Winter, lawful male redguardian Chevalier ---.----# --------- |......}## ### ##}..$$$$.| |.#.....,# ---.------------------}----#,-....@$}} |......|,# ####|}........................|},|(..@.}$} |).....|,# ##,,%.}........}.......[.......|,`-----}}}- ----.---,# #},,}#|.........................-,# #}} #,#.#,}## ####,,.# |............[............|## }} #,,,,,,,# #,%,,## --}------------}---}---}--- `. #-----#,#########,#### }d |}..|,,,,,,,,,##,# }. |...|##,.#}}#,,,,# }. |...| #,# #,#}## ### ##---}------- } }...|##,##.##,-----}---}------ #,.}.....}..| |...-,,,,,),,,|..............| ##,|)........|}}} }...|##,#-#-.-#...........}..------##,,|.........}#}# ----- .....}....................,,,,..........|,## ------..............------,###|..>...^^..,# |........<.....| ##} }---}-}}---## ----------}----- ### [Winter the Undefiler] St8 Dx5 Co6 In6 Wi14 Ch4 CheRedMalLaw+AQ Dlvl:2 $26 HP-8(69) Pw36(36) AC8 Xp4/145 Wt266/950 T580 Latest messages Manlobbi swings her shotgun. Manlobbi hits you! [-11 -> 27] Manlobbi swings her shotgun. Manlobbi hits you! [-13 -> 14] This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. You see here a gold piece {0}. Manlobbi swings her shotgun. Manlobbi hits you! You hear the howling of the CwnAnnwn... [-12 -> 2] ***LOW HITPOINT WARNING*** Manlobbi swings her shotgun. Manlobbi hits you! You have died. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 12 You carried 1 sins You could not have this property at all: corrosivity You could nothave this property extrinsically: fear resistance You could not have this property intrinsically: wonderlegs Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 72% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 95% Monster death drops spawned with only 92% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16409 Monster spawn increase reached its maximum at turn 37473 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 236488 The monster class that cannot be genocided was blob The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: naga magus (freq bonus 4) The monster species that spawned more often: old shimmering dragon (freq bonus 8) The monster species that spawned more often: yaki mochi (freq bonus 14) The monster species that spawned more often: normal pseudo rat (freq bonus 5) The monster species that spawned more often: unknown escalation rubber (freq bonus 2) The monster species that spawned more often: dour rat (freq bonus 10) The monster species that spawned more often: rambling gambler (freq bonus 10) The monster species that spawned more often: drunkard (freq bonus 7) The monster species that spawned more often: intelligent fly (freq bonus 6) The monster species that spawned more often: baby orange dragon (freq bonus 3) The monster species that spawned more often: thieving woman (freq bonus 8) The monster species that spawned more often: nightrunner (freq bonus 8) The monster species that spawned more often: giant emerald dragonfly (freq bonus 2) The monster species that spawned more often: Minion of Quetzalcoatl (freq bonus 24) The monster species that spawned more often: Katrin the Violet Beauty (freq bonus 6) The monster species that spawned more often: undead ladiesman (freq bonus 18) The monster species that spawned more often: dream stalk (freq bonus 4) The monster species that spawned more often: giant hunter ant (freq bonus 3) The monster species that spawned more often: pwning tweaker (freq bonus 2) The monster species that spawned more often: racoon (freq bonus 2) The monster species that never randomly spawned: sitting bull The monster species that never randomly spawned: porter black unicorn The monster species that never randomly spawned: taker force fungus The monster species that never randomly spawned: vulpix The monster species that never randomly spawned: Lupin the Third The monster species that never randomly spawned: quaton The monster species that never randomly spawned: eastern tengu The monster species that never randomly spawned: snow ant The monster species that never randomly spawned: blood temptress The monster species that never randomly spawned: orange colony The monster class that more likely to generate with musable stuff: ogre The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 9) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 18) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 15) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 30) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 18) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 3) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 4) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 18) Next attribute increase check would have come at turn 871 Strength training was 23 Dexterity training was 17 Wisdom training was -1 Constitution training was 37 You were poison resistant You were immune to sickness You were prevented from having fear resistance (0) You were prevented from having corrosivity (0) You had 710 points of nutrition remaining You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 95% b - endure heat 2 protect 48% 96% Techniques known in the end Name Level Status turn undead 4X Prepared(0) blessing 4X Prepared(0) healing hands 4X Prepared(0) spirituality check 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of enchant weapon (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of healing (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of mana (GNIK SISI VLE) scroll of phase door (AJMO TO UCINITI) scroll of standard id (GRO STUNT NO EFFECTIVE) scroll of cure (SUECHOL OGI ABS OLUTEN ULPEN) scroll called Remove curse (GO AWAY) scroll called it dissapears (IK WIL JE SNIPER GEWEER MET MUNITIE) Spellbooks spellbook of healing (velvet) spellbook of endure heat (rocky) Potions * potion of water (clear) Rings ring of protection (high) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 23 times You killed 21 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Expert) (24 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (40 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...