Winter, lawful male redguardian Chevalier ------ |..$@+ |..D.| ..`..| |$...| ------ [Winter the Basher] St14 Dx10 Co5 In7 Wi10 Ch5 CheRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC4 Xp1/0 Wt59/1050 T2 Latest messages Use hybrid races? [yn] (n) Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. You are Winter, a lawful male redguardian Chevalier. HP: 30 (max 30) Pw 18 (max 18) AC 4 Current status effects: . scroll of message - This is a scroll. Color: transparent. Material: paper. Appearance: KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A scroll that can trigger messages if you read it. What do you want to read? [ghj-n or ?*] As you read the scroll, it disappears. Incoming message for Player 1. The message is from 'Madeleine'. It reads: 'Hahaha, I can't wait to tell Anita that I flew around on a Fearow!' # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (5:5) {1} Potions d - 2 potions of holy water {2} Tools i - a blessed saddle {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could nothave this property extrinsically: the Force You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 23 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 30% chance Wand drop chance was reduced to 21% Amulet drop chance was reduced to 10% Concealing monsters were spawned underneath items 50% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: protection spells (turn 61) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17337 Monster spawn increase reached its maximum at turn 55797 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 219672 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: council member (freq bonus 30) The monster species that spawned more often: thick prostitute (freq bonus 30) The monster species that spawned more often: demonic hound (freq bonus 6) The monster species that spawned more often: natural bug (freq bonus 28) The monster species that spawned more often: oblivion knight (freq bonus 12) The monster species that spawned more often: %s ufo (freq bonus 16) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 7) The monster species that spawned more often: petro colony (freq bonus 6) The monster species that spawned more often: black troll (freq bonus 6) The monster species that spawned more often: gangster (freq bonus 8) The monster species that spawned more often: Elena (freq bonus 9) The monster species that spawned more often: ice growth (freq bonus 16) The monster species that spawned more often: pink sentai (freq bonus 14) The monster species that spawned more often: prick witch (freq bonus 6) The monster species that spawned more often: evil necro mage (freq bonus 6) The monster species that spawned more often: tunneling worm (freq bonus 6) The monster species that spawned more often: Kop Sergeant (freq bonus 5) The monster species that spawned more often: Mareike (freq bonus 14) The monster species that spawned more often: red jack (freq bonus 10) The monster species that spawned more often: quinon (freq bonus 16) The monster species that never randomly spawned: fugu fish The monster species that never randomly spawned: blue-red warp patch The monster species that never randomly spawned: eldrak The monster species that never randomly spawned: disgusting colony The monster species that never randomly spawned: naga prisonmaster The monster species that never randomly spawned: red frog The monster species that never randomly spawned: corsair of Umbar The monster species that never randomly spawned: ogre ruler The monster species that never randomly spawned: thick elf-lord The monster species that never randomly spawned: dwarf zombie The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 13) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 3) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 3) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 10) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 12) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 53) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 3) Next attribute increase check would have come at turn 666 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having quad attacks (0) You were prevented from using the force like a real jedi (0) Your chance to block was 21% You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (1242) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of message (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of healing (FALLOUT 4 IS DUMBED DOWN) scroll of mana (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of phase door (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of standard id (CATCHES ERYONES EYE) scroll of cure (VO BIEN VOI MUOI CHAN UON) Spellbooks spellbook of healing (complementary) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 racoon dogs (1 created) 0 cave spiders (1 created) 0 grid bugs (1 created) 0 baby black dragons (1 created) 0 newts (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. Killer: quit You were level 1 with a maximum of 30 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 187 1 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 188 1 Winter-Sag-Gha-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] * 0 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30]