Wolfechu, lawful male nordish Firefighter ---------- |........+ |.`.(....|## |.........,# ----.-----,### #,,,## ,,,,,, -------------|-- |..............| |.............@| |..............| |..............| |..............| |............... ---------------- Wolfechu the Hazard Trainee St7 Dx7 Co6 In7 Wi5 Ch7 FirNorMalLaw S11 Dlvl:1 $11 HP19(19) Pw19(19) AC11 Xp1/0 T59 Latest messages You see here a wooden container {61}. There is a wooden container {61} here, loot it? [ynq] (q) Hmmm, it seems to be locked. # In what direction? [47896321><] There is a wooden container {61} here, force its lock? [ynq] (q) You force your axe into a crack and pry. Your axe broke! You give up your attempt to force the lock. You see here a jasper ring {1}. k - a jasper ring {1}. What do you want to put on? [k or ?*] Which ring-finger, Right or Left? [rl] k - a jasper ring (on left hand) {1}. You see here an egg {1}. l - an egg {1}. The little dog drops a T-shirt {2}. The little dog picks up a T-shirt {2}. You hear a door crash open. Beware, there will be no return! Still climb? [yn] (n) Your inventory Comestibles l - an uncursed giant spider egg {1} Scrolls c - 4 uncursed scrolls of fire {4} e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions b - 5 uncursed potions of water {5} j - an uncursed potion of ESP {1} Rings k - an uncursed ring of slow digestion (on left hand) {1} Wands d - an uncursed wand of fire (0:1) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 84% Concealing monsters were spawned underneath items 44% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 13816 Monster spawn increase reached its maximum at turn 58456 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 228276 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: greater enemy cube jelly (freq bonus 9) The monster species that spawned more often: sloppy mushroom (freq bonus 4) The monster species that spawned more often: supreme metroid (freq bonus 28) The monster species that spawned more often: purple naga hatchling (freq bonus 4) The monster species that spawned more often: russian hentai (freq bonus 12) The monster species that spawned more often: mail worm (freq bonus 20) The monster species that spawned more often: crunchy spore (freq bonus 6) The monster species that spawned more often: undead locksmith (freq bonus 5) The monster species that spawned more often: hellbound spirit (freq bonus 3) The monster species that spawned more often: red ooze (freq bonus 5) The monster species that spawned more often: yellow snake (freq bonus 4) The monster species that spawned more often: vacuum fungus (freq bonus 16) The monster species that spawned more often: team nastytrap member (freq bonus 20) The monster species that spawned more often: greater lava demon (freq bonus 10) The monster species that spawned more often: yaksas (freq bonus 6) The monster species that spawned more often: sticky growth (freq bonus 4) The monster species that spawned more often: gorgimaera (freq bonus 8) The monster species that spawned more often: lilac warp fungus (freq bonus 24) The monster species that spawned more often: tengu (freq bonus 4) The monster species that spawned more often: natural bug (freq bonus 8) The monster species that never randomly spawned: Rita's sweet stiletto The monster species that never randomly spawned: arbok The monster species that never randomly spawned: anti-undead lich The monster species that never randomly spawned: walking cadaver The monster species that never randomly spawned: Talpa, Ruler of the Netherworld The monster species that never randomly spawned: albino growth The monster species that never randomly spawned: jungle archer The monster species that never randomly spawned: mutated undead cockatrice The monster species that never randomly spawned: ivory monk The monster species that never randomly spawned: high force fungus The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 16) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 35) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 1) Next attribute increase check would have come at turn 178 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 3 You were fire resistant You were cold resistant You had 1458 points of nutrition remaining You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus You could not have safely prayed (209) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 jackals (1 created) 0 little dogs (1 created) 0 kobolds (1 created) 0 breeder mice (1 created) 0 normal frogs (1 created) 0 novice light walls (1 created) 0 fire troves (1 created) 0 creatures vanquished. 7 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Wolfechu the Firefighter... You escaped from the dungeon with 11 points, and 11 pieces of gold, after 59 moves. Killer: escaped You were level 1 with a maximum of 19 hit points when you escaped. You reached the 25th place on the top 10000 list. No Points Name Hp [max] 1 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 2 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 3 18520 Lorskel-Tha-Ung-Mal-Cha died in The Gnomish Mines on level 6. Killed by self-genocide. 103 [103] 23 20 Elronnd-Rin-Mis-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 24 17 BSOD2-Ota-Mis-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] *25 11 Wolfechu-Fir-Nor-Mal-Law escaped the dungeon [max level 1]. 19 [19] 26 4 BSOD2-Pri-Nym-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] 27 3 Lorskel-Tha-Ung-Mal-Cha quit in The Dungeons of Doom on level 1. 19 [19]