Winter, lawful male redguardian Chevalier ----- |...| |...| |.<.+ |...|,,##--+-- |...|,,#,....| .....,,,#|...| -----##,#|...| #,#|..{| |...| ...@| ---+- [Winter the Basher] St13 Dx14 Co10 In9 Wi16 Ch3 CheRedMalLaw Dlvl:1 $0 HP27(30) Pw19(19) AC4 Xp1/0 Wt61/1250 T57 Latest messages Odahviing bites the thick jackal. The thick jackal misses Odahviing. The thick jackal bites you! [-1 -> 27] Odahviing misses the thick jackal. The thick jackal misses. The thick jackal bites you! [-2 -> 25] Odahviing bites the thick jackal. The thick jackal is killed! Your small shield blocks the visor sewer rat's attack. Odahviing bites the visor sewer rat. The visor sewer rat is killed! You see here an uncursed distilled potion {1}. o - an uncursed distilled potion {1}. That door is closed. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of enchant armor {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (1:1) {1} Potions d - 2 potions of holy water {2} o - an uncursed potion of banishing fear {1} Tools i - a blessed saddle {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could nothave this property extrinsically: drain resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24250 Monster spawn increase reached its maximum at turn 144405 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 306328 The monster class that cannot be genocided was piercer The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: dark young of Shub-Niggurath (freq bonus 12) The monster species that spawned more often: undead cockatrice (freq bonus 8) The monster species that spawned more often: spirit of barbs (freq bonus 7) The monster species that spawned more often: stalking venom lichen (freq bonus 9) The monster species that spawned more often: chinese girl (freq bonus 10) The monster species that spawned more often: knapsack lamb (freq bonus 8) The monster species that spawned more often: crystal ice golem (freq bonus 10) The monster species that spawned more often: stonecutting water elemental (freq bonus 4) The monster species that spawned more often: bluish beetle (freq bonus 6) The monster species that spawned more often: russian lycanthrope (freq bonus 5) The monster species that spawned more often: quartz smasher (freq bonus 6) The monster species that spawned more often: arctic wonderer (freq bonus 16) The monster species that spawned more often: stealing machine (freq bonus 5) The monster species that spawned more often: moon rabbit (freq bonus 12) The monster species that spawned more often: fire lancer (freq bonus 5) The monster species that spawned more often: church novice (freq bonus 5) The monster species that spawned more often: starlit sky (freq bonus 3) The monster species that spawned more often: drunkard (freq bonus 14) The monster species that spawned more often: werecow (freq bonus 9) The monster species that spawned more often: adult sky dragon (freq bonus 7) The monster species that never randomly spawned: archfiend of Gilfer The monster species that never randomly spawned: blue-red patch The monster species that never randomly spawned: wizard The monster species that never randomly spawned: undead noblewoman The monster species that never randomly spawned: ogre shadow thief The monster species that never randomly spawned: watchman The monster species that never randomly spawned: vamp vortex The monster species that never randomly spawned: Hirschah The monster species that never randomly spawned: undead anachronist The monster species that never randomly spawned: ice archer The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 4) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 40) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 67) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 7) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 3) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 12) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 78) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 82) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 1) Next attribute increase check would have come at turn 624 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were poison resistant You were immune to sickness You were prevented from having drain resistance (0) You were prevented from having fear resistance (0) Your chance to block was 21% You had 1385 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (1045) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of enchant armor (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of healing (FIRE IN THE ASS HOLE) scroll of mana (SYMANTEC KILLS RANSOM ISDA) scroll of phase door (DRAW SHOCK STUNT) scroll of standard id (WHY IS THERE NO FUCKING PROMPT) scroll of cure (FULL HEALTHHY HALF DAMAGE) Spellbooks spellbook of healing (rocky) Potions * potion of water (clear) potion of banishing fear (distilled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...