Winter, lawful male redguardian Chevalier -.-+------- |..%......| ....@D....| |.........| ----------- [Winter the Basher] St8 Dx10 Co12 In11 Wi15 Ch5 CheRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC4 Xp1/0 Wt60/1100 T1 Latest messages Use hybrid races? [yn] (n) Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of undo genocide {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:3) {1} Potions d - 2 potions of holy water {2} Tools i - a blessed saddle {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could nothave this property extrinsically: invisibility You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 9 Book drop chance was reduced to 92% Scroll drop chance was reduced to 93% Musable item generation frequency was reduced by 40% Wand drop chance was reduced to 81% Potion drop chance was reduced to 79% Monster death drops spawned with only 94% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: pick-axe (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37780 Monster spawn increase reached its maximum at turn 76860 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 589113 The monster class that cannot be genocided was xorn The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: albino stalk (freq bonus 6) The monster species that spawned more often: faunungol (freq bonus 5) The monster species that spawned more often: blabbering otaku (freq bonus 10) The monster species that spawned more often: mountain force nymph (freq bonus 5) The monster species that spawned more often: Kroo the Kobold King (freq bonus 30) The monster species that spawned more often: invisible force patch (freq bonus 18) The monster species that spawned more often: trap spore (freq bonus 10) The monster species that spawned more often: covetous Mordor orc (freq bonus 7) The monster species that spawned more often: desert mold (freq bonus 10) The monster species that spawned more often: wildwest gunman (freq bonus 24) The monster species that spawned more often: siena mold (freq bonus 8) The monster species that spawned more often: Solar Boss (freq bonus 6) The monster species that spawned more often: undead acid mage (freq bonus 14) The monster species that spawned more often: pile of silver coins (freq bonus 6) The monster species that spawned more often: knobble-stick (freq bonus 10) The monster species that spawned more often: mischievous moss (freq bonus 8) The monster species that spawned more often: volcano gazer (freq bonus 7) The monster species that spawned more often: flood surfer (freq bonus 4) The monster species that spawned more often: psychic force patch (freq bonus 8) The monster species that spawned more often: feature (freq bonus 7) The monster species that never randomly spawned: thick deep one The monster species that never randomly spawned: Kun-Kwei The monster species that never randomly spawned: dark grue The monster species that never randomly spawned: Katharina The monster species that never randomly spawned: red card The monster species that never randomly spawned: atomic quantum mechanic The monster species that never randomly spawned: Thilo The monster species that never randomly spawned: rust monster The monster species that never randomly spawned: false stalk The monster species that never randomly spawned: banished soul The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: leash ((null)) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 22) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 16) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 26) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 12) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 5) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 6) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 30) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 8) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 3) Next attribute increase check would have come at turn 3151 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having invisibility (0) You were prevented from having corrosivity (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (188) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of undo genocide (TEPER VY MERTVY) scroll of healing (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of mana (NUMB IF HITTED SERIOUS IF HURT) scroll of phase door (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of standard id (MAKE THE PRIZE TWICE USED) scroll of cure (THE MIND FLAYERS TENTACLES SUCK YOU) Spellbooks spellbook of healing (visible) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 kobolds (1 created) 0 baby green dragons (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 newts (1 created) 0 twens (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 30 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 200 1 Winter-Sag-Gha-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 201 1 GC19-Sha-Nym-Fem-Law died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [14] * 0 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30]