of ESP {1} Rings k - an uncursed ring of slow digestion (on left hand) {1} Wands d - an uncursed wand of fire (0:1) {1}(end) )GW###Ŀ@Do you want to see your attributes? [ynq] (n) )GWnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. Ring identification only worked 4 times out of 16. Wand identification only worked 3 times out of 4. Monsters only dropped their musable items with 78% chance. Scroll drop chance was reduced to 97%. Amulet drop chance was reduced to 84%. Concealing monsters were spawned underneath items 44% of the time only. Number of artifacts generated was 0. Monster spawn increase would have started at turn 13816. Monster spawn increase had reached its maximum at turn 58456. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 228276. The monster class that cannot be genocided was jabberwock. The monster class that was spawned more often: (null) (freq bonus 2). The monster species that was spawned more often: greater enemy cube jelly (freq [21)GW;1Hbonus 9). The monster species that was spawned more often: sloppy mushroom (freq bonus 4).--More--)GW# The monster species that was spawned more often: supreme metroid (freq bonus 28). The monster species that was spawned more often: purple naga hatchling (freq bonus 4). The monster species that was spawned more often: russian hentai (freq bonus 12). The monster species that was spawned more often: mail worm (freq bonus 20). The monster species that was spawned more often: crunchy spore (freq bonus 6). The monster species that was spawned more often: undead locksmith (freq bonus 5).The monster species that was spawned more often: hellbound spirit (freq bonus 3).The monster species that was spawned more often: red ooze (freq bonus 5). The monster species that was spawned more often: yellow snake (freq bonus 4). The monster species that was spawned more often: vacuum fungus (freq bonus 16). The monster species that was spawned more often: team nastytrap member (freq bonus 20). The monster spec)GWS ies that was spawned more often: greater lava demon (freq bonus 10). The monster species that was spawned more often: yaksas (freq bonus 6). The monster species that was spawned more often: sticky growth (freq bonus 4). The monster species that was spawned more often: gorgimaera (freq bonus 8). The monster species that was spawned more often: lilac warp fungus (freq bonus --More--)GW 24). The monster species that was spawned more often: tengu (freq bonus 4). The monster species that was spawned more often: natural bug (freq bonus 8). The monster species that was never randomly spawned: Rita's sweet stiletto. The monster species that was never randomly spawned: arbok. The monster species that was never randomly spawned: anti-undead lich. The monster species that was never randomly spawned: walking cadaver. The monster species that was never randomly spawned: Talpa, Ruler of the Netherworld. The monster species that was never randomly spawned: albino growth. The monster species that was never randomly spawned: jungle archer. The monster species that was never randomly spawned: mutated undead cockatrice. The monster species that was never randomly spawned: ivory monk. The monster species that was never randomly spawned: high force fungus. The monster class that was always generated with extra )GW Cspeed: sea monster. The RNG hath decreed that this item was never generated: iron bar ((null)). The RNG hath decreed that this item was never generated: finger bending (flapping). The RNG hath decreed that this item was never generated: wooden flute (flute). The RNG hath decreed that this item was never generated: red lightsaber (lightsaber). The RNG hath decreed that this item was never generated: auto shotgun ((null)). The RNG hath decreed that this item was never generated: boomerang ((null)). --More--*GWThe RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 16). The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 3). The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 12). The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 35). The RNG hath decreed that this item was always generated cursed: egostone (gray). The RNG hath decreed that this item was always generated cursed: mithril whip ((null)). The RNG hath decreed that this item was always generated cursed: unidentify stone (gray). The RNG hath decreed that this item was always generated cursed: silver arrow ((null)). The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA). The RNG h*GWath decreed that this trap was always invisible: boss trap. The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 1). Next attribute increase check would have come at turn 178. Strength training was 0. --More--*GW3fDexterity training was 1. Wisdom training was 1. Constitution training was 3. You were fire resistant. You were cold resistant. You had 1458 points of nutrition remaining. You had slower digestion. Your luck was zero. You could not have safely prayed (209). You survived. --More--*GWĿ+`(#########Ŀ@Wolfechu the Hazard Trainee St7 Dx7 Co6 In7 Wi5 Ch7 FirNorMalLaw S11 Dlvl:1 $11 HP 19(19)  Pw 19(19)  AC11 Xp1/0 T59Do you want an account of creatures vanquished? [*GW' ynq] (n) *GW< n Vanquished creatures:  0 jackals (1 created) 0 little dogs (1 created) 0 kobolds (1 created) 0 breeder mice (1 created) 0 normal frogs (1 created) 0 novice light walls (1 created) 0 fire troves (1 created)  0 creatures vanquished. 7 creatures born. 0 bosses vanquished. 0 bosses born.--More--*GWDo you want to see your conduct? [ynq] (n) +GWn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--+GW Goodbye Wolfechu the Firefighter... You escaped from the dungeon with 11 points, and 11 pieces of gold, after 59 moves. You were level 1 with a maximum of 19 hit points when you escaped.--More--