Winter, lawful male redguardian Chevalier -.-------- |......... |........| |..D@..# |....# ..| --... | ----- [Winter the Basher] St14 Dx14 Co10 In8 Wi16 Ch5 CheRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC4 Xp1/0 Wt60/1300 T1 Latest messages Use hybrid races? [yn] (n) Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could nothave this property extrinsically: stoned chilling You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 284 Potion identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 19% chance Monsters only dropped their equipment with 55% chance Ring drop chance was reduced to 86% Monster death drops spawned with only 91% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: enchantment spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56720 Monster spawn increase reached its maximum at turn 87193 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 394065 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: domoxorn (freq bonus 7) The monster species that spawned more often: pearl unicorn (freq bonus 5) The monster species that spawned more often: vampiric mist (freq bonus 6) The monster species that spawned more often: Micha (freq bonus 16) The monster species that spawned more often: old green dragon (freq bonus 10) The monster species that spawned more often: adventurer warp fungus (freq bonus 7) The monster species that spawned more often: tufted asian girl (freq bonus 5) The monster species that spawned more often: snow king (freq bonus 3) The monster species that spawned more often: Hannes (freq bonus 5) The monster species that spawned more often: arcane butcher shaman (freq bonus 3) The monster species that spawned more often: clear slime (freq bonus 4) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 3) The monster species that spawned more often: Micha (freq bonus 6) The monster species that spawned more often: nazi rocketeer (freq bonus 5) The monster species that spawned more often: poison trove (freq bonus 8) The monster species that spawned more often: Tommy (freq bonus 16) The monster species that spawned more often: eye of the deep (freq bonus 5) The monster species that spawned more often: arcadian avenger (freq bonus 8) The monster species that spawned more often: newt mummy (freq bonus 3) The monster species that spawned more often: Wá«×ÒØ (freq bonus 10) The monster species that never randomly spawned: Dr. Delilah The monster species that never randomly spawned: nether realm bat The monster species that never randomly spawned: jungle hunter The monster species that never randomly spawned: summoned fire golem The monster species that never randomly spawned: psybur The monster species that never randomly spawned: hidden forest centaur The monster species that never randomly spawned: splashwater vortex The monster species that never randomly spawned: barracuda The monster species that never randomly spawned: drow mummy The monster species that never randomly spawned: lightning vortex The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 32) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 316) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 34) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 5) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 8) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 5) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 18) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 2) Next attribute increase check would have come at turn 519 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having see invisible (0) You were prevented from being a stoned chiller (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (84) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of fire (4OFAE OF9 SCC9) scroll of healing (FUCK THE NOTELEPORT RULES) scroll of mana (BIRD STUNT IS BETTER) scroll of phase door (THIS KITTEN CORPSE IS DELICIOUS) scroll of standard id (ROLL IS 5 AND BECOME STRONGER) scroll of cure (MY PRIVATE IS TENMETERS ACROSS) Spellbooks spellbook of healing (grass green) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...