Winter, lawful male redguardian Chevalier ---------- |.......@| |.......D| |........ |........| ---------- [Winter the Basher] St14 Dx8 Co16 In10 Wi16 Ch5 CheRedMalLaw Dlvl:1 $1 HP30(30) Pw19(19) AC4 Xp1/0 Wt59/1600 T1 Latest messages Use hybrid races? [yn] (n) Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. What do you want to ready? [- or ?*] Never mind. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} Scrolls g - a blessed scroll of scare monster {1} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks f - a blessed spellbook of healing (0:3) {1} Potions d - 2 potions of holy water {2} Tools h - a blessed saddle {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could nothave this property extrinsically: burnopathy You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 396 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 98% Musable item generation frequency was reduced by 16% Amulet drop chance was reduced to 29% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: hammer (turn 61) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31590 Monster spawn increase reached its maximum at turn 44786 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 954990 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: ice grue (freq bonus 4) The monster species that spawned more often: anteater (freq bonus 3) The monster species that spawned more often: queen ant (freq bonus 3) The monster species that spawned more often: winged gray unicorn (freq bonus 4) The monster species that spawned more often: queen ant (freq bonus 3) The monster species that spawned more often: huge brown bat (freq bonus 9) The monster species that spawned more often: waived potato (freq bonus 10) The monster species that spawned more often: Kenshiro (freq bonus 6) The monster species that spawned more often: young adult sky dragon (freq bonus 6) The monster species that spawned more often: armed migo drone (freq bonus 5) The monster species that spawned more often: clay warp fungus (freq bonus 3) The monster species that spawned more often: reddish warp fungus (freq bonus 12) The monster species that spawned more often: Lukas's bodyguard (freq bonus 8) The monster species that spawned more often: metal mole (freq bonus 10) The monster species that spawned more often: amanojaku (freq bonus 18) The monster species that spawned more often: Olog-hai psychic (freq bonus 6) The monster species that spawned more often: black lancer (freq bonus 18) The monster species that spawned more often: water nymph (freq bonus 2) The monster species that spawned more often: femme fatale (freq bonus 10) The monster species that spawned more often: exploding jackal (freq bonus 32) The monster species that never randomly spawned: leocentaur The monster species that never randomly spawned: black rat The monster species that never randomly spawned: giant army ant The monster species that never randomly spawned: aedil The monster species that never randomly spawned: VAX The monster species that never randomly spawned: hell locust The monster species that never randomly spawned: Iris's silver pump The monster species that never randomly spawned: Fanny The monster species that never randomly spawned: energy trove The monster species that never randomly spawned: green shinto priest The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 9) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 8) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 18) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 8) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 4) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 10) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 11) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 10) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 24) Next attribute increase check would have come at turn 924 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having fire resistance (0) You were prevented from having burnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (434) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of scare monster (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of healing (THE ENEMY RUN AWAY BY BELLOW) scroll of mana (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of phase door (DU KUMMS HIER NICH REIN) scroll of standard id (STAT IS WILD CHANGELY) scroll of cure (FPMAM) Spellbooks spellbook of healing (tartan) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...