Winter, lawful male redguardian Chevalier ----- ------------ ##-------- |...| ##|..........|####### #,...|...| |...|### #,............,,,,,,######,|......| |...-,,# #,-------.----#####,,,,,,,,.......| |...|#,###### ###,# #,,# ########,------.- |...|#,,,,,,#--------#,,,# ##,# #,#### |...|######,#|......|#,### ----.-#### ######,,,,`# ---|- #,,-...%..|,,# |.....,,,, ,,,,,,,,##,# ###,# ###|.>..#..,## |`...|,,,, --------.--.- #,,,# --------## |.....,-----------,#|...........| #@### ------,-..........,,.......^....| #@# ##|......{..|,#|...........| -|---#### |......>... |...........| |.<..,,,# ----------- ------------- |...|##,############ |....,,,,,,,,,,,,,,# -----############### [Winter the Undefiler] St13 Dx13 Co14 In7 Wi20 Ch3 CheRedMalLaw Dlvl:2 $55 HP46(103) Pw54(54) AC4 Xp5/267 Wt476/1650 T1668 Ftg Latest messages Winter swings his long sword. Winter hits you! [-7 -> 61] Winter swings his long sword. Winter hits you! [-8 -> 53] Winter swings his long sword. Winter hits you! [-9 -> 44] Winter swings his long sword at Odahviing. Winter hits Odahviing. Winter swings his long sword at Odahviing. Winter hits Odahviing. Winter swings his long sword at Odahviing. Winter misses Odahviing. Winter swings his long sword at Odahviing. Winter hits Odahviing. Odahviing is killed! # Really quit [yes/no]? Your inventory Weapons a - a blessed +2 trident (weapon in hand) {10} i - the cursed +0 dark elven short sword named Sleepless Nights {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} f - an uncursed +0 gnomish helm (being worn) {1} Scrolls j - 6 uncursed scrolls of healing {6} k - 4 uncursed scrolls of mana {4} m - a blessed scroll of warping {1} n - an uncursed scroll of cure {1} o - a blessed scroll of standard id {1} p - an uncursed scroll of destroy armor {1} q - a cursed scroll of mana {1} Spellbooks g - a blessed spellbook of healing (2:5) {1} Potions d - 2 potions of holy water {2} Tools t - 7 uncursed wax candles {5} u - a blessed wax candle {1} E - an uncursed ice box {401} Contents of the ice box: an uncursed tripe ration {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 20 You carried 0 sins You could not have this property at all: fire resistance You could nothave this property extrinsically: infravision You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 1009 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 89 Gem identification only worked 100 times out of 536 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 87% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 75% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: bow (turn 2) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76210 Monster spawn increase reached its maximum at turn 135597 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 801497 The monster class that cannot be genocided was elemental The monster class that was spawned more often: centaur (freq bonus 6) The monster species that spawned more often: great projection statue (freq bonus 7) The monster species that spawned more often: pesky devilfish (freq bonus 18) The monster species that spawned more often: hell idiot (freq bonus 8) The monster species that spawned more often: grand wraith (freq bonus 10) The monster species that spawned more often: own smoke (freq bonus 8) The monster species that spawned more often: energy hound (freq bonus 9) The monster species that spawned more often: Klara (freq bonus 32) The monster species that spawned more often: hummerhorn (freq bonus 16) The monster species that spawned more often: wood elven assassin (freq bonus 18) The monster species that spawned more often: onix (freq bonus 16) The monster species that spawned more often: ostro (freq bonus 9) The monster species that spawned more often: walking corpse (freq bonus 9) The monster species that spawned more often: young red dragon (freq bonus 24) The monster species that spawned more often: pile of creeping gold coins (freq bonus 9) The monster species that spawned more often: doom fire (freq bonus 9) The monster species that spawned more often: kickboxing girl (freq bonus 16) The monster species that spawned more often: dwarven guardian (freq bonus 8) The monster species that spawned more often: flying bug (freq bonus 7) The monster species that spawned more often: karate scrub (freq bonus 7) The monster species that spawned more often: egokraken (freq bonus 7) The monster species that never randomly spawned: bright violet spore The monster species that never randomly spawned: mean fungus The monster species that never randomly spawned: alseides The monster species that never randomly spawned: gas vortex The monster species that never