Winter, lawful male redguardian Chevalier ------------ .........°{| |@.........| |.D......... ------------ [Winter the Basher] St14 Dx9 Co13 In9 Wi16 Ch3 CheRedMalLaw Dlvl:1 $2 HP30(30) Pw18(18) AC4 Xp1/0 Wt58/1450 T1 Latest messages Use hybrid races? [yn] (n) Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Potions d - 2 potions of holy water {2} Tools g - a blessed saddle {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could nothave this property extrinsically: sickopathy You could not have this property intrinsically: magical breathing Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 178 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 78% Musable item generation frequency was reduced by 42% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 52% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: knife (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14710 Monster spawn increase reached its maximum at turn 29701 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 128954 The monster class that cannot be genocided was troll The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: grey naga (freq bonus 10) The monster species that spawned more often: ice regent (freq bonus 5) The monster species that spawned more often: orange fungus (freq bonus 30) The monster species that spawned more often: white balrog (freq bonus 5) The monster species that spawned more often: giant blue frog (freq bonus 12) The monster species that spawned more often: sucker colony (freq bonus 14) The monster species that spawned more often: gigantic newt (freq bonus 6) The monster species that spawned more often: vines (freq bonus 26) The monster species that spawned more often: gremgargoyle (freq bonus 12) The monster species that spawned more often: nine of clubs (freq bonus 6) The monster species that spawned more often: ice golem (freq bonus 6) The monster species that spawned more often: rust converter (freq bonus 12) The monster species that spawned more often: cyan light (freq bonus 15) The monster species that spawned more often: radiant stalk (freq bonus 12) The monster species that spawned more often: tin man (freq bonus 7) The monster species that spawned more often: strangler (freq bonus 7) The monster species that spawned more often: super bully (freq bonus 6) The monster species that spawned more often: goldeen (freq bonus 5) The monster species that spawned more often: orc swordmaster (freq bonus 10) The monster species that spawned more often: moldy defiler (freq bonus 12) The monster species that never randomly spawned: buzzy beetle The monster species that never randomly spawned: siena growth The monster species that never randomly spawned: cure slime The monster species that never randomly spawned: Little Marie's hugging boot The monster species that never randomly spawned: flux slime The monster species that never randomly spawned: shimmering mushroom The monster species that never randomly spawned: giraffe The monster species that never randomly spawned: green fungus The monster species that never randomly spawned: sexy child model The monster species that never randomly spawned: dark potato The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 19) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 18) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 6) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 41) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 14) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 19) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 6) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 10) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 8) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 34) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 15) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 10) Next attribute increase check would have come at turn 380 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having stealth (0) You were prevented from having sickopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (94) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of healing (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of mana (XOR OTA) scroll of phase door (SUN STOP STATUS) scroll of standard id (VO BIEN VOI MUOI CHAN UON) scroll of cure (DESU SENPAI FAMY) Spellbooks spellbook of healing (printed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 aqua kobolds (1 created) 0 goblins (1 created) 0 millipedes (1 created) 0 baby shimmering dragons (1 created) 0 spore lichens (1 created) 0 grid xorns (1 created) 0 novice medium walls (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... You quit in The Dungeons of Doom on dungeon level 1 with 2 points, and 2 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 30 hit points when you quit. You reached the 185th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 183 2 billy2-Mys-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 15 [15] 184 2 deadwater-Zyb-Red-Mal-Neu quit in The Dungeons of Doom on level 1. 29 [30] *185 2 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30] 186 1 BSOD2-Wiz-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 17 [17] 187 1 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18]