Wolfechu, neutral male fenek Ranger ------ ........ ...>@... ------- ------.- ---------#####,,# |}..}.|# #,,,# |...[...-,,,,,,,# |......,# ##,### |.......|######%# |.|...|,# #,`# |........ ,,,,# ---.---,# ----.-# |.......| ###,# #,,# #,#------ -------- |.....,# #-.------- #,##########,#####,## #,,-....| |^.[[[[| |....|,# #,,# #,,,,,,,,,,,,,,,,,,# ###|....| ###|.)/.)[| |....#,# ##,## ########,,-.--------- |..<.| #,,-.[(.![| -----#,# #,,,# #,,+.........| |....|########,#-------- #,#--.------------ ##,|.........| |....-,,,,,,,,`# #,[...........%..| #,..........| ------######### ###|...).........| ##----------- |.....%.......| --------------- [Wolfechu the Lookout] St12 Dx11 Co13 In7 Wi6 Ch8 RanFenMalNeu S890 Dlvl:2 $38 HP72(72) Pw23(23) AC4 Xp5/193 T575 Latest messages You drop an uncursed rusty +0 orcish helm {12}. What do you want to wear? [q or ?*] You are putting on a spired helmet. You finish your dressing maneuver. You kill the floor grue! It is pitch black. You are likely to be eaten by a grue. You feel yourself slowing down. You kill the floor grue! You find a petrification trap. Do you really want to step into that petrification trap? [yn] (n) CLICK! You have triggered a trap! You start turning to stone! You are slowing down. You are feeling a dangerous process in your body. You are struggling to keep your movements. Your limbs are stiffening. Your limbs have turned to stone. Unknown command ' '. You have turned to stone. You are a statue. Your inventory Weapons a - an uncursed corroded +2 dagger (weapon in foreclaw) {4} b - an uncursed +1 bow (alternate weapon; not wielded) {12} c - 54 uncursed +2 arrows (in quiver) {27} d - 35 uncursed +0 arrows {18} Armor e - an uncursed +2 cloak of displacement (being worn) {4} q - a blessed +1 helm of brilliance (being worn) {20} Comestibles f - 4 uncursed cram rations {4} l - a blessed lichen corpse {20} Scrolls g - 6 uncursed scrolls of healing {6} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 3 uncursed scrolls of standard id {3} k - 2 uncursed scrolls of cure {2} Wands o - an uncursed wand of haste monster (0:3) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 331 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Scroll drop chance was reduced to 77% Amulet drop chance was reduced to 10% Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Monster spawn increase started at turn 22121 Monster spawn increase reached its maximum at turn 50752 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 338052 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: arch-newt (freq bonus 20) The monster species that spawned more often: dreadful soul (freq bonus 8) The monster species that spawned more often: petty Uruk-hai (freq bonus 4) The monster species that spawned more often: metal embattled gigantic ultimate miki impaler (freq bonus 10) The monster species that spawned more often: reddish warp fungus (freq bonus 4) The monster species that spawned more often: cyan light (freq bonus 5) The monster species that spawned more often: tree beetle (freq bonus 12) The monster species that spawned more often: fire rat (freq bonus 10) The monster species that spawned more often: mandrake (freq bonus 18) The monster species that spawned more often: ghost gloam (freq bonus 16) The monster species that spawned more often: umbra growth (freq bonus 4) The monster species that spawned more often: teleporting demon (freq bonus 4) The monster species that spawned more often: imperial cobra (freq bonus 6) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 4) The monster species that spawned more often: abnormal program termination (freq bonus 4) The monster species that spawned more often: ogre zombie (freq bonus 22) The monster species that spawned more often: boil-covered wretch (freq bonus 6) The monster species that spawned more often: ondy (freq bonus 4) The monster species that spawned more often: son of Typhon (freq bonus 40) The monster species that spawned more often: death mage (freq bonus 12) The monster species that never randomly spawned: crawling worm mass The monster species that never randomly spawned: dark yeek The monster species that never randomly spawned: intrusion preventative automaton The monster species that never randomly spawned: leader sentai The monster species that never randomly spawned: rhaumbusun The monster species that never randomly spawned: mafioso The monster species that never randomly spawned: dilational black hole The monster species that never randomly spawned: hidden force patch The monster species that never randomly spawned: undead pickpocket The monster species that never randomly spawned: crunchy fungus The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 10) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 7) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 14) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 3) Next attribute increase check would have come at turn 726 Strength training was 15 Dexterity training was 13 Wisdom training was 15 Constitution training was 13 You were paralyzed (-3) You had automatic searching You had 1748 points of nutrition remaining You were displaced You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Venus You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 5X Prepared(0) eviscerate 5 R Prepared(0) appraisal 5 R Prepared(0) disarm 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Vanquished creatures 0 little dogs (1 created) 0 gas spores (1 created) 0 restons (1 created) a training kobold 2 goblins a pack rabbit a larva 3 maggots a lichen (2 created) 0 porter lichens (1 created) an orange mold a green growth a gnome stalker a kobold zombie (2 created) a gnome zombie 0 shopkeepers (1 created) a mana stealer 11 floor grues (12 created) a potion trove 27 creatures vanquished. 35 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 38 times You killed 25 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (58 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Wolfechu the Ranger... You turned to stone in The Dungeons of Doom on dungeon level 2 with 887 points, and 38 pieces of gold, after 575 moves. Killer: petrification trap You were level 5 with a maximum of 72 hit points when you turned to stone. You reached the 801st place on the top 10000 list. No Points Name Hp [max] 1 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 2 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 3 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 799 892 wheals-Fir-Vgo-Fem-Law died in The Dungeons of Doom on level 3. Killed by a cowardly attack on her breasts. - [69] 800 887 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 8. Killed by a normal human. - [20] *801 887 Wolfechu-Ran-Fen-Mal-Neu turned to stone in The * Dungeons of Doom on level 2. Petrified by a petrification trap. 72 [72] 802 867 BSOD2-Unb-Ung-Fem-Neu died in The Dungeons of Doom on level 2. Shot herself with a death ray. 110 [110] 803 861 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 13. Killed by a sergeant. - [29]