Wolfechu, chaotic male dwarven Saiyan --------------- ###|II..I........| #,%%@...I.%...$..| #)#|%...%.%......| ----%---------- #,# #,# #,## #,,# -----|---- |........| |........| |........| |....<...| |........+ |........| ---------- [Wolfechu the Saiyan Amateur] St9 Dx8 Co8 In5 Wi8 Ch4 SaiDwaMalCha S1063 Dlvl:2 $29 HP0(62) Pw43(43) AC9 Xp5/236 T558 Bli Nmb Brn Latest messages [-1 -> 8] Warning: HP low! It sucks your blood! You dream that you hear the howling of the CwnAnnwn... [-3 -> 5] Warning: HP low! It touches you! [-1 -> 4] Warning: HP low! Your robe rots further! It hits you! [-1 -> 3] Warning: HP low! It hits you! [-2 -> 1] Warning: HP low! It produces squeaky farting noises with its sexy butt. You feel numb. It touches you! You die... Your inventory Armor a - a blessed very rotted +0 robe (being worn) {16} h - an uncursed corroded +0 orcish helm (being worn) {12} Comestibles g - an uncursed candy bar {1} Scrolls b - 3 uncursed scrolls of healing {2} c - 4 uncursed scrolls of mana {4} d - 3 uncursed scrolls of phase door {3} e - 2 uncursed scrolls of standard id {2} f - an uncursed scroll of cure {1} Rings m - an uncursed ring of regeneration {1} Wands j - an uncursed wand of enlightenment (0:0) {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 4 Wand drop chance was reduced to 92% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Monster spawn increase started at turn 34367 Monster spawn increase reached its maximum at turn 52241 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 886996 The monster class that cannot be genocided was dragon The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: green shinto priest (freq bonus 7) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 13) The monster species that spawned more often: spawn camper (freq bonus 6) The monster species that spawned more often: snark (freq bonus 10) The monster species that spawned more often: hod sephirah (freq bonus 7) The monster species that spawned more often: coal miner (freq bonus 8) The monster species that spawned more often: ultramarine fungus (freq bonus 5) The monster species that spawned more often: dwarven priest (freq bonus 8) The monster species that spawned more often: Dragon Lord (freq bonus 5) The monster species that spawned more often: giant lurker (freq bonus 12) The monster species that spawned more often: forest maggot (freq bonus 5) The monster species that spawned more often: charcoal warp patch (freq bonus 6) The monster species that spawned more often: vile sewer pygmy (freq bonus 16) The monster species that spawned more often: scratch trove (freq bonus 10) The monster species that spawned more often: colorful mold (freq bonus 6) The monster species that spawned more often: mountain centaur (freq bonus 6) The monster species that spawned more often: Nakago, Shogun of Kotou (freq bonus 12) The monster species that spawned more often: dwarven artillery wizard (freq bonus 6) The monster species that spawned more often: yellow light (freq bonus 9) The monster species that spawned more often: alien flower (freq bonus 5) The monster species that never randomly spawned: multi-hued hound The monster species that never randomly spawned: wailing spirit The monster species that never randomly spawned: Jana's soft sneaker The monster species that never randomly spawned: volcanic cattle The monster species that never randomly spawned: spectral warrior The monster species that never randomly spawned: pygmy warrior blowdart The monster species that never randomly spawned: sadistic prostitute The monster species that never randomly spawned: acid worm The monster species that never randomly spawned: rabid goblin The monster species that never randomly spawned: Dora's hugging boot The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 13) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 16) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 4) Next attribute increase check would have come at turn 1497 Strength training was 19 Dexterity training was 14 Wisdom training was 14 Constitution training was 15 You were paralyzed (-2) You were blinded (1) You were numbed (132) You were burned (121) You were prevented from having cold resistance (101) You had automatic searching You had infravision You had 972 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Vegeta Vegeta was angry with you (1) You could not have safely prayed (235) You are dead You didn't know any spells. Techniques known in the end Name Level Status pummel 5X LIMIT(0) air dash 5X LIMIT(0) chained blitz 5X LIMIT(0) rage eruption 5 R LIMIT(0) appraisal 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) chi strike 4X LIMIT(0) chi healing 2X LIMIT(0) Vanquished creatures 0 small kobolds (1 created) 0 petit mimics (1 created) 2 goblins (3 created) 4 sewer rats a rabbit 4 pack rabbits a giant rat a millipede 0 dung worms (2 created) 2 grid bugs an undefined creature 0 Kops (1 created) 0 white snakes (1 created) 0 newt zombies (1 created) 0 gnome zombies (1 created) 0 friendly adventurers (1 created) a wide-eyed tourist 0 aimless-looking merchants (1 created) 0 dragonball kids (1 created) 0 shopkeepers (1 created) 0 geckos (1 created) 3 colorless mushroom patches (7 created) 8 sukkiri flowers (9 created) a dungeon fern spore (3 created) an arctic fern spore 0 silver mushroom patches (1 created) a green mushroom patch (3 created) 0 shrieker mushroom patches (1 created) 2 fried chickens 0 yellow mushroom patches (1 created) 0 spikey mushroom patches (1 created) 0 floor grues (1 created) a novice medium wall a novice dark wall 0 crude turrets (1 created) 0 health troves (1 created) 35 creatures vanquished. 65 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 31 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (55 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Wolfechu the Saiyan... You died in The Dungeons of Doom on dungeon level 2 with 1061 points, and 29 pieces of gold, after 558 moves. Killer: icy touch You were level 5 with a maximum of 62 hit points when you died. You reached the 786th place on the top 10000 list. No Points Name Hp [max] 1 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 2 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 3 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 784 1083 Disprezzo-Gun-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by an ettin mummy. - [48] 785 1072 tinopener-Arc-Dwa-Mal-Neu died in The Gnomish Mines on level 5. Killed by an orc. - [72] *786 1061 Wolfechu-Sai-Dwa-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [62] 787 1055 jonadab-Sag-Hep-Mal-Cha died in The Dungeons of Doom on level 7. Killed by a lesser umber hulk, while frozen by a lock trap. - [38] 788 1044 Seymor-Mah-Rod-Mal-Cha quit in The Dungeons of Doom on level 3. 50 [50]