Winter, neutral male ghast Ice Mage --+------- +......@.| |......dd| |....{...| ---------- [Winter the Cooler] St4 Dx15 Co8 In16 Wi6 Ch7 IceGhaMalNeu Dlvl:1 $0 HP17(17) Pw19(19) AC6 Xp1/0 Wt2988/700 T4 Overloaded Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Winter, the ghast Ice Mage, welcome back to SlashEMExtended! You are lucky! Full moon tonight. You can't even move a handspan with this load! You collapse under your load. corpse - This is a comestible. Color: brown. Material: flesh. Appearance: (null). It can be eaten. Corpses can be eaten, but it's not always a good idea to do so. Depending on the type of monster and the age of a corpse, different effects can occur. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - an uncursed scrawny cat corpse {150} d - an uncursed goblin corpse {400} l - an uncursed jackal corpse {300} m - an uncursed wide-eyed tourist corpse {1450} n - an uncursed field mouse corpse {20} o - an uncursed hobbit gentleman corpse {500} p - an uncursed jelly corpse {50} Scrolls f - an uncursed scroll of root password detection {1} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of freeze sphere (0:4) {1} j - a blessed spellbook of cone of cold (0:1) {1} k - a blessed spellbook of slow monster (4:2) {1} Potions e - an uncursed potion of blindness {1} Rings h - an uncursed -2 ring of adornment {1} Wands g - an uncursed wand of cold (0:1) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: magical breathing You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 15 Ring drop chance was reduced to 72% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: shuriken (turn 117) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25503 Monster spawn increase reached its maximum at turn 50859 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 589536 The monster class that cannot be genocided was gnome The monster class that was spawned more often: lich (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: silver colony (freq bonus 9) The monster species that spawned more often: muck crawler (freq bonus 16) The monster species that spawned more often: overworked police officer (freq bonus 12) The monster species that spawned more often: gigantic generator (freq bonus 8) The monster species that spawned more often: disenchanter warp patch (freq bonus 10) The monster species that spawned more often: The disgusting friend of Lilly's brother (freq bonus 8) The monster species that spawned more often: force swamp kobold (freq bonus 6) The monster species that spawned more often: great deep dragon (freq bonus 12) The monster species that spawned more often: amnesia stalk (freq bonus 8) The monster species that spawned more often: rock troll (freq bonus 8) The monster species that spawned more often: kicker kobold (freq bonus 20) The monster species that spawned more often: dreamer cockatrice (freq bonus 20) The monster species that spawned more often: double-edge beetle (freq bonus 22) The monster species that spawned more often: stupid nickname inventor (freq bonus 4) The monster species that spawned more often: thick van (freq bonus 36) The monster species that spawned more often: jabberwock (freq bonus 24) The monster species that spawned more often: pale force fungus (freq bonus 12) The monster species that spawned more often: mummified cat (freq bonus 15) The monster species that spawned more often: dark stalk (freq bonus 21) The monster species that spawned more often: kabuki mono (freq bonus 36) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 3) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 12) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster species that never randomly spawned: black pudding The monster species that never randomly spawned: black demon awgwa The monster species that never randomly spawned: lava muzzle The monster species that never randomly spawned: american The monster species that never randomly spawned: lag monster The monster species that never randomly spawned: slime spore The monster species that never randomly spawned: taliban militia The monster species that never randomly spawned: mind force fungus The monster species that never randomly spawned: dark naga The monster species that never randomly spawned: drone mold The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 9) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 62) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 18) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 14) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 15) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 4) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 8) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 8) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 6) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 4) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 75) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 11) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 1) Next attribute increase check would have come at turn 667 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were level-drain resistant You were immune to sickness You were prevented from having mana regeneration (0) You had 1496 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Frost The version you were playing was: Unix SlashEMExtended Version 2.0.0 (2e310b3d) - last build Sun Jul 9 11:03:31 2017. You could not have safely prayed (1056) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 86% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of root password detection (GRO STUNT NO EFFECTIVE) scroll of healing (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of mana (GEEEEE) scroll of phase door (FUCK THE NOTELEPORT RULES) scroll of standard id (SMIRITELNAYA RUBASHKA) scroll of cure (FIREWALL STUNT IS MORE POWERE WHEN TIRED) Spellbooks spellbook of freeze sphere (pink) spellbook of cone of cold (destructive) spellbook of slow monster (volatile) Potions potion of blindness (ecru) Rings ring of adornment (glass) Wands wand of cold (mahogany) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Winter the Ice Mage...