Winter, lawful male redguardian Chevalier ------------- |..7........| +.D.........| |@........}.| ----------- - [Winter the Basher] St9 Dx6 Co9 In7 Wi16 Ch4 CheRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC5 Xp1/0 Wt60/1000 T1 Latest messages Use hybrid races? [yn] (n) Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) 7 a rub monster (white icky thing) (base level 1) Accessing Pokedex entry for white icky thing... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 8, magic resistance = 0, alignment -5. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, breathless, amphibious, amorphous, acidic, carnivorous. May be eaten by vegetarians. Has infravision. Is a valid polymorph form. Attacks: 1d2, touches - removes engravings 1d1, passive - removes engravings Pick an object. What do you want to drink? [d or ?*] Never mind. # Really quit [yes/no]? # quite: unknown extended command. # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of summon undead {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:2) {1} Potions d - 2 potions of holy water {2} Tools i - a blessed saddle {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could nothave this property extrinsically: disintegration resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 73% Monster death drops spawned with only 95% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: lightsaber (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28302 Monster spawn increase reached its maximum at turn 75538 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 795572 The monster class that cannot be genocided was piercer The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: blake stone jelly (freq bonus 4) The monster species that spawned more often: large spider (freq bonus 6) The monster species that spawned more often: duergar thief (freq bonus 6) The monster species that spawned more often: colorless mushroom patch (freq bonus 4) The monster species that spawned more often: ancient white dragon (freq bonus 2) The monster species that spawned more often: legion devil zapper (freq bonus 3) The monster species that spawned more often: domina (freq bonus 10) The monster species that spawned more often: wood golem (freq bonus 16) The monster species that spawned more often: alien (freq bonus 8) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 7) The monster species that spawned more often: Kristin's hugging boot (freq bonus 6) The monster species that spawned more often: unmaker (freq bonus 3) The monster species that spawned more often: blink fungus (freq bonus 7) The monster species that spawned more often: hole ogre (freq bonus 3) The monster species that spawned more often: purple mushroom patch (freq bonus 6) The monster species that spawned more often: drowned dead one (freq bonus 4) The monster species that spawned more often: city spirit (freq bonus 2) The monster species that spawned more often: rabbit (freq bonus 4) The monster species that spawned more often: evasive brown bear (freq bonus 5) The monster species that spawned more often: portal guard (freq bonus 10) The monster species that never randomly spawned: cool guy The monster species that never randomly spawned: petty snow king The monster species that never randomly spawned: pseudo ghost The monster species that never randomly spawned: giant blue mouse The monster species that never randomly spawned: kobold hewer The monster species that never randomly spawned: wonderful lady The monster species that never randomly spawned: shrieker mushroom patch The monster species that never randomly spawned: soviet The monster species that never randomly spawned: ferrous stalk The monster species that never randomly spawned: song book mimic The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 13) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 12) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 156) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 15) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 14) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 2) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 19) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 2) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 6) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 3) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 9) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 4) Next attribute increase check would have come at turn 172 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having disintegration resistance (0) You were prevented from having magical breathing (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (574) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of summon undead (DOENERTELLER VERSACE) scroll of healing (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of mana (CHOP CAN BREAKED THE BARRIER) scroll of phase door (YOU STEPPED INTO A HEAP OF SHIT) scroll of standard id (XIAO CAOMEI WO DE BAOBEI) scroll of cure (ODIV) Spellbooks spellbook of healing (indigo) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 baby white dragons (1 created) 0 lichens (1 created) 0 sub-gnomes (1 created) 0 twens (1 created) 0 colorless mushroom patches (1 created) 0 novice medium walls (1 created) 0 white icky things (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 30 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 200 1 Winter-Sag-Gha-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 201 1 GC19-Sha-Nym-Fem-Law died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [14] * 0 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30]