Winter, lawful male redguardian Chevalier ------------ +..<.....%.| |...---- | |...| |..D| |...---- | |..@........ ------------ [Winter the Basher] St14 Dx7 Co14 In8 Wi18 Ch5 CheRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC5 Xp1/0 Wt59/1500 T7 Latest messages Use hybrid races? [yn] (n) Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. scroll of rumor - This is a scroll. Color: gray. Material: paper. Appearance: MENTAL TRICK THE FORC AND DEFEN. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A scroll that has a rumor written on it. What do you want to read? [ghj-n or ?*] As you read the scroll, it disappears. Snape killed Dumbledore. You see here a gold piece {0}. You hear a door open. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could nothave this property extrinsically: petrification resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 55% Wand drop chance was reduced to 92% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: riding (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22600 Monster spawn increase reached its maximum at turn 49855 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 380970 The monster class that cannot be genocided was dragon The monster class that was spawned more often: pile of coins (freq bonus 5) The monster species that spawned more often: dream warp patch (freq bonus 14) The monster species that spawned more often: evasive enemy trooper (freq bonus 36) The monster species that spawned more often: Uniform Katcher (freq bonus 8) The monster species that spawned more often: goblin mummy (freq bonus 8) The monster species that spawned more often: gun lich (freq bonus 12) The monster species that spawned more often: broken vehicle scholar (freq bonus 9) The monster species that spawned more often: Jana the Soft Wench (freq bonus 16) The monster species that spawned more often: deceiving mushroom (freq bonus 10) The monster species that spawned more often: ermine (freq bonus 14) The monster species that spawned more often: Anti-Elbereth Leader (freq bonus 11) The monster species that spawned more often: phasing dingo puppy (freq bonus 7) The monster species that spawned more often: icy flame (freq bonus 7) The monster species that spawned more often: crimson warp patch (freq bonus 8) The monster species that spawned more often: brown light (freq bonus 6) The monster species that spawned more often: antimagic warp patch (freq bonus 9) The monster species that spawned more often: analgesic spore (freq bonus 28) The monster species that spawned more often: petty pink icky thing (freq bonus 14) The monster species that spawned more often: omega knight (freq bonus 14) The monster species that spawned more often: unreal stalk (freq bonus 12) The monster species that spawned more often: Maria Wong, the Vampire (freq bonus 7) The monster species that never randomly spawned: freemason high priestess The monster species that never randomly spawned: selenite service droid The monster species that never randomly spawned: thick elf-lord The monster species that never randomly spawned: undead yeti The monster species that never randomly spawned: wierdo horror The monster species that never randomly spawned: terrorist The monster species that never randomly spawned: hidden soldier ant The monster species that never randomly spawned: schizophrenic The monster species that never randomly spawned: foocubus The monster species that never randomly spawned: Romann The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 19) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 35) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 28) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 108) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 24) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 5) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 10) Next attribute increase check would have come at turn 1322 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having shock resistance (0) You were prevented from having petrification resistance (0) Your chance to block was 21% You had 1488 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (328) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of rumor (MENTAL TRICK THE FORC AND DEFEN) scroll of healing (MAPIRO MAHAMA DIROMAT) scroll of mana (FULL HEALTHHY HALF DAMAGE) scroll of phase door (TOP SECRET DO NOT READ) scroll of standard id (AITOFCD TINGAED NCELCD NFUSFCD) scroll of cure (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) Spellbooks spellbook of healing (long) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...