Winter, chaotic female angbander User of Stand --------------- ..............| |.............| ...@..........| |.@.r........:| ------------+-- [Winter the Arrow Pierced] St12 Dx12 Co13 In15 Wi11 Ch6 UseAgbFemCha Dlvl:1 $0 HP14(14) Pw13(13) AC10 Xp1/0 Wt20/1350 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a chaotic female angbander User of Stand. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. What do you want to ready? [- or ?*] Never mind. Really save? [yn] (n) What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could nothave this property extrinsically: invisibility You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 178 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: flail (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21482 Monster spawn increase reached its maximum at turn 102538 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 723240 The monster class that cannot be genocided was lich The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: kobold basher (freq bonus 3) The monster species that spawned more often: furry yeti (freq bonus 3) The monster species that spawned more often: volt fungus (freq bonus 8) The monster species that spawned more often: ogre lord (freq bonus 4) The monster species that spawned more often: hell knight (freq bonus 8) The monster species that spawned more often: adult white dragon (freq bonus 48) The monster species that spawned more often: kagero cuttie (freq bonus 8) The monster species that spawned more often: jumping ego kraken (freq bonus 6) The monster species that spawned more often: Policeman Kommissioner (freq bonus 6) The monster species that spawned more often: mean fungus (freq bonus 5) The monster species that spawned more often: wand mimic (freq bonus 6) The monster species that spawned more often: Grey-elf (freq bonus 8) The monster species that spawned more often: stone serpent (freq bonus 5) The monster species that spawned more often: weretiger (freq bonus 6) The monster species that spawned more often: dangerous snake (freq bonus 6) The monster species that spawned more often: dark troll (freq bonus 6) The monster species that spawned more often: gnomish mana wizard (freq bonus 18) The monster species that spawned more often: undead foxhound agent (freq bonus 6) The monster species that spawned more often: rock python (freq bonus 6) The monster species that spawned more often: azure gel (freq bonus 12) The monster species that never randomly spawned: azure puddle The monster species that never randomly spawned: dark matter blob The monster species that never randomly spawned: amazonic beast The monster species that never randomly spawned: six-headed hydra The monster species that never randomly spawned: hooked horror The monster species that never randomly spawned: lesser nishikiori The monster species that never randomly spawned: baby copper dragon The monster species that never randomly spawned: petty lava demon The monster species that never randomly spawned: glowing draconian The monster species that never randomly spawned: lightning sentry The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 20) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 30) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 11) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 23) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 9) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 10) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 7) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 15) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 2) Next attribute increase check would have come at turn 221 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having invisibility (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Cars You could not have safely prayed (80) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of identify (CUTME) scroll of teleportation (IDE BY 0) scroll of healing (01DOTE) scroll of mana (PHD IN HIGH HEELING) scroll of phase door (ITS TOO HEAVY FOR YOUR) scroll of standard id (NIYONIAI) scroll of cure (DESU SENPAI FAMY) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the User of Stand...