Winter, lawful male redguardian Chevalier ------ --....-- |......| -...@D.. |......| --....-- ------ [Winter the Basher] St18 Dx11 Co6 In5 Wi14 Ch3 CheRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC4 Xp1/0 Wt60/1300 T1 Latest messages Use hybrid races? [yn] (n) Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of taming {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:2) {1} Potions d - 2 potions of holy water {2} Tools i - a blessed saddle {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could nothave this property extrinsically: sickopathy You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 220 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 92% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: riding (turn 499) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 145375 Monster spawn increase reached its maximum at turn 194945 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 186361 The monster class that cannot be genocided was nymph The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: Juen (freq bonus 3) The monster species that spawned more often: wood elf mage (freq bonus 8) The monster species that spawned more often: slow vortex (freq bonus 2) The monster species that spawned more often: frost bear (freq bonus 8) The monster species that spawned more often: hellfire colossus (freq bonus 3) The monster species that spawned more often: Aballino (freq bonus 3) The monster species that spawned more often: sand maggot (freq bonus 2) The monster species that spawned more often: baelnorn (freq bonus 5) The monster species that spawned more often: clay fungus (freq bonus 3) The monster species that spawned more often: large weapon trove (freq bonus 24) The monster species that spawned more often: bloody eye (freq bonus 6) The monster species that spawned more often: spirit (freq bonus 3) The monster species that spawned more often: dervish (freq bonus 4) The monster species that spawned more often: blue icky thing (freq bonus 9) The monster species that spawned more often: martian slave (freq bonus 6) The monster species that spawned more often: grontah sephirah (freq bonus 4) The monster species that spawned more often: pile of rare gold coins (freq bonus 15) The monster species that spawned more often: nasty wraith (freq bonus 3) The monster species that spawned more often: Dan Hibiki (freq bonus 4) The monster species that spawned more often: corruption vortex (freq bonus 12) The monster species that never randomly spawned: hell hound The monster species that never randomly spawned: blank colony The monster species that never randomly spawned: yellow nightmare The monster species that never randomly spawned: monster The monster species that never randomly spawned: Alice The monster species that never randomly spawned: chillbug The monster species that never randomly spawned: red ogre The monster species that never randomly spawned: giant field mouse The monster species that never randomly spawned: punt The monster species that never randomly spawned: Laura's cuddly sneaker The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 17) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 19) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 113) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 39) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 6) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 9) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 74) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 57) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 5) Next attribute increase check would have come at turn 1014 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from being a stoned chiller (0) You were prevented from having sickopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (230) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of taming (BODY KNOCK ON EARTH WILL HURT) scroll of healing (CONVICT PATCH) scroll of mana (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of phase door (SUS COMNITUS) scroll of standard id (MORKE GRUVER) scroll of cure (TEPER VY MERTVY) Spellbooks spellbook of healing (lupine) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (2 created) 0 baby silver dragons (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 orange growths (1 created) 0 kobold zombies (2 created) 0 eel-lizards (1 created) 0 novice dark walls (1 created) 0 potion troves (1 created) 11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 30 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 200 1 Winter-Sag-Gha-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 201 1 GC19-Sha-Nym-Fem-Law died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [14] * 0 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30]