Winter, lawful male redguardian Chevalier ##--------- #,........| ##,|.......| #,,|.......+ ##,#|.......| #,,#|.......| ##,##|.......| #,,# ---.----- ###---------,## #,# #,,........|,# #,## #,#|.......|,# #,,# #,#|......%|,# ##,# -----#,,,........-,# #,# |....,,,#---------## #,# |...|#### -.---- |..<|#### |....| |....,,,# |`.{.| |...|#### |.@... ----- ------ [Winter the Basher] St7 Dx9 Co12 In8 Wi15 Ch4 CheRedMalLaw+AQ Dlvl:1 $17 HP0(30) Pw18(18) AC4 Xp1/4 Wt59/1050 T108 Stun Latest messages The spore lichen is killed! In what direction? [hykulnjb><] The door opens. You see here 13 gold pieces {0}. 13 gold pieces. There's some graffiti on the ground here. Use "r." to read it. With great effort you move the boulder. You are enveloped by searing plasma radiation! [-8 -> 22] You stagger... You are enveloped by searing plasma radiation! You hear the howling of the CwnAnnwn... [-21 -> 2] ***LOW HITPOINT WARNING*** One of your scrolls of mana catches fire and burns! [-1 -> 1] ***LOW HITPOINT WARNING*** Your scroll of cure catches fire and burns! You have died. Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could nothave this property extrinsically: shock resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 511 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 65% Amulet drop chance was reduced to 97% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: protection spells (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15466 Monster spawn increase reached its maximum at turn 38293 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1814265 The monster class that cannot be genocided was nymph The monster class that was spawned more often: major demon (freq bonus 8) The monster species that spawned more often: gray twen (freq bonus 20) The monster species that spawned more often: tove (freq bonus 28) The monster species that spawned more often: Pazuzzu (freq bonus 22) The monster species that spawned more often: bad stalk (freq bonus 12) The monster species that spawned more often: dark starlit sky (freq bonus 22) The monster species that spawned more often: analgesic fungus (freq bonus 10) The monster species that spawned more often: horror archer (freq bonus 12) The monster species that spawned more often: lesser daemon (freq bonus 12) The monster species that spawned more often: sea spirit (freq bonus 12) The monster species that spawned more often: disgusting mold (freq bonus 18) The monster species that spawned more often: moose (freq bonus 24) The monster species that spawned more often: indigo spore (freq bonus 12) The monster species that spawned more often: type (freq bonus 14) The monster species that spawned more often: Aldinach (freq bonus 11) The monster species that spawned more often: kitsune (freq bonus 11) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 26) The monster species that spawned more often: bleach ghost (freq bonus 18) The monster species that spawned more often: spectral tyrannosaur (freq bonus 18) The monster species that spawned more often: Stru-Bes (freq bonus 10) The monster species that spawned more often: karmic warp fungus (freq bonus 22) The monster species that never randomly spawned: red mushroom The monster species that never randomly spawned: spiriteon The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: Dan Hibiki The monster species that never randomly spawned: krong sephirah The monster species that never randomly spawned: disenchanter fungus The monster species that never randomly spawned: absent fungus The monster species that never randomly spawned: boxer trove The monster species that never randomly spawned: maid The monster species that never randomly spawned: thunderlord The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 4) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 12) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 126) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 61) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 38) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 51) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 5) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 3) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 7) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 42) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 16) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 3) Next attribute increase check would have come at turn 1363 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 You were poison resistant You were immune to sickness You were stunned (35) You were prevented from having sleep resistance (0) You were prevented from having shock resistance (0) Your chance to block was 21% You had 1281 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (278) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 99% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of teleportation (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of healing (VOLARE) scroll of mana (MUNCH MUNCH) scroll of phase door (TEPER VY MERTVY) scroll of standard id (ELF VERY ACCURASY) scroll of cure (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) Spellbooks spellbook of healing (magenta) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (22 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...