Wolfechu, lawful male hobbit Lunatic -------- ------.----- ###|......| |..........| . ,,,,.......| |........... #,,,|....`.| |.(........| ###,,,.......| +....@[..... ,,#,,,##|....<.| -----|------ ,,,,### --.----- #,,,,# ------.-,# ----.-----, |......|,# |.|.......,#|......| |..----..|,).......| |..| |..+,#|......+ |..----..| -------- |........| ---------- Wolfechu the Crazy Person St10 Dx11 Co11 In11 Wi6 Ch7 LunHobMalLaw S287 Dlvl:2 $35 HP50(50) Pw26(26) AC-13 Xp3/48 T453 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello Wolfechu, the hobbit Lunatic, welcome back to SlashEMExtended! The moon is waning tonight. You hear the footsteps of a guard on patrol. You see no objects here. Unknown command ' '. # Really quit [yes/no]? Your inventory Weapons e - an uncursed +1 steel whip (weapon in hand) {8} Armor a - an uncursed +1 helm of steel (being worn) {20} b - an uncursed +1 pair of gauntlets of steel (being worn) {4} c - a blessed +1 steel shield (being worn) {120} d - an uncursed +1 pair of kicking boots (being worn) {8} Comestibles f - 6 uncursed tripe rations {6} l - 4 uncursed cream pies {2} p - 5 uncursed carrots {3} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Potions n - an uncursed potion of gain ability {1} Wands m - an uncursed wand of sleep (0:-1) {1} Gems o - an uncursed +0 worthless piece of orange glass {1} Final attributes You have sinned Your alignment was -7 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 34233 Monster spawn increase reached its maximum at turn 62790 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1594536 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: zealot (freq bonus 4) The monster species that spawned more often: damned pirate (freq bonus 12) The monster species that spawned more often: small flying mimic (freq bonus 8) The monster species that spawned more often: novice ranger (freq bonus 6) The monster species that spawned more often: rancid jelly (freq bonus 6) The monster species that spawned more often: blood wing (freq bonus 4) The monster species that spawned more often: cha-tora (freq bonus 14) The monster species that spawned more often: Moby Digger (freq bonus 4) The monster species that spawned more often: lethe spore (freq bonus 6) The monster species that spawned more often: disenchanter force fungus (freq bonus 7) The monster species that spawned more often: stone-soldier (freq bonus 4) The monster species that spawned more often: baby rainbow dragon (freq bonus 3) The monster species that spawned more often: cult leader (freq bonus 4) The monster species that spawned more often: race X (freq bonus 10) The monster species that spawned more often: spring chicken (freq bonus 3) The monster species that spawned more often: empire state building (freq bonus 10) The monster species that spawned more often: maid (freq bonus 16) The monster species that spawned more often: black ant (freq bonus 4) The monster species that spawned more often: acid penetrator (freq bonus 6) The monster species that spawned more often: sparkling warp fungus (freq bonus 10) The monster species that never randomly spawned: stun trove The monster species that never randomly spawned: wereboar The monster species that never randomly spawned: evolved gorilla The monster species that never randomly spawned: bramble force fungus The monster species that never randomly spawned: elf veteran The monster species that never randomly spawned: alien flower The monster species that never randomly spawned: murderer The monster species that never randomly spawned: Vanessa The monster species that never randomly spawned: ferrous growth The monster species that never randomly spawned: serrated lance carrier The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 20) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 10) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 17) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 5) Next attribute increase check would have come at turn 3926 Strength training was 41 Dexterity training was 3 Wisdom training was 7 Constitution training was 19 You were poison resistant Your chance to block was 47% You had infravision You had 796 points of nutrition remaining You were stealthy You regenerated You were a weresnake Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 3X Prepared(0) appraisal 3XR Prepared(0) invoke deity 3XR Prepared(0) phase door 3XR Prepared(0) blink 3 R Prepared(0) Vanquished creatures 0 ants (1 created) 0 mimic ants (1 created) 0 giant ticks (1 created) 0 panthers (1 created) a hobbit gentleman 0 jellies (1 created) a goblin cop 0 rabbits (1 created) a black rat (2 created) a lichen a mummy a nord 0 navis (1 created) 0 tortoises (3 created) 0 hata-hatas (1 created) 0 jellyfish (4 created) a newt 0 novice dark walls (1 created) 0 fire troves (1 created) a gem trove an energy trove 9 creatures vanquished. 27 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 8 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (28 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Wolfechu the Lunatic... You quit in The Dungeons of Doom on dungeon level 2 with 287 points, and 35 pieces of gold, after 453 moves. Killer: quit You were level 3 with a maximum of 50 hit points when you quit. You reached the 15th place on the top 10000 list. No Points Name Hp [max] 1 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 2 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 3 18520 Lorskel-Tha-Ung-Mal-Cha died in The Gnomish Mines on level 6. Killed by self-genocide. 103 [103] 13 867 BSOD2-Unb-Ung-Fem-Neu died in The Dungeons of Doom on level 2. Shot herself with a death ray. 110 [110] 14 436 hackedhead-Ice-Moo-Fem-Neu died in The Dungeons of Doom on level 2. Killed by an icy touch. - [44] *15 287 Wolfechu-Lun-Hob-Mal-Law quit in The Dungeons of Doom on level 2. 50 [50] 16 285 Elronnd-Tou-Dop-Mal-Law died in The Dungeons of Doom on level 4. Killed by kicking a wall. - [32] 17 202 Elronnd-Jes-Mis-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an arrow. - [25]