Winter, lawful male redguardian Chevalier ----------- -------- |.?.?????+| |......| |.???]+???| ---------------- |......| |.???$?.??| |......<.......| ###|......|##|@?????.+?| #--# |..............| ------,,.......|#,-I??+??.??| #..- |..............| .....|,#|......|#,|)?..D????| --|- |......--------- |....-,#|......-,,----------- ##,# |......| |....|##--------### #,,# |......| |....| #,##########---|----######## |....| #,##,,,,,,,,,,#,,,,,,,,,,+ -|----###### #,##,#####,,,#########,,,, ,,),,,,,,,,############# -.--|-------.-- #,### ,,,,`,,,,,,,,,,,,,,,,,,# |.....).....>.| #%-----------------------------.----.-- |....[......... ,#,|.......................{...........| |.............|#####,,,...>................................| |..............,,,),,,,|...................................| ---------------########------------------------------------- [Winter the Basher] St11 Dx6 Co10 In8 Wi13 Ch7 CheRedMalLaw Dlvl:2 $30 HP-3(30) Pw19(19) AC4 Xp1/19 Wt202/1150 T883 Latest messages What do you want to drop? [$a-hj-ryzA-CEG or ?*] Never mind. You see here an uncursed scroll labeled UTOR COMPERIO {1}. You see here an uncursed scroll labeled THERE IS NO SPOON {1}. You see here an uncursed old spellbook {1}. You see here an uncursed scroll labeled OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT {1}. You see here an uncursed scroll labeled HP RECOVERY BY GRAUP {1}. What do you want to drop? [$a-hj-ryzA-CEG or ?*] You drop 4 uncursed scrolls of mana {4}. It offers 600 gold pieces for your scrolls of mana. Sell them? [ynaq] (y) Wait! There's something there you can't see! It gets angry! It hits you! [-4 -> 26] You hear a flinging sound. You are hit by a shotgun shell! [-16 -> 10] You block a shotgun shell with your shield. It hits you! You die... Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} p - an uncursed -1 crossbow {20} q - 20 uncursed +0 crossbow bolts {10} G - 6 uncursed +2 darts (in quiver) {3} Armor b - a blessed +0 robe {16} c - a blessed +2 small shield (being worn) {12} r - an uncursed +0 leather armor (being worn) {60} C - a cursed -1 pair of boots of molasses {8} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} E - 5 uncursed carrots {3} Scrolls h - a blessed scroll of gold detection {1} k - 5 uncursed scrolls of healing {5} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} A - an uncursed scroll of scare monster {1} Spellbooks g - a blessed spellbook of healing (0:4) {1} Potions d - 2 potions of holy water {2} Wands z - an uncursed wand of healing (0:0) {1} Tools j - an uncursed +0 torch {20} y - an uncursed +0 torch (alternate weapon; not wielded) {20} Gems B - an uncursed +0 worthless piece of orange glass {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 17 You carried 0 sins You could not have this property at all: warning You could nothave this property extrinsically: see invisible You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 103 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 86% The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: protection spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15830 Monster spawn increase reached its maximum at turn 45399 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 403248 The monster class that cannot be genocided was jelly The monster class that was spawned more often: grue (freq bonus 3) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: electric grue (freq bonus 5) The monster species that spawned more often: dissatisfied president (freq bonus 5) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 4) The monster species that spawned more often: alpha metroid (freq bonus 5) The monster species that spawned more often: Danielle's erotic lady shoe (freq bonus 5) The monster species that spawned more often: laser turret (freq bonus 5) The monster species that spawned more often: chaos master (freq bonus 7) The monster species that spawned more often: Iris flax (freq bonus 11) The monster species that spawned more often: consul (freq bonus 12) The monster species that spawned more often: healing fungus (freq bonus 6) The monster species that spawned more often: lower ufo part (freq bonus 12) The monster species that spawned more often: ultra jabberwock (freq bonus 7) The monster species that spawned more often: brass golem (freq bonus 10) The monster species that spawned more often: visor crow (freq bonus 5) The monster species that spawned more often: azure gel (freq bonus 8) The monster species that spawned more often: echidna (freq bonus 8) The monster species that spawned more often: nasty patch (freq bonus 14) The monster species that spawned more often: tazer (freq bonus 4) The monster species that spawned more often: pink fungus (freq bonus 10) The monster species that spawned more often: giant black dragonfly (freq bonus 16) The monster species that never randomly spawned: evil patch idea implementator The monster species that never randomly spawned: duergar lord The monster species that never randomly spawned: scruffy little dog The monster species that never randomly spawned: doombat The monster species that never randomly spawned: bound spirit The monster species that never randomly spawned: duck captain The monster species that never randomly spawned: dust sucker The monster species that never randomly spawned: ore lichen The monster species that never randomly spawned: ethereal trove The monster species that never randomly spawned: nightly spore The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 15) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 17) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 10) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 8) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 4) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 3) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 7) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 10) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 14) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 69) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 6) Next attribute increase check would have come at turn 4097 Strength training was 7 Dexterity training was 10 Wisdom training was 3 Constitution training was 45 You were poison resistant You were immune to sickness You were prevented from having see invisible (0) You were prevented from having warning (0) Your chance to block was 21% You had 643 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 97% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Reloading(951) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) boots of molasses (winter boots) Scrolls scroll of gold detection (FRINDS ELF ATTACK) scroll of healing (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of mana (CUTME) scroll of phase door (VOMIT TO MELT ENEMY) scroll of standard id (01DOTE) scroll of cure (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of fire (MOVE FINGERS TO DISTUB BY STUNTS) scroll of teleportation (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of scare monster (A WILD STEELIX APPEARED) Spellbooks spellbook of healing (heretical) Potions * potion of water (clear) Wands wand of healing (elysium) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal 0 hobbit revellers (1 created) 3 wimps (4 created) 2 kobolds (3 created) a cave kobold 0 petit mimics (2 created) 3 sewer rats (4 created) a pack rabbit 0 grid bugs (4 created) 0 baby gray dragons (1 created) 0 lichens (1 created) 0 spore lichens (1 created) a sub-gnome a slimebesu a kobold zombie (2 created) an ossium animatum 0 shopkeepers (1 created) 3 newts 0 novice medium walls (1 created) a food trove a gem trove 36 creatures born. 20 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 9 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (22 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (31 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (29 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (22 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... You died in The Dungeons of Doom on dungeon level 2 with 136 points, and 0 pieces of gold, after 883 moves. Killer: a monster (invisible Ms. Kittamagh, the shopkeeper) You were level 1 with a maximum of 30 hit points when you died. You reached the 125th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 123 149 deadwater-Che-Hum-Mal-Law died in The Dungeons of Doom on level 2. Killed by disturbing their deity. - [29] 124 149 Winter-Val-Dwa-Fem-Law quit in The Dungeons of Doom on level 2. 26 [26] *125 136 Winter-Che-Red-Mal-Law died in The Dungeons of Doom * on level 2. Killed by a monster (invisible Ms. Kittamagh, the shopkeeper). - [30] 126 131 Elronnd-Ass-Iro-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a fatal breath attack. 7 [19] 127 129 deadwater-Fla-Dev-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (river moccasin). - [20]