Winter, lawful male redguardian Chevalier -----## ####--------- |....,## ----#----,,,........| |...|`,# |.......|,##|.`.....| -------- |..<|#,## ##|.......-,, |.......| --......--## -.---#,,## #,........|## ---.----- |........+,###### #,# ##,,## #,|.......| #,# |........|,,,,,,#########,######,,# #,--.------ ##,# |.........,,,,,,%,,,,,,,,,,,,,,,#,# ##,#,,,,,,# #^,# |........|#####,,,,,,,,-|------,#,### ,#####,### #,## |........| ###### #,.......|,,,,,, ,,,,,, ,,, |........| #,|......|####,#----- ####,###,,, |........|### #####,|......| #,,..... #####,,D,,,# |.........,,` `,,,,,--------######|...|####,,,,,--r-|-- --......--### ####### #,,,,,,,,,,,....-,,,,,####|.....| -------- ############-----#---------#....| |..........#..| |...........`.| |......#..#...| --------------- [Winter the Basher] St9 Dx14 Co10 In7 Wi17 Ch3 CheRedMalLaw Dlvl:1 $16 HP18(30) Pw20(20) AC4 Xp1/11 Wt71/3050 T423 Latest messages The sewer rat bites you! [-1 -> 23] The sewer rat misses. (3x) The sewer rat bites you! [-3 -> 21] The sewer rat misses Odahviing. Odahviing misses the sewer rat. The sewer rat misses. The sewer rat bites you! [-2 -> 19] Your small shield deflects the sewer rat's attack. Your small shield blocks the sewer rat's attack. The sewer rat misses. (2x) The sewer rat bites you! [-3 -> 16] You kill the sewer rat! The evasive sewer rat bites you! [-2 -> 18] The evasive sewer rat bites you! The evasive sewer rat sinks its teeth deep into your skin and drinks your blood! Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} p - 18 uncursed +0 elven arrows {9} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of identify {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} s - an uncursed scroll of remove curse {1} Spellbooks g - a blessed spellbook of healing (0:5) {1} Potions d - 2 potions of holy water {2} q - an uncursed potion of oil {1} Gems o - an uncursed +0 rose quartz stone {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 12 You carried 0 sins You could not have this property at all: double attacks You could nothave this property extrinsically: numbopathy You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 185 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 180 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 90% Musable item generation frequency was reduced by 99% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: general combat (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19141 Monster spawn increase reached its maximum at turn 31234 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1276963 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: hidden shaman (freq bonus 8) The monster species that spawned more often: Miss Mud/Dirt (freq bonus 10) The monster species that spawned more often: white icky thing (freq bonus 12) The monster species that spawned more often: pale wraith (freq bonus 8) The monster species that spawned more often: Medusa (freq bonus 8) The monster species that spawned more often: giant wolf tick (freq bonus 8) The monster species that spawned more often: blood boss (freq bonus 4) The monster species that spawned more often: clear centipede (freq bonus 6) The monster species that spawned more often: vampiric colony (freq bonus 14) The monster species that spawned more often: pile of monster coins (freq bonus 4) The monster species that spawned more often: dark thief (freq bonus 12) The monster species that spawned more often: quagga (freq bonus 6) The monster species that spawned more often: advanced gnome wizard (freq bonus 8) The monster species that spawned more often: furry yeti (freq bonus 4) The monster species that spawned more often: strong kanegou (freq bonus 10) The monster species that spawned more often: undead locksmith (freq bonus 8) The monster species that spawned more often: porcupine (freq bonus 12) The monster species that spawned more often: spear turret (freq bonus 8) The monster species that spawned more often: subway wight (freq bonus 6) The monster species that spawned more often: troll high priest (freq bonus 4) The monster species that never randomly spawned: agate warp patch The monster species that never randomly spawned: fleeing annoyer The monster species that never randomly spawned: hidden bat The monster species that never randomly spawned: Laura The monster species that never randomly spawned: Mirko The monster species that never randomly spawned: gas vortex The monster species that never randomly spawned: fucking hell I don't recognize this monster The monster species that never randomly spawned: shaky goblin The monster species that never randomly spawned: white worm The monster species that never randomly spawned: rabid jackal The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 14) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 168) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 97) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 16) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 3) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 8) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 38) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 12) Next attribute increase check would have come at turn 4036 Strength training was 5 Dexterity training was 2 Wisdom training was 0 Constitution training was 12 You were poison resistant You were immune to sickness You were prevented from having double attacks (0) You were prevented from having numbopathy (0) Your chance to block was 21% You had 659 points of nutrition remaining You could fly You were riding Odahviing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 106% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven arrow (runed arrow) Armor robe (camo robe) Scrolls scroll of identify (MAMPIFANDRAY SELA) scroll of healing (FOO BAR) scroll of mana (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of phase door (BFG 9000 OH YEAH) scroll of standard id (WOPAK) scroll of cure (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of remove curse (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) Spellbooks spellbook of healing (black-listed) Potions * potion of water (clear) potion of oil (silver) Gems rose quartz stone (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant (2 created) 0 jackals (2 created) a silky anteater 2 sewer rats 0 evasive sewer rats (1 created) a black rat 0 baby black dragons (1 created) 2 spore lichens a brown fungus 0 kobold zombies (1 created) 0 item masters (11 created) 0 tortoises (1 created) 0 newts (1 created) 0 twens (1 created) a shrieker mushroom patch 29 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (23 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (25 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (27 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (24 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... You died in The Dungeons of Doom on dungeon level 1 with 59 points, and 16 pieces of gold, after 423 moves. Killer: life drainage You were level 1 with a maximum of 30 hit points when you died. You reached the 149th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 147 61 deadwater-Psi-Uni-Mal-Law quit in The Dungeons of Doom on level 1. 6 [6] 148 60 deadwater-Sag-Cen-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (guard). - [19] *149 59 Winter-Che-Red-Mal-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 18 [30] 150 58 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 151 56 deadwater-Drd-Ogr-Mal-Neu died in The Dungeons of Doom on level 1. Fell into a giant chasm. - [12]