Winter, lawful male redguardian Chevalier ----|---- ......... |.....D.| ......{.| |....@..| |.......| --------- [Winter the Basher] St16 Dx9 Co11 In4 Wi16 Ch4 CheRedMalLaw Dlvl:1 $4 HP30(30) Pw19(19) AC4 Xp1/0 Wt59/1450 T4 Latest messages Use hybrid races? [yn] (n) Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. What do you want to read? [ghj-n or ?*] As you read the scroll, it disappears. Your trident glows blue for a moment. You see here 4 gold pieces {0}. 4 gold pieces. Odahviing picks up an uncursed rubber hose {8}. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could nothave this property extrinsically: glib combat You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 160 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 94 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 58% chance Wand drop chance was reduced to 78% Potion drop chance was reduced to 78% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: healing spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14667 Monster spawn increase reached its maximum at turn 105077 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1344128 The monster class that cannot be genocided was kobold The monster class that was spawned more often: giant humanoid (freq bonus 14) The monster color that was spawned more often: bright green (freq bonus 4) The monster species that spawned more often: blue warp patch (freq bonus 19) The monster species that spawned more often: numbness monster (freq bonus 17) The monster species that spawned more often: Stefan (freq bonus 22) The monster species that spawned more often: gore growth (freq bonus 32) The monster species that spawned more often: filthy street urchin (freq bonus 36) The monster species that spawned more often: Ippo Makunoichi (freq bonus 64) The monster species that spawned more often: psychic (freq bonus 80) The monster species that spawned more often: black troll (freq bonus 32) The monster species that spawned more often: The Black Lady (freq bonus 34) The monster species that spawned more often: cheetah man (freq bonus 17) The monster species that spawned more often: aquatic hound (freq bonus 32) The monster species that spawned more often: undead bleeder (freq bonus 16) The monster species that spawned more often: brick living rallye (freq bonus 36) The monster species that spawned more often: cursed fungus (freq bonus 16) The monster species that spawned more often: wonderful lady (freq bonus 19) The monster species that spawned more often: large mind sucker (freq bonus 25) The monster species that spawned more often: serbian boss (freq bonus 17) The monster species that spawned more often: nohoho (freq bonus 32) The monster species that spawned more often: disintegration hound (freq bonus 15) The monster species that spawned more often: group goblin (freq bonus 64) The monster species that never randomly spawned: chillbug The monster species that never randomly spawned: Sueschen's combat boot The monster species that never randomly spawned: ace of hearts The monster species that never randomly spawned: fungoid growth The monster species that never randomly spawned: ultimate newt The monster species that never randomly spawned: mitzvah sephirah The monster species that never randomly spawned: hidden patch The monster species that never randomly spawned: ultimate giant kraken The monster species that never randomly spawned: jumping school kraken The monster species that never randomly spawned: prick fist The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 72) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 6) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 22) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 6) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 67) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 5) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 3) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 38) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 21) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 4) Next attribute increase check would have come at turn 1165 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having invisibility (0) You were prevented from having glib combat (0) Your chance to block was 21% You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (479) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of enchant weapon (U FOKIENG SUK) scroll of healing (M7M6YU) scroll of mana (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of phase door (AYY LMAO) scroll of standard id (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of cure (TRICK 13) Spellbooks spellbook of healing (eternal) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (22 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...