Winter, lawful female deep elven Knight ----- |...| |.... |.@.| +.u.| |%..| ----- [Winter the Gallant] St13 Dx5 Co7 In6 Wi7 Ch5 KniDeeFemLaw Dlvl:1 $0 HP20(20) Pw20(20) AC-5 Xp1/0 Wt404/1100 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful female deep elven Knight. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - an uncursed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - 29 uncursed apples {18} h - 26 uncursed carrots {16} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could nothave this property extrinsically: burnopathy You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 169 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 82% Musable item generation frequency was reduced by 18% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 53% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 82) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36275 Monster spawn increase reached its maximum at turn 48634 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 111744 The monster class that cannot be genocided was vampire The monster class that was spawned more often: arachnid or centipede (freq bonus 10) The monster species that spawned more often: big weapon trove (freq bonus 13) The monster species that spawned more often: forest maggot (freq bonus 13) The monster species that spawned more often: taker colony (freq bonus 26) The monster species that spawned more often: baby purple dragon (freq bonus 24) The monster species that spawned more often: corruptor (freq bonus 22) The monster species that spawned more often: fake warp fungus (freq bonus 12) The monster species that spawned more often: frozen ice block (freq bonus 14) The monster species that spawned more often: ant captain (freq bonus 24) The monster species that spawned more often: decayed force patch (freq bonus 15) The monster species that spawned more often: croc-man (freq bonus 26) The monster species that spawned more often: mean warp fungus (freq bonus 12) The monster species that spawned more often: cantor (freq bonus 11) The monster species that spawned more often: silver jelly (freq bonus 26) The monster species that spawned more often: undead knight (freq bonus 12) The monster species that spawned more often: autoghost (freq bonus 48) The monster species that spawned more often: Thuy-Han (freq bonus 26) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 12) The monster species that spawned more often: Keystone Officer (freq bonus 15) The monster species that spawned more often: fawn (freq bonus 12) The monster species that spawned more often: violet spore (freq bonus 13) The monster species that never randomly spawned: Uld The monster species that never randomly spawned: gigantic pile of killer coins The monster species that never randomly spawned: blank colony The monster species that never randomly spawned: crunchy force patch The monster species that never randomly spawned: Eveline The monster species that never randomly spawned: force lurker above The monster species that never randomly spawned: world's best soccer player The monster species that never randomly spawned: water turret The monster species that never randomly spawned: three-tentacle hententmon The monster species that never randomly spawned: Zaphod Breeblebrox The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 48) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 12) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 3) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 13) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 71) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 8) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 10) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 7) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 4) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 6) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 46) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: book trap (freq bonus 2) Next attribute increase check would have come at turn 306 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were shock resistant You were prevented from having a sight bonus (0) You were prevented from having burnopathy (0) Your chance to block was 27% You saw invisible You had infravision You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh You could not have safely prayed (434) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (etched helmet) * leather gloves (odd pair of gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (middle-earth helmet) * skullcap (spinning helmet) * flack helmet (spired helmet) * crystal helm (steel helmet) * mining helm (covered helmet) * field helm (complete helmet) * helm of safeguard (mechanical helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (fingerless gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (fleecy boots) * boots of safeguard (beautiful heels) Scrolls scroll of healing (OWERED HITTING BY LOOK SOUP) scroll of mana (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of phase door (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of standard id (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of cure (AWAKED FASTLY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 aqua kobolds (1 created) 0 ponies (1 created) 0 cold troves (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Knight... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 187 1 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 188 1 Winter-Sag-Gha-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] * 0 Winter-Kni-Dee-Fem-Law quit in The Dungeons of Doom on level 1. 20 [20]