Winter, lawful male redguardian Chevalier --- ---- |..-- --..| --...--- |...--- |*.....----- -.....| |........|.----......| -..........--..-....---- ------- |.................@@..........G.....- - -.......--.---@..)..-- . ---- -- |..................--|`. --.........*........---.| |...--............G..|..| |..-----.......>........-- --------.....[......%....-- -...........%...........--- `|-.--------.......--.....| --...---..........--|...<.| |....+...----..---- ----..-- |....----- ---- --..| ---.-- |[%| --- |..| ---- [Winter the Faithful] St15 Dx6 Co11 In10 Wi16 Ch4 CheRedMalLaw Mines:5 $50 HP0(91) Pw52(52) AC1 Xp7/785 Wt231/1700 T2709 Latest messages [-2 -> 39] The sub-gnome shoots an arrow! You are hit by an arrow! [-10 -> 29] # What do you want to write with? [- aopvCGLWYZ or ?*] You engrave in the floor with a blessed runed dagger {4}. What do you want to engrave in the floor here? Your runed dagger gets dull. The farting girl picks up an uncursed arrow {1}. The farting girl swings her wedged little-girl sandal. The farting girl hits you! [-11 -> 18] Warning: HP low! The farting girl kicks you! [-8 -> 10] Warning: HP low! The sub-gnome shoots an arrow! You are hit by an arrow! You die... Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} o - the uncursed +0 silver mace named Never Will This Be Useful {12} p - an uncursed +0 orcish bow {12} C - a blessed -3 elven dagger {4} G - 42 uncursed +0 shuriken (in quiver) {24} Y - a blessed +0 elven spear {12} Armor b - a blessed +0 robe {16} c - a blessed +2 small shield (being worn) {12} h - an uncursed +0 dwarvish cloak (being worn) {4} Q - an uncursed +0 pair of iron shoes (being worn) {20} X - an uncursed +0 leather armor (being worn) {60} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} u - a blessed pear {1} x - 12 uncursed Pineapples {6} K - an uncursed food ration {1} Scrolls j - 7 uncursed scrolls of healing {7} k - 4 uncursed scrolls of mana {4} l - an uncursed scroll of phase door {1} m - 2 uncursed scrolls of standard id {1} n - an uncursed scroll of cure {1} q - an uncursed scroll of tele level {1} s - an uncursed scroll of destroy armor {1} O - an uncursed scroll of scare monster {1} V - an uncursed scroll of taming {1} Spellbooks g - a blessed spellbook of healing (6:4) {1} y - an uncursed spellbook of godmode (0:4) {1} Potions d - 2 potions of holy water {2} r - a blessed potion of sickness {1} B - an uncursed potion of monster detection {1} M - an uncursed potion of enlightenment {1} N - a cursed potion of gain energy {1} Rings L - an uncursed ring of teleport control {1} W - a cursed ring of polymorph {1} Z - an uncursed ring of free action {1} Wands v - an uncursed wand of undead turning (0:1) {1} Tools i - a blessed saddle {1} w - an uncursed blindfold {1} S - 5 cursed wax candles {3} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins You could not have this property at all: quad attacks You could nothave this property extrinsically: stoned chilling You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 27) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62470 Monster spawn increase reached its maximum at turn 123410 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 217212 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: (null) (freq bonus 3) The monster species that spawned more often: blue mushroom patch (freq bonus 10) The monster species that spawned more often: glowing fungus (freq bonus 6) The monster species that spawned more often: floodwave (freq bonus 21) The monster species that spawned more often: false patch (freq bonus 5) The monster species that spawned more often: animated stiletto sandal (freq bonus 8) The monster species that spawned more often: animated sky-high heel (freq bonus 6) The monster species that spawned more often: freezer bot (freq bonus 8) The monster species that spawned more often: zombified sentai (freq bonus 4) The monster species that spawned more often: green warp fungus (freq bonus 4) The monster species that spawned more often: Ymir the Original Giant (freq bonus 4) The monster species that spawned more often: shard colony (freq bonus 10) The monster species that spawned more often: aligned priest mummy (freq bonus 4) The monster species that spawned more often: stoning sphere (freq bonus 7) The monster species that spawned more often: wisdom naga (freq bonus 40) The monster species that spawned more often: gigaload turret (freq bonus 8) The monster species that spawned more often: rabid goblin (freq bonus 10) The monster species that spawned more often: slimy patch (freq bonus 10) The monster species that spawned more often: airborne parrot (freq bonus 7) The monster species that spawned more often: sue mushroom (freq bonus 4) The monster species that spawned more often: passive ghost (freq bonus 11) The monster species that never randomly spawned: gargoyle The monster species that never randomly spawned: svaziland mine dragon The monster species that never randomly spawned: halt The monster species that never randomly spawned: pricolic The monster species that never randomly spawned: greater lava demon The monster species that never randomly spawned: analgesic fungus The monster species that never randomly spawned: old blood dragon The monster species that never randomly spawned: ice bird The monster species that never randomly spawned: serious rat The monster species that never randomly spawned: moldy spore The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 11) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 20) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 56) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 51) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 97) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 1) Next attribute increase check would have come at turn 3349 Strength training was 3 Dexterity training was 33 Wisdom training was 4 Constitution training was 15 You were poison resistant You were immune to sickness You were paralyzed (-8) You were prevented from having quad attacks (0) You were prevented from being a stoned chiller (0) Your chance to block was 21% You had 2150 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 93% b - godmode 8 protect 100% 86% Techniques known in the end Name Level Status turn undead 7X Prepared(0) blessing 7X Prepared(0) healing hands 7X Prepared(0) spirituality check 7X Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Weapons orcish bow (crude bow) elven dagger (runed dagger) shuriken (throwing star) elven spear (runed spear) Armor robe (purple robe) dwarvish cloak (hooded cloak) iron shoes (hard shoes) Scrolls scroll of secure identify (SEE YA CUNT) scroll of healing (NR 9) scroll of mana (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of phase door (NOM STYL STUNT IS FLY STYL) scroll of standard id (WHY IS THERE NO FUCKING PROMPT) scroll of cure (I AM THE BEST) scroll of tele level (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of destroy armor (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of scare monster (SIR I HAVE TO TAKE A SHIT) scroll of taming (FELLOW LEAF ELF STAT CANNT LOWED) Spellbooks spellbook of healing (candy) spellbook of godmode (geological) Potions * potion of water (clear) potion called Potion of Confusion (silvervine) potion of sickness (manky) potion of monster detection (illegal) potion of enlightenment (concocted) potion of gain energy (dandelion) Rings ring of teleport control (teak) ring of polymorph (malachite) ring of free action (bright) Wands wand of undead turning (acyclic) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 15 times You eaten food with animal by-products 11 times You eaten meat 11 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 92 times You killed 55 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (35 of 160) riding [Basic] (max Expert) (43 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (112 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (9 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (26 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...