Winter, lawful male redguardian Chevalier ------------- ...........D| |...........--- #.............| |.............. ...@..........| |.............| |.............| ---------- ---- [Winter the Basher] St14 Dx7 Co9 In3 Wi17 Ch6 CheRedMalLaw Dlvl:1 $0 HP27(30) Pw19(19) AC5 Xp1/6 Wt60/1250 T17 Latest messages What do you want to rub? [j or ?*] Nothing happens. # What do you want to rub? [j or ?*] Nothing happens. # What do you want to rub? [j or ?*] Nothing happens. What do you want to write with? [- a or ?*] Never mind. # What do you want to rub? [j or ?*] Nothing happens. # What do you want to rub? [j or ?*] Nothing happens. What do you want to write with? [- a or ?*] Never mind. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could nothave this property extrinsically: curse resistance You could not have this property intrinsically: warning Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 595 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 70% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: paddle (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35336 Monster spawn increase reached its maximum at turn 64818 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3085614 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: geyser lich (freq bonus 6) The monster species that spawned more often: barbie (freq bonus 3) The monster species that spawned more often: old bear (freq bonus 6) The monster species that spawned more often: Helen (freq bonus 3) The monster species that spawned more often: werecow (freq bonus 12) The monster species that spawned more often: lava stalk (freq bonus 20) The monster species that spawned more often: Nonerotic Irina's wedge sandal (freq bonus 6) The monster species that spawned more often: japanese lady (freq bonus 3) The monster species that spawned more often: young adult plain dragon (freq bonus 8) The monster species that spawned more often: lamyflagium (freq bonus 3) The monster species that spawned more often: stinking dog (freq bonus 7) The monster species that spawned more often: ultramarine force patch (freq bonus 8) The monster species that spawned more often: Kerstin's lovely combat boot (freq bonus 6) The monster species that spawned more often: girl in odorous sneakers (freq bonus 10) The monster species that spawned more often: giant horned toad (freq bonus 5) The monster species that spawned more often: servant of Glaaki (freq bonus 4) The monster species that spawned more often: giant ebony ant (freq bonus 6) The monster species that spawned more often: large worm (freq bonus 5) The monster species that spawned more often: aquatic elven shaman (freq bonus 6) The monster species that spawned more often: shard force patch (freq bonus 6) The monster species that never randomly spawned: l33t hack0r The monster species that never randomly spawned: hairy spore The monster species that never randomly spawned: runt The monster species that never randomly spawned: master lichen The monster species that never randomly spawned: dimensional portal The monster species that never randomly spawned: abnormal patch The monster species that never randomly spawned: behemoth The monster species that never randomly spawned: agate growth The monster species that never randomly spawned: glowing patch The monster species that never randomly spawned: yeti The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 12) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 4) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 54) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 10) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 4) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 6) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 2) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 6) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 66) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 6) Next attribute increase check would have come at turn 892 Strength training was 1 Dexterity training was 2 Wisdom training was 3 Constitution training was 1 You were poison resistant You were immune to sickness You were prevented from having cold resistance (0) You were prevented from having curse resistance (0) Your chance to block was 21% You had 1462 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (275) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Not Ready(1066) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of enchant weapon (NOISY STUNT NO EFFECTIVE) scroll of healing (1UP EXTRA LIFE GET) scroll of mana (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) scroll of phase door (POWER PERFORATO AS BARET) scroll of standard id (DAIYEN FOOELS) scroll of cure (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) Spellbooks spellbook of healing (translated) Potions * potion of water (clear) potion of oil (ecru) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (21 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (22 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...