Winter, lawful male redguardian Chevalier --.- --.. |...- |.{.| |..D--- -@......- --------- [Winter the Basher] St13 Dx6 Co11 In10 Wi14 Ch4 CheRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC5 Xp1/0 Wt59/1300 T2 Latest messages Use hybrid races? [yn] (n) Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) D a dragon (tame baby silver dragon called Odahviing) (base level 4) Accessing Pokedex entry for baby silver dragon... Base statistics of this monster type: Base level = 4, difficulty = 5, AC = 2, magic resistance = 40, alignment 0. Slow (9). Normal generation, with frequency 4. No resistances. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Is a valid polymorph form. Attacks: 2d6, bite - ordinary physical More info? [yn] (n) Pick an object. What do you want to read? [ghj-n or ?*] As you read the scroll, it disappears. Your trident glows blue for a moment. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could nothave this property extrinsically: stun resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 228 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 67% chance Wand drop chance was reduced to 96% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: boomerang (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40347 Monster spawn increase reached its maximum at turn 84427 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 314946 The monster class that cannot be genocided was nemese The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: stalactite piercer (freq bonus 7) The monster species that spawned more often: Jil's velcro sneaker (freq bonus 6) The monster species that spawned more often: cave troll (freq bonus 3) The monster species that spawned more often: kobold basher (freq bonus 4) The monster species that spawned more often: personalized killer tripe ration (freq bonus 5) The monster species that spawned more often: crimson force fungus (freq bonus 24) The monster species that spawned more often: Anton (freq bonus 8) The monster species that spawned more often: enhanced chicken (freq bonus 3) The monster species that spawned more often: adult white dragon (freq bonus 5) The monster species that spawned more often: granite giant (freq bonus 12) The monster species that spawned more often: psychic fungus (freq bonus 8) The monster species that spawned more often: green stalk (freq bonus 4) The monster species that spawned more often: lesser omochi beast (freq bonus 5) The monster species that spawned more often: Aram (freq bonus 10) The monster species that spawned more often: cockatoo (freq bonus 3) The monster species that spawned more often: acidic growth (freq bonus 12) The monster species that spawned more often: falling ball dragon (freq bonus 8) The monster species that spawned more often: zombified giant (freq bonus 8) The monster species that spawned more often: skeleton troll (freq bonus 9) The monster species that spawned more often: petty tunnel wight (freq bonus 20) The monster species that never randomly spawned: fire rogue The monster species that never randomly spawned: battle tank The monster species that never randomly spawned: crap-colored jelly The monster species that never randomly spawned: corrosive grue The monster species that never randomly spawned: camo rubber The monster species that never randomly spawned: conjured predator The monster species that never randomly spawned: giant bronze ant The monster species that never randomly spawned: drakee The monster species that never randomly spawned: Adonai ha Aretz, Prince of Earth The monster species that never randomly spawned: goat The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 17) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 19) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 58) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 22) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 6) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 33) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 13) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 12) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: trap %s (freq bonus 2) Next attribute increase check would have come at turn 1810 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having stun resistance (0) You were prevented from hallu partying (0) Your chance to block was 21% You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (184) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of enchant weapon (STAT IS WILD CHANGELY) scroll of healing (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of mana (STAT CANT DEBASE BY EN) scroll of phase door (CARPE DIEM) scroll of standard id (THARR) scroll of cure (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) Spellbooks spellbook of healing (canvas) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (22 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...