Winter, lawful male redguardian Chevalier -|--+- -----....----- .............| |.....@.o....| |.....D......| -----....----- ------ [Winter the Basher] St11 Dx5 Co15 In6 Wi17 Ch7 CheRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC6 Xp1/0 Wt60/1400 T1 Latest messages Use hybrid races? [yn] (n) Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. What do you want to ready? [- or ?*] Never mind. # quite: unknown extended command. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could nothave this property extrinsically: fear factor You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 196 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 165 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 82% Wand drop chance was reduced to 96% Potion drop chance was reduced to 93% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: healing spells (turn 226) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62130 Monster spawn increase reached its maximum at turn 84598 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2160996 The monster class that cannot be genocided was mimic Today, this monster class was always generated invisible: turret The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: chloroform piercer (freq bonus 3) The monster species that spawned more often: threshold warp fungus (freq bonus 3) The monster species that spawned more often: small item trove (freq bonus 3) The monster species that spawned more often: green starlit sky (freq bonus 4) The monster species that spawned more often: Beetle McNasty (freq bonus 3) The monster species that spawned more often: unexpected nymph (freq bonus 6) The monster species that spawned more often: superstitious person (freq bonus 15) The monster species that spawned more often: Sing's japanese geta (freq bonus 6) The monster species that spawned more often: kalashnikov wall (freq bonus 2) The monster species that spawned more often: okutan (freq bonus 8) The monster species that spawned more often: nondescript colony (freq bonus 4) The monster species that spawned more often: gecko zombie (freq bonus 4) The monster species that spawned more often: death slasher (freq bonus 12) The monster species that spawned more often: Katharina (freq bonus 14) The monster species that spawned more often: hypertype (freq bonus 3) The monster species that spawned more often: fire bear (freq bonus 3) The monster species that spawned more often: totally bad mold (freq bonus 8) The monster species that spawned more often: speedster spirit (freq bonus 28) The monster species that spawned more often: desert mold (freq bonus 11) The monster species that spawned more often: jellyfish (freq bonus 6) The monster species that never randomly spawned: algolian suntiger The monster species that never randomly spawned: guard drake The monster species that never randomly spawned: moldy defiler The monster species that never randomly spawned: Bundle Tree The monster species that never randomly spawned: spectral warrior The monster species that never randomly spawned: animated beautiful funnel-heeled pump The monster species that never randomly spawned: rot converter The monster species that never randomly spawned: asian lady The monster species that never randomly spawned: greater dimensional portal The monster species that never randomly spawned: damned pirate The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 14) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 27) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 30) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 14) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 14) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 8) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 9) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 22) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 4) Next attribute increase check would have come at turn 876 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having teleport control (0) You were prevented from having an increased fear factor (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (417) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of magic mapping (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of healing (MAYBE S-WAVE BECAUSE HIT) scroll of mana (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of phase door (KILL HIM) scroll of standard id (IRC CHANNEL SLASHEMEXTENDED) scroll of cure (IYI) Spellbooks spellbook of healing (unavailable) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...