Winter, lawful male redguardian Chevalier | . ---.- |...| +.... |D@!| ----- [Winter the Basher] St12 Dx10 Co10 In6 Wi11 Ch4 CheRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC4 Xp1/0 Wt60/1200 T1 Latest messages Use hybrid races? [yn] (n) Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy There is a staircase up here. You see here 5 gold pieces {0}. The moon is waning tonight. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could nothave this property extrinsically: sickness resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 116 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: spirituality (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64320 Monster spawn increase reached its maximum at turn 76650 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 58604 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: umber hulk (freq bonus 12) The monster species that spawned more often: necromancer (freq bonus 64) The monster species that spawned more often: metallic laser (freq bonus 30) The monster species that spawned more often: giant mayfly (freq bonus 13) The monster species that spawned more often: Goblin Sub King (freq bonus 13) The monster species that spawned more often: russian ant (freq bonus 17) The monster species that spawned more often: roller coaster (freq bonus 16) The monster species that spawned more often: moldy fungus (freq bonus 15) The monster species that spawned more often: thresher (freq bonus 18) The monster species that spawned more often: arctic fern sprout (freq bonus 28) The monster species that spawned more often: powervoid turret (freq bonus 15) The monster species that spawned more often: gremffin (freq bonus 14) The monster species that spawned more often: drone colony (freq bonus 56) The monster species that spawned more often: potion trove (freq bonus 32) The monster species that spawned more often: disbelieving potato (freq bonus 17) The monster species that spawned more often: crunchy colony (freq bonus 28) The monster species that spawned more often: giant green dragonfly (freq bonus 14) The monster species that spawned more often: fanatic triad slave (freq bonus 15) The monster species that spawned more often: vile lancer (freq bonus 112) The monster species that spawned more often: Oberon Worker (freq bonus 14) The monster species that spawned more often: monadic deva (freq bonus 18) The monster species that never randomly spawned: water turret The monster species that never randomly spawned: string-tanga prostitute The monster species that never randomly spawned: swamp ogre The monster species that never randomly spawned: pink fungus The monster species that never randomly spawned: animated hugging boot The monster species that never randomly spawned: long live the golden The monster species that never randomly spawned: decayed patch The monster species that never randomly spawned: nexus naga hatchling The monster species that never randomly spawned: mage The monster species that never randomly spawned: big bug The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 33) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 29) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 95) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 21) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 13) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 9) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 9) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 9) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 5) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 11) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 13) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 62) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 8) Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having acid resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (540) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of taming (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of healing (HP LOWED BY HOT AND HEAL BY WATE) scroll of mana (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of phase door (POWER PERFORATO AS BARET) scroll of standard id (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of cure (QUICKER USED THE STUNT OF ELF) Spellbooks spellbook of healing (final) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...