Winter, lawful male redguardian Chevalier ------ -----## --....-- ##|....,# |......|#########-------,....|,# |...*..|#,,,,,,,,-.....|,|...|,# |.......,,#######|.....|,#...|,# --)...--### |....<|,-----,# -|--#-#### --.-+--,# #,# #,,,,,,,,#### #,,,##,# ,,, ########,,,,#######,###,## #,####----------- ####,,,,,,,,,,,#,,# #,,# |.......... ########---.--,# ##,----...D.....| |....-,# #,........h....| |....|## ##|..|.........| |....| |............| ------ -------------- [Winter the Basher] St8 Dx7 Co12 In5 Wi16 Ch5 CheRedMalLaw Dlvl:2 $9 HP-2(30) Pw15(18) AC5 Xp1/8 Wt79/3100 T888 Latest messages The klingon soldier hits you! [-1 -> 17] Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) h a humanoid (klingon soldier) (base level 19) (male) Accessing Pokedex entry for klingon soldier... Base statistics of this monster type: Base level = 19, difficulty = 22, AC = -5, magic resistance = 10, alignment 4. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d12, uses weapon - ordinary physical 1d12, uses weapon - ordinary physical More info? [yn] (n) Pick an object. The klingon soldier hits you! [-5 -> 13] The klingon soldier hits you! [-6 -> 7] # In what direction? [hykulnjb><] You mount Odahviing. The klingon soldier hits you! [-3 -> 4] Warning: HP low! The klingon soldier hits you! You die... Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} o - 22 uncursed +0 darts {11} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} v - 7 uncursed Pineapples {4} Scrolls h - a blessed scroll of identify {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} s - a cursed scroll of genocide {1} Spellbooks g - a blessed spellbook of healing (0:2) {1} r - an uncursed spellbook of blank paper (3:3) {1} Potions d - 2 potions of holy water {2} u - a cursed potion of extra healing {1} Tools q - an uncursed bottle {1} z - a blessed bell {1} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 13 You carried 0 sins You could not have this property at all: see invisible You could nothave this property extrinsically: magical breathing You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 76% Monster death drops spawned with only 61% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: healing spells (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29495 Monster spawn increase reached its maximum at turn 63260 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 394016 The monster class that cannot be genocided was troll The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: agate mushroom (freq bonus 6) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 14) The monster species that spawned more often: squeaking girl (freq bonus 4) The monster species that spawned more often: stalking sensei lichen (freq bonus 3) The monster species that spawned more often: morlock hunter (freq bonus 5) The monster species that spawned more often: charcoal (freq bonus 12) The monster species that spawned more often: CD-ROM dragon (freq bonus 3) The monster species that spawned more often: forsaken lady (freq bonus 12) The monster species that spawned more often: Thai (freq bonus 28) The monster species that spawned more often: poison ivy (freq bonus 20) The monster species that spawned more often: Hailbush (freq bonus 16) The monster species that spawned more often: secluded warp patch (freq bonus 5) The monster species that spawned more often: rending horror (freq bonus 4) The monster species that spawned more often: darth dragon (freq bonus 4) The monster species that spawned more often: razorfin fish (freq bonus 6) The monster species that spawned more often: Lisa (freq bonus 8) The monster species that spawned more often: dark creature (freq bonus 10) The monster species that spawned more often: Nicole's lovely sneaker (freq bonus 16) The monster species that spawned more often: clamping trove (freq bonus 3) The monster species that spawned more often: fiendish hobgoblin (freq bonus 10) The monster species that never randomly spawned: village idiot The monster species that never randomly spawned: corpse shredder The monster species that never randomly spawned: wild pig The monster species that never randomly spawned: high force fungus The monster species that never randomly spawned: undead goldminer The monster species that never randomly spawned: ballas The monster species that never randomly spawned: infernal gel The monster species that never randomly spawned: japanese lady The monster species that never randomly spawned: agate stalk The monster species that never randomly spawned: runestone permamimic The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 7) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 14) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 69) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 86) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 8) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 5) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 3) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 21) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 53) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 2) Next attribute increase check would have come at turn 4021 Strength training was 6 Dexterity training was 0 Wisdom training was 1 Constitution training was 15 You were poison resistant You were immune to sickness You were prevented from having see invisible (0) You were prevented from having magical breathing (0) Your chance to block was 21% You had 701 points of nutrition remaining You could fly You were riding Odahviing You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 142% Techniques known in the end Name Level Status turn undead 1X LIMIT(0) blessing 1X LIMIT(0) healing hands 1X LIMIT(0) spirituality check 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (octarine robe) Scrolls scroll of identify (ZESE PLASHCH) scroll of healing (LIELAIS KEIZARS IR LAUNUMS) scroll of mana (WET WITH WATER) scroll of phase door (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of standard id (PSEUDOELLIPOSCHENGBAND) scroll of cure (LITTLE STRAWBERRY ME BABY) scroll of genocide (AWAKED FASTLY) Spellbooks spellbook of healing (cute) spellbook of blank paper (plain) Potions * potion of water (clear) potion called Restore ability (thyme) potion of extra healing (greasy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 4 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (27 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (32 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (23 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (40 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...