Winter, lawful male redguardian Chevalier ----- |...| |...| |.D.| |@... |...| ----- [Winter the Basher] St8 Dx10 Co9 In8 Wi11 Ch4 CheRedMalLaw Dlvl:1 $1 HP30(30) Pw19(19) AC4 Xp1/0 Wt90/950 T1 Latest messages Use hybrid races? [yn] (n) Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could nothave this property extrinsically: searching You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 87% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 98% Monster death drops spawned with only 98% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 213) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36930 Monster spawn increase reached its maximum at turn 77470 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1050149 The monster class that cannot be genocided was turret Today, this monster class was always generated invisible: kobold The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: eastern poltergeist (freq bonus 56) The monster species that spawned more often: sleep trove (freq bonus 6) The monster species that spawned more often: Scotland Yard special agent (freq bonus 4) The monster species that spawned more often: furious force fungus (freq bonus 6) The monster species that spawned more often: bloodgill (freq bonus 8) The monster species that spawned more often: Lena (freq bonus 16) The monster species that spawned more often: tainted creature (freq bonus 12) The monster species that spawned more often: fantastic xan (freq bonus 5) The monster species that spawned more often: kobold warrior (freq bonus 12) The monster species that spawned more often: silver force patch (freq bonus 4) The monster species that spawned more often: stoning sphere (freq bonus 12) The monster species that spawned more often: Sally (freq bonus 10) The monster species that spawned more often: false growth (freq bonus 6) The monster species that spawned more often: really good guard (freq bonus 5) The monster species that spawned more often: undead pickpocket (freq bonus 8) The monster species that spawned more often: gondolindrim (freq bonus 10) The monster species that spawned more often: ocean naga (freq bonus 9) The monster species that spawned more often: remorhaz (freq bonus 5) The monster species that spawned more often: master newt (freq bonus 6) The monster species that spawned more often: tatarigami (freq bonus 4) The monster species that never randomly spawned: stormcrow The monster species that never randomly spawned: arcanine The monster species that never randomly spawned: mortai The monster species that never randomly spawned: freaky girl The monster species that never randomly spawned: visible stalker The monster species that never randomly spawned: phaser force patch The monster species that never randomly spawned: archaeopteryx The monster species that never randomly spawned: great wyrm of chaos The monster species that never randomly spawned: green lizard The monster species that never randomly spawned: Holy Planetar The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 58) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 33) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 6) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 18) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 15) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 1) Next attribute increase check would have come at turn 1044 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having automatic searching (0) You were prevented from having flying (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (203) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of scare monster (RGB ZNFUVAALL CRERIBQ) scroll of healing (MIS DES SBIL DE BRUNSEZEN) scroll of mana (SHUOHUA KAI LI) scroll of phase door (MY NAME IS MISTER SIR) scroll of standard id (WEAK STUNT IS MORE POWER) scroll of cure (NO TNILCYR ALLIK) Spellbooks spellbook of healing (dripping) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...