randomly spawned: deep one The monster species that never randomly spawned: leprechaun king The monster species that never randomly spawned: supreme dimensional vortex The monster species that never randomly spawned: groper The monster species that never randomly spawned: toxic warp fungus The monster species that never randomly spawned: mana patch The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 17) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 5) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 23) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 6) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 12) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 22) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 14) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 15) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 2) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 9) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 16) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 4) Next attribute increase check would have come at turn 5134 Strength training was -4 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 You were poison resistant You were immune to sickness You were prevented from having fire resistance (0) You were prevented from having infravision (0) Your chance to block was 21% You had -144 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 89% Techniques known in the end Name Level Status turn undead 5X Prepared(0) blessing 5X Prepared(0) healing hands 5X Prepared(0) spirituality check 5X Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons dark elven short sword (black runed short sword) Armor robe (red robe) gnomish helm (little red hat) Scrolls scroll of food detection (SENIL LELLARAP) scroll of healing (PHD IN HIGH HEELING) scroll of mana (GRO STUNT NO EFFECTIVE) scroll of phase door (FLOW ABLES IS BACKWARD) scroll of standard id (QUARACTAR) scroll of cure (QUICKER USED THE STUNT OF ELF) scroll of enchant weapon (FLOW AND WAVE MOVES IS MORE POWER) scroll of warping (SLASHEM EXTENDED WANTS YOU DEAD) scroll of destroy armor (ZELGO MER) Spellbooks spellbook of healing (posh) Potions * potion of water (clear) potion of speed (silvervine) potion of sleeping (pink) Tools ice box (cooling box) wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 2 normal ants an acid blob a slug 2 jackals 5 thick jackals a fox a stoat a large fox a hidden kobold 0 orcs (1 created) 0 papier-mache cows (1 created) 2 visor sewer rats a packer rat a black rat a chipmunk a giant white cave mouse a rock mole a centipede 0 grid bugs (1 created) 0 bats (1 created) a housebat a baby yellow dragon an emu 0 lichens (1 created) a spore lichen 0 orange molds (1 created) 0 red molds (1 created) 0 sucker warp patches (1 created) a gnome a gnome stalker a house snake a space monkey a kobold zombie 2 gnome zombies a wax golem an errand boy a biker gang member a sanctimonious-looking preacher 2 humans 0 item masters (3 created) 0 undead knights (1 created) 0 tortoises (2 created) 3 hata-hatas (4 created) 0 rouge jellyfish (1 created) 0 pikes (1 created) 0 jellyfish (2 created) 0 piranhas (1 created) 0 sharks (1 created) a newt 0 deminewts (1 created) 0 colorless mushroom patches (1 created) a white mushroom patch a novice medium wall a cold trove 71 creatures born. 48 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 14 times You eaten food with animal by-products 10 times You eaten meat 9 times You were an atheist You never prayed to the gods You hit with a wielded weapon 43 times You killed 36 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) shield [Basic] (max Expert) (33 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (30 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (63 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (22 of 160) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Basic] (max Master) (22 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... You quit in The Dungeons of Doom on dungeon level 2 with 1233 points, and 55 pieces of gold, after 1668 moves. Killer: quit You were level 5 with a maximum of 103 hit points when you quit. You reached the 78th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 76 1283 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 2. 53 [53] 77 1248 deadwater-Psi-Red-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (invisible stalker). - [41] *78 1233 Winter-Che-Red-Mal-Law quit in The Dungeons of Doom on level 2 [max 3]. 46 [103] 79 1151 Romooska-Pal-Hum-Mal-Cha quit in The Dungeons of Doom on level 3. 66 [66] 80 1051 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 3. 87 [87]